Wait for round two before adding spare lobbies
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This commit is contained in:
2026-10-15 20:40:03 -04:00
parent 68616327ec
commit c1758cce25
11 changed files with 298 additions and 7 deletions
+84
View File
@@ -1,7 +1,9 @@
import { afterEach, beforeEach, expect, it, vi } from 'vitest';
import { newFixture, type Fixture } from '../helpers/fixture.js';
import { prepareNativeHost } from '../helpers/native-host.js';
import { gameEvent } from '../helpers/telemetry.js';
import { scalingSettings, type ScalingPolicy } from '../../src/lib/autoscaling.js';
import type { GameEvent } from '../../src/lib/telemetry.js';
let fixture: Fixture;
beforeEach(async () => {
@@ -9,6 +11,7 @@ beforeEach(async () => {
fixture = await newFixture([]);
});
afterEach(async () => {
vi.useRealTimers();
await fixture.cleanup();
});
const town = 't6_zombie_town_1',
@@ -56,9 +59,90 @@ it('separates variants, deduplicates pending identities, and initializes additiv
const snapshot = scalingSnapshot(policy);
expect(snapshot.members).toHaveLength(1);
expect(snapshot.members[0].state).toBe('creating');
expect(snapshot.members[0].round).toBeNull();
expect(snapshot.reservedNames).toEqual([town]);
});
async function occupiedLobby() {
vi.useFakeTimers({ toFake: ['Date'] });
await prepareNativeHost([town]);
const { db } = await import('../../src/lib/server/db/index.js');
const { scalingSnapshot } = await import('../../src/lib/server/autoscaling/snapshot.js');
const now = Date.now();
const iso = (offset = 0) => new Date(now + offset).toISOString();
db()
.prepare(
`INSERT INTO servers(name,game,map,map_slug,container_state,container_checked_at,last_seen_at,last_checked_at,last_players,active_since,game_started_at)
VALUES(?,'t6','zm_transit','town','running',?,?,?,1,?,?)`
)
.run(town, iso(), iso(), iso(), iso(-120_000), iso(-60_000));
const report = (event: GameEvent['event'], round = 2, offset = -1000, players = 1) => {
const payload = {
...gameEvent(event, round, players, town, 'zm_transit'),
receivedAt: iso(offset)
};
db()
.prepare(
`INSERT OR REPLACE INTO server_telemetry(server,round,players,received_at,payload) VALUES(?,?,?,?,?)`
)
.run(town, round, players, payload.receivedAt, JSON.stringify(payload));
};
return { db, now, iso, report, member: () => scalingSnapshot(policy, now).members[0] };
}
it.each(['round_change', 'heartbeat'] as const)(
'exposes the current occupied round from fresh %s reports',
async (event) => {
const { member, report } = await occupiedLobby();
expect(member()).toMatchObject({ state: 'occupied', source: 'rcon', round: null });
report(event, 1);
expect(member()).toMatchObject({ state: 'occupied', round: 1 });
report(event, 2);
expect(member()).toMatchObject({ state: 'occupied', round: 2 });
}
);
it('does not borrow stale or future rounds while fresh RCON still proves occupancy', async () => {
const { member, report } = await occupiedLobby();
for (const offset of [-91_000, 500]) {
report('heartbeat', 12, offset);
expect(member()).toMatchObject({ state: 'occupied', source: 'rcon', round: null });
}
});
it('clears round evidence at match boundaries and when the lobby empties', async () => {
const { db, member, report } = await occupiedLobby();
report('heartbeat', 12);
expect(member().round).toBe(12);
for (const event of ['game_start', 'game_end'] as const) {
report(event, 12);
expect(member()).toMatchObject({ state: 'occupied', round: null });
}
report('heartbeat', 12, -1000, 0);
// A positive RCON safety veto must not turn an empty report's round into demand.
expect(member()).toMatchObject({ state: 'occupied', round: null });
db().prepare('UPDATE servers SET last_players=0 WHERE name=?').run(town);
expect(member()).toMatchObject({ state: 'empty', round: null });
});
it('rejects round evidence from before the current occupancy, match, or instance lifecycle', async () => {
const { db, iso, member, report } = await occupiedLobby();
report('heartbeat', 12);
for (const field of ['active_since', 'game_started_at', 'game_ended_at']) {
db().prepare(`UPDATE servers SET ${field}=? WHERE name=?`).run(iso(), town);
expect(member()).toMatchObject({ state: 'occupied', round: null });
db()
.prepare(`UPDATE servers SET ${field}=? WHERE name=?`)
.run(field === 'game_ended_at' ? null : iso(-120_000), town);
}
db()
.prepare('UPDATE native_instances SET generation_reconciled_at=? WHERE server=?')
.run(iso(-500), town);
expect(member()).toMatchObject({ state: 'occupied', source: 'rcon', round: null });
report('heartbeat', 2, 0);
expect(member().round).toBe(2);
});
it('does not create schema mutations or host work when planning an empty map', async () => {
const { db } = await import('../../src/lib/server/db/index.js');
const { scalingSnapshot } = await import('../../src/lib/server/autoscaling/snapshot.js');