Wait for round two before adding spare lobbies
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This commit is contained in:
2026-10-15 20:40:03 -04:00
parent 68616327ec
commit c1758cce25
11 changed files with 298 additions and 7 deletions
+11
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@@ -35,6 +35,7 @@ it('satisfies a T5 game-wide policy with the ten standard Zombies maps', () => {
identity: map.slug,
state: 'empty',
players: 0,
round: null,
observedAt: now,
source: 'rcon',
emptySince: 1,
@@ -84,6 +85,7 @@ it('satisfies a T6 game-wide policy with nine co-op maps and rejects Grief and T
identity: map.slug,
state: 'empty',
players: 0,
round: null,
observedAt: now,
source: 'rcon',
emptySince: 1,
@@ -132,6 +134,7 @@ it('applies targets and spare deficits independently to every map', () => {
identity: `${map.slug}:${n}`,
state: map.slug === 'town' ? 'occupied' : 'empty',
players: map.slug === 'town' ? 1 : 0,
round: map.slug === 'town' ? 2 : null,
observedAt: now,
source: 'rcon',
emptySince: 1,
@@ -154,6 +157,14 @@ it('applies targets and spare deficits independently to every map', () => {
});
snapshot.members = members.filter((m) => m.name !== 't6_zombie_town_2');
snapshot.reservedNames = snapshot.members.map((m) => m.name);
const town = snapshot.members.find((m) => m.name === 't6_zombie_town_1')!;
town.round = 1;
expect(planScaling(policy, snapshot, now)).toMatchObject({
action: 'destroy',
server: 't6_zombie_transit_2',
deficit: 1
});
town.round = 2;
expect(planScaling(policy, snapshot, now)).toMatchObject({
action: 'create',
server: 't6_zombie_town_2'
+9 -1
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@@ -1,6 +1,7 @@
import { afterEach, beforeEach, expect, it, vi } from 'vitest';
import { newFixture, type Fixture } from '../helpers/fixture.js';
import { prepareNativeHost } from '../helpers/native-host.js';
import { gameEvent } from '../helpers/telemetry.js';
import { zombieMaps } from '../../src/lib/map-aliases.js';
let fixture: Fixture;
@@ -137,8 +138,15 @@ it.each([
pausedReason: null
});
// Once recovered, actual occupancy can request a new spare normally.
// Recovery and occupancy alone cannot request a spare before round two.
db().prepare('UPDATE servers SET last_players=1 WHERE name=?').run(server);
expect(await scaling.runAutoscaling()).toBe(false);
vi.setSystemTime(Date.now() + 1_000);
const { saveTelemetry } = await import('../../src/lib/server/fleet/telemetry.js');
saveTelemetry({
...gameEvent('heartbeat', 2, 1, server, 'zm_transit'),
receivedAt: new Date().toISOString()
});
expect(await scaling.runAutoscaling()).toBe(true);
expect(
db().prepare("SELECT server FROM server_deployments WHERE action='create'").all()
+104 -2
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@@ -1,6 +1,7 @@
import { afterEach, beforeEach, expect, it, vi } from 'vitest';
import { newFixture, type Fixture } from '../helpers/fixture.js';
import { prepareNativeHost } from '../helpers/native-host.js';
import { gameEvent } from '../helpers/telemetry.js';
let fixture: Fixture;
beforeEach(async () => {
@@ -8,21 +9,122 @@ beforeEach(async () => {
fixture = await newFixture([]);
});
afterEach(async () => {
vi.useRealTimers();
await fixture.cleanup();
});
const settings = { game: 't6', mapSlug: 'town', maximum: 2, mode: 'create-destroy' };
async function setup() {
await prepareNativeHost();
const occupiedServer = 't6_zombie_town_1';
async function setup(servers: string[] = []) {
const { host } = await prepareNativeHost(servers);
const { db } = await import('../../src/lib/server/db/index.js');
const scaling = await import('../../src/lib/server/autoscaling/index.js');
const { autoscalingRemovalCapability } =
await import('../../src/lib/server/autoscaling/authorization.js');
db()
.prepare(
"UPDATE ec_hosts SET inventory=json_set(inventory,'$.capabilities',json(?)) WHERE id=?"
)
.run(JSON.stringify([autoscalingRemovalCapability]), host.id);
for (const n of [3, 8])
db()
.prepare("INSERT INTO server_keys(id,game,pluto_key) VALUES(?,'t6',?)")
.run(`key-${n}`, `key-${n}`);
const at = new Date().toISOString();
for (const server of servers) {
db()
.prepare(
"INSERT INTO servers(name,game,map,map_slug,container_state,container_checked_at,last_seen_at,last_players) VALUES(?,'t6','zm_transit','town','running',?,?,0)"
)
.run(server, at, at);
db()
.prepare("INSERT INTO server_key_leases(server_id,key_id) VALUES(?,'key-3')")
.run(server);
}
const saved = scaling.saveScaling(settings);
return { db, scaling, saved };
}
async function report(event: Parameters<typeof gameEvent>[0], round: number, players = 1) {
const { saveTelemetry } = await import('../../src/lib/server/fleet/telemetry.js');
vi.setSystemTime(Date.now() + 1_000);
saveTelemetry({
...gameEvent(event, round, players, occupiedServer, 'zm_transit'),
receivedAt: new Date().toISOString()
});
}
it('leaves jobs and keys untouched when players join and leave before round two', async () => {
vi.useFakeTimers({ toFake: ['Date'] });
const { db, scaling } = await setup([occupiedServer]);
for (const [event, round, players] of [
['game_start', 0, 1],
['heartbeat', 1, 1],
['heartbeat', 1, 0]
] as const) {
await report(event, round, players);
expect(await scaling.runAutoscaling()).toBe(false);
expect(await scaling.runAutoscaling()).toBe(false);
expect(db().prepare('SELECT id FROM server_deployments').all()).toEqual([]);
expect(db().prepare('SELECT server_id FROM server_key_leases').all()).toEqual([
{ server_id: occupiedServer }
]);
}
});
it.each([2, 17])(
'queues exactly one spare once an occupied lobby reaches round %i',
async (round) => {
vi.useFakeTimers({ toFake: ['Date'] });
const { db, scaling } = await setup([occupiedServer]);
await report('heartbeat', 1);
expect(await scaling.runAutoscaling()).toBe(false);
await report('round_change', round);
expect(await scaling.runAutoscaling()).toBe(true);
await Promise.all([scaling.runAutoscaling(), scaling.runAutoscaling()]);
expect(
db().prepare("SELECT server,state FROM server_deployments WHERE action='create'").all()
).toEqual([{ server: 't6_zombie_town_2', state: 'queued' }]);
expect(db().prepare('SELECT COUNT(*) AS n FROM server_key_leases').get()).toEqual({ n: 2 });
const { operation_id: id } = db()
.prepare('SELECT operation_id FROM autoscaling_decisions WHERE resolved=0')
.get() as { operation_id: string };
const { scalingAdmission } = await import('../../src/lib/server/autoscaling/admission.js');
expect(scalingAdmission(id)).toBeNull();
}
);
it.each([
['a new game starts', 'game_start', 0, 1],
['the round resets', 'heartbeat', 1, 1],
['the game ends', 'game_end', 2, 1],
['players leave', 'heartbeat', 2, 0]
] as const)(
'withdraws a queued spare before dispatch when %s',
async (_, event, round, players) => {
vi.useFakeTimers({ toFake: ['Date'] });
const { db, scaling } = await setup([occupiedServer]);
await report('round_change', 2);
expect(await scaling.runAutoscaling()).toBe(true);
const { operation_id: id } = db()
.prepare('SELECT operation_id FROM autoscaling_decisions WHERE resolved=0')
.get() as { operation_id: string };
await report(event, round, players);
const { scalingAdmission } = await import('../../src/lib/server/autoscaling/admission.js');
expect(scalingAdmission(id)).toContain('no longer eligible');
expect(await scaling.runAutoscaling()).toBe(false);
expect(db().prepare('SELECT state FROM server_deployments WHERE id=?').get(id)).toEqual({
state: 'cancelled'
});
expect(db().prepare('SELECT server_id FROM server_key_leases').all()).toEqual([
{ server_id: occupiedServer }
]);
expect(await scaling.runAutoscaling()).toBe(false);
expect(
db().prepare("SELECT COUNT(*) AS n FROM server_deployments WHERE action='create'").get()
).toEqual({ n: 1 });
}
);
it('admits one durable keyed create and reuses it across ticks and restart', async () => {
const { db, scaling, saved } = await setup();
expect(await scaling.runAutoscaling()).toBe(true);
+44 -1
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@@ -22,6 +22,7 @@ const member = (n: number, state: ScalingMember['state'] = 'empty'): ScalingMemb
identity: `instance:${n}`,
state,
players: state === 'occupied' ? 1 : state === 'empty' ? 0 : null,
round: state === 'occupied' ? 2 : null,
observedAt: now,
source: 'rcon',
emptySince: 1,
@@ -49,7 +50,7 @@ describe('autoscaling policy planning', () => {
expect(() => scalingSettings(input)).toThrow();
expect(scalingSettings({ game: 't6', mapSlug: 'town', maximum: 4 }).mode).toBe('off');
});
it('creates a spare even with free player slots and bootstraps an empty map', () => {
it('creates a spare at round two even with free player slots and bootstraps an empty map', () => {
expect(planScaling(policy, snapshot(member(1, 'occupied')), now)).toMatchObject({
action: 'create',
server: name(2),
@@ -63,6 +64,48 @@ describe('autoscaling policy planning', () => {
'wait'
);
});
it.each([null, 0, 1])('waits for round two when the current round is %s', (round) => {
expect(
planScaling(policy, snapshot({ ...member(1, 'occupied'), round }), now)
).toMatchObject({
action: 'wait',
server: null,
desired: 2,
deficit: 1,
occupied: 1,
reason: 'Waiting for occupied lobbies to reach round 2 before adding a spare.'
});
expect(
planScaling(policy, snapshot({ ...member(1, 'occupied'), round }, member(2)), now)
).toMatchObject({ action: 'wait', desired: 2, deficit: 0 });
});
it.each([2, 10])('replenishes a spare when each occupied lobby reaches round %i', (round) => {
const established = { ...member(1, 'occupied'), round: 10 };
expect(
planScaling(policy, snapshot(established, { ...member(2, 'occupied'), round: 1 }), now)
).toMatchObject({ action: 'wait', desired: 3 });
expect(
planScaling(policy, snapshot(established, { ...member(2, 'occupied'), round }), now)
).toMatchObject({ action: 'create', server: name(3), desired: 3 });
});
it('uses established occupancy regardless of lobby number', () => {
expect(planScaling(policy, snapshot(member(4, 'occupied')), now)).toMatchObject({
action: 'create',
server: name(1)
});
});
it.each([{ minimum: 3 }, { spares: 2 }])(
'maintains baseline capacity before round two: %j',
(settings) => {
expect(
planScaling(
{ ...policy, ...settings },
snapshot({ ...member(1, 'occupied'), round: 1 }),
now
)
).toMatchObject({ action: 'create', server: name(2) });
}
);
it('selects the first free identity independently of the game key pool size', () => {
expect(
planScaling(
+84
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@@ -1,7 +1,9 @@
import { afterEach, beforeEach, expect, it, vi } from 'vitest';
import { newFixture, type Fixture } from '../helpers/fixture.js';
import { prepareNativeHost } from '../helpers/native-host.js';
import { gameEvent } from '../helpers/telemetry.js';
import { scalingSettings, type ScalingPolicy } from '../../src/lib/autoscaling.js';
import type { GameEvent } from '../../src/lib/telemetry.js';
let fixture: Fixture;
beforeEach(async () => {
@@ -9,6 +11,7 @@ beforeEach(async () => {
fixture = await newFixture([]);
});
afterEach(async () => {
vi.useRealTimers();
await fixture.cleanup();
});
const town = 't6_zombie_town_1',
@@ -56,9 +59,90 @@ it('separates variants, deduplicates pending identities, and initializes additiv
const snapshot = scalingSnapshot(policy);
expect(snapshot.members).toHaveLength(1);
expect(snapshot.members[0].state).toBe('creating');
expect(snapshot.members[0].round).toBeNull();
expect(snapshot.reservedNames).toEqual([town]);
});
async function occupiedLobby() {
vi.useFakeTimers({ toFake: ['Date'] });
await prepareNativeHost([town]);
const { db } = await import('../../src/lib/server/db/index.js');
const { scalingSnapshot } = await import('../../src/lib/server/autoscaling/snapshot.js');
const now = Date.now();
const iso = (offset = 0) => new Date(now + offset).toISOString();
db()
.prepare(
`INSERT INTO servers(name,game,map,map_slug,container_state,container_checked_at,last_seen_at,last_checked_at,last_players,active_since,game_started_at)
VALUES(?,'t6','zm_transit','town','running',?,?,?,1,?,?)`
)
.run(town, iso(), iso(), iso(), iso(-120_000), iso(-60_000));
const report = (event: GameEvent['event'], round = 2, offset = -1000, players = 1) => {
const payload = {
...gameEvent(event, round, players, town, 'zm_transit'),
receivedAt: iso(offset)
};
db()
.prepare(
`INSERT OR REPLACE INTO server_telemetry(server,round,players,received_at,payload) VALUES(?,?,?,?,?)`
)
.run(town, round, players, payload.receivedAt, JSON.stringify(payload));
};
return { db, now, iso, report, member: () => scalingSnapshot(policy, now).members[0] };
}
it.each(['round_change', 'heartbeat'] as const)(
'exposes the current occupied round from fresh %s reports',
async (event) => {
const { member, report } = await occupiedLobby();
expect(member()).toMatchObject({ state: 'occupied', source: 'rcon', round: null });
report(event, 1);
expect(member()).toMatchObject({ state: 'occupied', round: 1 });
report(event, 2);
expect(member()).toMatchObject({ state: 'occupied', round: 2 });
}
);
it('does not borrow stale or future rounds while fresh RCON still proves occupancy', async () => {
const { member, report } = await occupiedLobby();
for (const offset of [-91_000, 500]) {
report('heartbeat', 12, offset);
expect(member()).toMatchObject({ state: 'occupied', source: 'rcon', round: null });
}
});
it('clears round evidence at match boundaries and when the lobby empties', async () => {
const { db, member, report } = await occupiedLobby();
report('heartbeat', 12);
expect(member().round).toBe(12);
for (const event of ['game_start', 'game_end'] as const) {
report(event, 12);
expect(member()).toMatchObject({ state: 'occupied', round: null });
}
report('heartbeat', 12, -1000, 0);
// A positive RCON safety veto must not turn an empty report's round into demand.
expect(member()).toMatchObject({ state: 'occupied', round: null });
db().prepare('UPDATE servers SET last_players=0 WHERE name=?').run(town);
expect(member()).toMatchObject({ state: 'empty', round: null });
});
it('rejects round evidence from before the current occupancy, match, or instance lifecycle', async () => {
const { db, iso, member, report } = await occupiedLobby();
report('heartbeat', 12);
for (const field of ['active_since', 'game_started_at', 'game_ended_at']) {
db().prepare(`UPDATE servers SET ${field}=? WHERE name=?`).run(iso(), town);
expect(member()).toMatchObject({ state: 'occupied', round: null });
db()
.prepare(`UPDATE servers SET ${field}=? WHERE name=?`)
.run(field === 'game_ended_at' ? null : iso(-120_000), town);
}
db()
.prepare('UPDATE native_instances SET generation_reconciled_at=? WHERE server=?')
.run(iso(-500), town);
expect(member()).toMatchObject({ state: 'occupied', source: 'rcon', round: null });
report('heartbeat', 2, 0);
expect(member().round).toBe(2);
});
it('does not create schema mutations or host work when planning an empty map', async () => {
const { db } = await import('../../src/lib/server/db/index.js');
const { scalingSnapshot } = await import('../../src/lib/server/autoscaling/snapshot.js');
+2
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@@ -35,6 +35,7 @@ function view(): ScalingView {
identity: 'one',
state: 'empty',
players: 0,
round: null,
observedAt: now,
source: 'rcon',
emptySince: now,
@@ -47,6 +48,7 @@ function view(): ScalingView {
identity: 'two',
state: 'creating',
players: null,
round: null,
observedAt: null,
source: null,
emptySince: null,