Focus player records and add squad leaderboards
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@@ -1,10 +1,14 @@
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# Leaderboard
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Open **Leaderboard** in the main navigation to compare players across the fleet,
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with one entry per GUID combining Black Ops I (T5) and Black Ops II (T6). Game
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and map filters limit which matches contribute to each player's statistics and
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with one entry per GUID combining Black Ops I (T5) and Black Ops II (T6). Game, map,
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and starting squad-size filters limit which matches contribute to each player's statistics and
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rank. Choose a ranking, search a name or GUID, and share the page URL with its
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filters intact. Results refresh while the page is visible.
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filters intact. Results refresh while the page is visible. The page opens on a
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recorded map by default; choose **All maps** for a fleet-wide comparison. A URL
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with `map=` explicitly selects all maps. **Players** selects Solo, Duo, Trio or
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Four players using the recorded starting roster; unknown starting counts appear
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only under All squad sizes. The JSON API still defaults to all maps.
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## Qualifying matches
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@@ -29,13 +33,13 @@ rounds per game, and completion rate. Each map has its own complete set of
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records; map records and match history identify their game. Match history shows
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individual counters, server, date and completion credit in pages of 25 matches
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across both games. Map names link back to that map's leaderboard in its game.
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Use **Refresh stats** to load the latest reports. Ratios with a zero denominator
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Profiles update every 30 seconds while visible; the freshness indicator offers Retry if an update fails. Ratios with a zero denominator
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display a dash. Lifetime statistics and per-map records always cover all recorded
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maps across both games.
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Opening a player from the leaderboard preserves the originating game, map,
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Opening a player from the leaderboard preserves the originating game, map, squad size,
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metric, search and page in the **Leaderboard** return link. The profile's
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**Selected leaderboard** controls initialize from that game/map/metric and show
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**Filters** controls initialize from that game/map/squad/metric and show
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the player's rank within that competition, independent of the original search.
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These controls also filter match history; lifetime totals stay unchanged.
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History pagination retains the selection and return link. Map links preserve
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@@ -43,9 +47,9 @@ the selected ranking metric. A player without qualifying matches in a selection
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can still view their lifetime profile and choose another scope.
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On phones, per-map records and match history use compact cards with the map,
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game, highest round and kills up front. Expand **All stats and record runs**
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or **More match stats** for the remaining counters and source evidence. Desktop
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profiles retain the complete tables; both views use the same history filters
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game, record values and match identity up front. Record values link directly to
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their completed match, where the full evidence is available. Desktop profiles
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use compact tables; both views use the same history filters
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and pagination. History dates say **First observed**, since a missing start
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report can make the first recorded observation later than the actual game start.
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@@ -53,9 +57,8 @@ report can make the first recorded observation later than the actual game start.
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Highest-round, best-game-kill and highest-score records link to the completed
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match that earned them on the leaderboard and in lifetime/per-map profile stats.
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Each source shows its map, game, completion time, server, and whether the match
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start was recorded. **Run details** shows when the player was first observed:
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at the recorded start, at a reported round, or unknown for older stored records.
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Each source names its match and map. Open the match to see completion time,
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server, whether its start was recorded, and player participation evidence.
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Presence is not proof of continuous survival. Equal personal bests link to the
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earliest recorded completion, then the lowest match ID when times tie.
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@@ -206,6 +209,7 @@ Use URL encoding for map keys and search text.
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| --- | --- | --- |
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| `game` | Both games | Exactly `t5` or `t6`. An empty value is invalid. |
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| `map` | All maps | Opaque `maps[].key`, at most 1024 characters. Empty means no map filter. An unknown key or a game/map mismatch returns an empty selection, not an error. |
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| `players` | All squad sizes | Exactly `1`, `2`, `3`, or `4`, matching the recorded starting player count. Unknown counts contribute only when this filter is absent. |
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| `metric` | `highestRound` | One of the metric keys below. An empty or unknown value is invalid. |
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| `q` | No search | At most 100 characters before trimming. Matches a literal substring of the current name or GUID, ignoring ASCII letter case. Surrounding whitespace is trimmed; whitespace-only input means no search. `%` and `_` are literal characters, not wildcards. |
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| `limit` | `50` | Integer from 1 to 100. |
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