Remove Activity and the notification system

This commit is contained in:
2026-10-05 17:25:39 -04:00
parent 193383ddd5
commit b62fb5db30
11 changed files with 32 additions and 216 deletions
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@@ -33,17 +33,19 @@ The changes prioritize clear operational outcomes, reviewed action scope, recove
| 23. Blueprint coverage | Existing/queued inventory is distinguished from healthy playable servers, with linked coverage details. Collections group assignments and show a sticky key count and jump-to-missing-key action. Creation remains limited to the target shortfall. |
| 24. Mobile overhead | Fleet avoids redundant headings/zero campaign summaries, empty libraries emphasize their next action, and Leaderboard totals collapse on phones with a compact selected-stat table. Long forms retain reachable actions and focus spacing. |
| 25. Consistent hierarchy | Editable controls use stronger dedicated boundaries. Routes have descriptive titles, operational language is clearer, keyboard shortcuts have a help panel, and selected overflow tabs scroll into view without moving the page. |
| 26. Investigation/handoffs | Logs support literal search/highlighting, copy, tail download, deep links, explicit follow/refresh state and jump-to-latest. A bounded recent-notifications panel retains results in the current browser tab. Beta rows include labels, age and blocker context. |
| 26. Investigation/handoffs | Logs support literal search/highlighting, copy, tail download, deep links, explicit follow/refresh state and jump-to-latest. Beta rows include labels, age and blocker context. |
The review explicitly made overlay-priority reordering and Leaderboard player history/recent-period views conditional on further design or operator demand. Those product extensions remain future discovery work; the composition explanations and mobile Leaderboard changes are implemented.
Activity and notifications have been removed. Copy results appear next to their controls; GitHub imports retain their inline completion and error states.
## API and operational boundaries
- Promotion uses `GET /api/betas/:id/promote` to review impact and `POST` with the returned token as `previewToken` to apply it. A changed plan returns HTTP 409 and needs renewed review.
- Reconciliation uses `POST /api/drift` with `dryRun: true` and optional `servers`, then executes with the returned `expectedFingerprint`. Omitted servers explicitly mean the entire fleet. A stale review returns HTTP 409; changes detected during application are reported as skipped files.
- `POST /api/deployments/:id/cancel` only withdraws a waiting removal. It does not restore a server after deletion has started.
- System status exposes no credential values. Its optional connection check verifies Komodo network reachability, not credential validity. Remote game-file volumes remain explicitly unverified.
- Drafts contain nonsecret beta setup. Launch keys are not stored in browser drafts. Recent notifications use tab-scoped session storage, capped at 50 entries, and do not imply background push delivery.
- Drafts contain nonsecret beta setup. Launch keys are not stored in browser drafts.
- Log search/export covers the loaded tail, not an entire remote file or a full diagnostic archive.
## Validation
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@@ -320,7 +320,7 @@ Add log search/highlighting, copy/download, and a deep link preserving the selec
Acceptance: operators can return to a completed notification or share a precise diagnostic view without reconstructing the investigation.
Sources: [LogPanel](../src/lib/ui/components/LogPanel.svelte); [notification store](../src/lib/ui/toast.ts); [watch handling](../src/lib/ui/stores/fleet.ts); [beta list](../src/routes/betas/+page.svelte); [Leaderboard](../src/routes/leaderboard/+page.svelte).
Sources: [LogPanel](../src/lib/ui/components/LogPanel.svelte); [watch handling](../src/lib/ui/stores/fleet.ts); [beta list](../src/routes/betas/+page.svelte); [Leaderboard](../src/routes/leaderboard/+page.svelte).
## Suggested layout for operational detail pages