Default leaderboard to all maps
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@@ -32,20 +32,6 @@ export function isLeaderboardMetric(value: string): value is LeaderboardMetric {
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return metrics.has(value);
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}
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/** Pick a usable initial map without ranking every player across the fleet first. */
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export function defaultLeaderboardMap(options: Pick<LeaderboardOptions, 'game' | 'players'> = {}): string | null {
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const conditions = ["m.game IN ('t5', 't6')", "m.status = 'completed'", `m.highest_round >= ${MIN_RECORDED_ROUND}`,
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`EXISTS (SELECT 1 FROM leaderboard_match_players mp WHERE mp.match_id = m.id
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AND mp.has_stats = 1 AND mp.highest_round >= ${MIN_RECORDED_ROUND})`];
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const parameters: Array<string | number> = [];
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if (options.game) { conditions.push('m.game = ?'); parameters.push(options.game); }
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if (options.players) { conditions.push('m.start_players = ?'); parameters.push(options.players); }
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const row = db().prepare(`SELECT m.map_key AS key FROM leaderboard_matches m
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WHERE ${conditions.join(' AND ')} ORDER BY m.game, m.map_name COLLATE NOCASE, m.map_key, m.id DESC LIMIT 1`)
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.get(...parameters) as { key: string } | undefined;
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return row?.key ?? null;
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}
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/** Rank each GUID once within the selected matches; player search keeps their actual rank. */
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export function getLeaderboard(options: LeaderboardOptions = {}): LeaderboardResponse {
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return readLeaderboard(options);
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