Relax freshness limits and tolerate transient RCON failures
This commit is contained in:
+1
-1
@@ -78,7 +78,7 @@ a change; a retained map may no longer have a hosted lobby.
|
||||
- Player-hours integrate the reported player count over observed time. Bots are included if the server counts them as players.
|
||||
- All lobbies full measures map wall time when every tracked lobby in that game/map group has a known capacity and is full. Missing capacity or status makes that interval unknown. This is a capacity-pressure indicator, not a count of rejected joins or unmet demand.
|
||||
|
||||
Observations are recorded by the existing status worker. Each remains valid until the next collection, up to the 45-second freshness limit. Longer manager outages are excluded. Charts split time at UTC hour/day boundaries; partial periods remain partial. Map variants use the configured variant when it matches the reported map.
|
||||
Observations are recorded by the existing status worker. Each remains valid until the next collection, up to the 90-second freshness limit. Longer manager outages are excluded. Charts split time at UTC hour/day boundaries; partial periods remain partial. Map variants use the configured variant when it matches the reported map.
|
||||
|
||||
Capacity comes from `sv_maxclients` / `sv_maxClients` in the status response. When unavailable, the UI displays unknown rather than assuming a four-player limit. Capacity coverage is the map time for which every tracked lobby reported both occupancy and capacity.
|
||||
|
||||
|
||||
Reference in New Issue
Block a user