Relax freshness limits and tolerate transient RCON failures
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+10
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@@ -102,9 +102,18 @@ reachable. Finished scheduled and legacy maintenance activity is retained for
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## Health recovery and configuration drift
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Fleet keeps successful game and running-container reports fresh for 90 seconds.
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Two consecutive failed monitoring checks mark RCON health stale; a first timeout
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or send failure remains visible in diagnostics without changing the health badge.
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Configuration and invalid-reply errors, including authentication failures, take
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effect immediately, as do failed manual probes. Successful RCON checks reset the
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failure count; skipped checks do not count. Without fresh telemetry, RCON evidence
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older than 120 seconds is offline. Explicit stopped/unhealthy container states
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and lifecycle changes still take precedence.
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The status monitor collects container and game health every 30 seconds. Once per
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minute, the watchdog evaluates that completed evidence without issuing its own
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routine health probes. Samples expire after 45 seconds; missing or stale evidence
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routine health probes. Samples expire after 90 seconds; missing or stale evidence
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leaves health unknown and cannot justify recovery. Samples retain their original
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timestamps and instance identity, and each failure sample counts at most once.
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A monitoring gap or changed instance resets the sustained failure window. After
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+1
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@@ -78,7 +78,7 @@ a change; a retained map may no longer have a hosted lobby.
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- Player-hours integrate the reported player count over observed time. Bots are included if the server counts them as players.
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- All lobbies full measures map wall time when every tracked lobby in that game/map group has a known capacity and is full. Missing capacity or status makes that interval unknown. This is a capacity-pressure indicator, not a count of rejected joins or unmet demand.
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Observations are recorded by the existing status worker. Each remains valid until the next collection, up to the 45-second freshness limit. Longer manager outages are excluded. Charts split time at UTC hour/day boundaries; partial periods remain partial. Map variants use the configured variant when it matches the reported map.
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Observations are recorded by the existing status worker. Each remains valid until the next collection, up to the 90-second freshness limit. Longer manager outages are excluded. Charts split time at UTC hour/day boundaries; partial periods remain partial. Map variants use the configured variant when it matches the reported map.
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Capacity comes from `sv_maxclients` / `sv_maxClients` in the status response. When unavailable, the UI displays unknown rather than assuming a four-player limit. Capacity coverage is the map time for which every tracked lobby reported both occupancy and capacity.
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@@ -57,7 +57,7 @@ unreachable Komodo API is not evidence that a stop succeeded.
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Disruptive operations require a fresh zero-player result from RCON or accepted
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telemetry, unless Komodo positively reports a stopped container. Fresh occupied
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telemetry vetoes a conflicting empty RCON reading. Reports must be received within
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45 seconds; recovery verification also excludes reports from before the submitted
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90 seconds; recovery verification also excludes reports from before the submitted
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operation. Telemetry can verify the game's activity and selected map after Komodo
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reports healthy. Runtime actions wait for conflicting
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campaign, beta, maintenance, or provisioning work. Duplicate pending requests for
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