Replace instance metrics with map lobby counts (Refs #139)
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2026-10-10 16:40:07 -04:00
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@@ -73,16 +73,23 @@ the same figures for comparison and assistive technology. Zero captured time is
distinct from an observed empty lobby. Short durations use seconds or minutes so
a real observation is not rounded to zero.
Map and instance tables support numeric sorting and local search. The map table's
The map table supports numeric sorting and local search. **Lobbies (avg · peak)**
shows the time-weighted average and peak concurrent lobby count for each recorded
game/map pair, with empty lobby-hours beneath. Sort this column by average count.
The average divides all captured lobby-hours, including unknown occupancy, by
that map's captured wall time; collection gaps and periods without recorded lobbies
for that map are excluded. Peak is the largest captured concurrent count, not the
number of distinct lobby names. Empty lobby-hours sum time with zero reported
players across the map's lobbies. Unknown occupancy is not counted as empty;
empty time is unavailable when no occupancy is known. Lobby counts are unavailable
without captured time. Per-lobby match and activity history is available on server pages.
The map table's
**No empty lobby** column uses occupancy alone and retains the known map-time
denominator in its details. Unknown map availability stays distinct from zero
time without a spare. Evidence can be limited by short observations or unknown
occupancy, never by missing player limits.
Instance rows describe history grouped by server name, which can include different
instances if a name was reused. **Open current server** appears only when that name
is currently registered; its destination represents the current registration.
## Comparisons and activity
Previous-period comparisons use the preceding equally long window with identical