Replace instance metrics with map lobby counts (Refs #139)
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@@ -73,16 +73,23 @@ the same figures for comparison and assistive technology. Zero captured time is
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distinct from an observed empty lobby. Short durations use seconds or minutes so
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a real observation is not rounded to zero.
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Map and instance tables support numeric sorting and local search. The map table's
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The map table supports numeric sorting and local search. **Lobbies (avg · peak)**
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shows the time-weighted average and peak concurrent lobby count for each recorded
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game/map pair, with empty lobby-hours beneath. Sort this column by average count.
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The average divides all captured lobby-hours, including unknown occupancy, by
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that map's captured wall time; collection gaps and periods without recorded lobbies
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for that map are excluded. Peak is the largest captured concurrent count, not the
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number of distinct lobby names. Empty lobby-hours sum time with zero reported
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players across the map's lobbies. Unknown occupancy is not counted as empty;
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empty time is unavailable when no occupancy is known. Lobby counts are unavailable
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without captured time. Per-lobby match and activity history is available on server pages.
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The map table's
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**No empty lobby** column uses occupancy alone and retains the known map-time
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denominator in its details. Unknown map availability stays distinct from zero
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time without a spare. Evidence can be limited by short observations or unknown
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occupancy, never by missing player limits.
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Instance rows describe history grouped by server name, which can include different
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instances if a name was reused. **Open current server** appears only when that name
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is currently registered; its destination represents the current registration.
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## Comparisons and activity
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Previous-period comparisons use the preceding equally long window with identical
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