Persist Plutonium keys by server ID and add key management
This commit is contained in:
@@ -238,6 +238,13 @@ CREATE TABLE IF NOT EXISTS deployment_scripts (
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);
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CREATE INDEX IF NOT EXISTS idx_deployment_scripts_dep ON deployment_scripts(deployment_id);
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-- Deliberately independent of servers: credentials survive server destruction.
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CREATE TABLE IF NOT EXISTS server_keys (
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server_id TEXT PRIMARY KEY,
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pluto_key TEXT NOT NULL,
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updated_at TEXT NOT NULL DEFAULT (datetime('now'))
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);
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CREATE TABLE IF NOT EXISTS settings (
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key TEXT PRIMARY KEY,
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value TEXT NOT NULL
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@@ -2,6 +2,7 @@ import { mkdir, chmod, rm, writeFile } from 'node:fs/promises';
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import { dirname, join } from 'node:path';
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import { config, destOfKind } from '../config.js';
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import { db } from '../db/index.js';
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import { getServerKey, saveServerKey } from './server-keys.js';
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import { getServer } from './servers.js';
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import { t5ZombieMapBySlug, type GameMode } from './map-aliases.js';
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import {
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@@ -26,6 +27,7 @@ const T5_ZOMBIE_CONFIG_FILE = config.configTargetFile;
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const T5_ZOMBIE_GAME_ID = 't5sp';
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export type CreateServerFailure =
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| 'bad-request'
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| 'unconfigured' // Komodo creds / target server missing
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| 'unknown-map' // slug isn't in the catalog
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| 'no-slot' // all lobby slots for this map are taken
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@@ -45,7 +47,8 @@ export type DestroyServerResult =
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export interface CreateServerInput {
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gameMode: GameMode; // 'zombie' — only value supported today
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mapSlug: string; // 'cosmodrome'
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plutoKey: string; // required; never persisted
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plutoKey?: string; // saved for this server ID when supplied
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lobby?: number; // explicit stable identity; otherwise first available
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createdBy?: string; // 'ui' by default
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}
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@@ -132,7 +135,15 @@ function buildSpec(args: {
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};
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}
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let creating = false;
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export async function createServer(input: CreateServerInput): Promise<CreateServerResult> {
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if (creating) return { ok: false, kind: 'no-slot', message: 'Another server is being created. Please retry shortly.' };
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creating = true;
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try { return await createServerUnlocked(input); }
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finally { creating = false; }
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}
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async function createServerUnlocked(input: CreateServerInput): Promise<CreateServerResult> {
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if (input.gameMode !== 'zombie') {
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return { ok: false, kind: 'unknown-map', message: `unsupported game mode: ${input.gameMode}` };
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}
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@@ -149,11 +160,17 @@ export async function createServer(input: CreateServerInput): Promise<CreateServ
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}
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const baseName = `t5_${input.gameMode}_${mapEntry.slug}`;
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const lobby = nextLobbyNumber(baseName);
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if (input.lobby !== undefined && (!Number.isInteger(input.lobby) || input.lobby < 1 || input.lobby > 20)) {
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return { ok: false, kind: 'bad-request', message: 'Lobby must be an integer from 1 to 20' };
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}
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const lobby = input.lobby ?? nextLobbyNumber(baseName);
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if (lobby === null) {
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return { ok: false, kind: 'no-slot', message: `all lobby slots (1..20) for ${baseName} are taken` };
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}
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const name = `${baseName}_${lobby}`;
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if (getServer(name)) return { ok: false, kind: 'no-slot', message: `${name} is already deployed` };
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const plutoKey = input.plutoKey?.trim() || getServerKey(name);
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if (!plutoKey) return { ok: false, kind: 'bad-request', message: `No saved key for ${name}. Enter a Plutonium server key.` };
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const port = nextAvailablePort();
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if (port === null) {
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@@ -164,6 +181,10 @@ export async function createServer(input: CreateServerInput): Promise<CreateServ
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};
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}
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// Save before external operations so a failed deployment can also be retried.
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try { saveServerKey(name, plutoKey); }
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catch (err) { return { ok: false, kind: 'bad-request', message: (err as Error).message }; }
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const hostDir = `${config.serversRoot}/${name}`;
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const initialConfig = getPromotedServerConfig('t5', mapEntry.canonical);
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const mapConfig = getServerMapConfig('t5', mapEntry.canonical)!;
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@@ -190,7 +211,7 @@ export async function createServer(input: CreateServerInput): Promise<CreateServ
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}
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// Step 2: Komodo CreateDeployment.
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const spec = buildSpec({ name, port, hostDir, plutoKey: input.plutoKey });
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const spec = buildSpec({ name, port, hostDir, plutoKey });
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const createRes = await komodoCreateDeployment(spec);
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if (!createRes.ok) {
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await rm(hostDir, { recursive: true, force: true }).catch(() => {});
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@@ -0,0 +1,35 @@
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import { db } from '../db/index.js';
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import { t5ZombieMapBySlug } from './map-aliases.js';
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export function validServerId(value: unknown): value is string {
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if (typeof value !== 'string') return false;
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const match = /^t5_zombie_([a-z0-9]+)_([1-9]|1[0-9]|20)$/.exec(value);
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return !!match && !!t5ZombieMapBySlug(match[1]);
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}
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export function listServerKeys() {
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return db().prepare(`SELECT k.server_id, k.updated_at,
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EXISTS(SELECT 1 FROM servers s WHERE s.name = k.server_id) AS deployed
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FROM server_keys k ORDER BY k.server_id`).all() as Array<{
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server_id: string; updated_at: string; deployed: number;
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}>;
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}
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export function getServerKey(serverId: string): string | undefined {
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return (db().prepare('SELECT pluto_key FROM server_keys WHERE server_id = ?')
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.get(serverId) as { pluto_key: string } | undefined)?.pluto_key;
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}
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export function saveServerKey(serverId: unknown, key: unknown): void {
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if (!validServerId(serverId)) throw new Error('Choose a valid T5 zombie server ID with a lobby number from 1 to 20');
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if (typeof key !== 'string' || !key.trim() || key.trim().length > 512 || /\s/.test(key.trim())) {
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throw new Error('Enter a server key without whitespace (maximum 512 characters)');
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}
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db().prepare(`INSERT INTO server_keys (server_id, pluto_key) VALUES (?, ?)
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ON CONFLICT(server_id) DO UPDATE SET pluto_key = excluded.pluto_key, updated_at = datetime('now')`)
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.run(serverId, key.trim());
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}
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export function removeServerKey(serverId: string): boolean {
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return db().prepare('DELETE FROM server_keys WHERE server_id = ?').run(serverId).changes > 0;
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}
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@@ -22,6 +22,10 @@
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let gameMode = $state<'zombie'>('zombie');
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let mapSlug = $state<string>('');
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let plutoKey = $state('');
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let lobby = $state('1');
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let savedIds = $state<string[]>([]);
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let deployedIds = $state<string[]>([]);
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let keysLoaded = $state(false);
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let deploying = $state(false);
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let flash = $state<string | null>(null);
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@@ -52,10 +56,21 @@
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function reset(): void {
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plutoKey = '';
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void loadKeys();
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flash = null;
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deploying = false;
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if (maps.length > 0 && !maps.some((m) => m.slug === mapSlug)) mapSlug = maps[0].slug;
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}
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async function loadKeys() {
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keysLoaded = false;
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try {
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const [keysRes, serversRes] = await Promise.all([fetch('/api/server-keys'), fetch('/api/servers')]);
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if (!keysRes.ok || !serversRes.ok) throw new Error('Could not load saved keys and server slots. Reopen this dialog to retry.');
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savedIds = (await keysRes.json()).keys.map((k: { server_id: string }) => k.server_id);
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deployedIds = (await serversRes.json()).servers.map((s: { name: string }) => s.name);
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keysLoaded = true;
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} catch (err) { flash = (err as Error).message; }
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}
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function close(): void { open = false; }
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function onDialogClick(e: MouseEvent): void {
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@@ -63,7 +78,21 @@
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}
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let selectedMap = $derived(maps.find((m) => m.slug === mapSlug));
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let previewName = $derived(selectedMap ? `t5_${gameMode}_${selectedMap.slug}_?` : '');
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let previewName = $derived(selectedMap ? `t5_${gameMode}_${selectedMap.slug}_${lobby}` : '');
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let hasSavedKey = $derived(savedIds.includes(previewName));
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let alreadyDeployed = $derived(deployedIds.includes(previewName));
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let lobbyOptions = $derived(Array.from({ length: 20 }, (_, i) => {
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const value = String(i + 1);
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const id = `t5_${gameMode}_${mapSlug}_${value}`;
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return { value, label: `${value}${deployedIds.includes(id) ? ' (deployed)' : savedIds.includes(id) ? ' (saved key)' : ''}` };
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}));
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$effect(() => {
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const prefix = `t5_${gameMode}_${mapSlug}_`;
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lobby = String(Array.from({ length: 20 }, (_, i) => i + 1)
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.find(n => !deployedIds.includes(`${prefix}${n}`)) ?? 1);
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});
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$effect(() => { mapSlug; lobby; plutoKey = ''; });
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let modeOptions = [{ value: 'zombie', label: 'Zombies' }];
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let mapOptions = $derived(maps.map((m) => ({ value: m.slug, label: m.friendly })));
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@@ -72,14 +101,14 @@
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e.preventDefault();
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if (deploying) return;
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if (!selectedMap) { flash = 'Pick a map'; return; }
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if (plutoKey.trim().length === 0) { flash = 'Pluto server key is required'; return; }
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if (!hasSavedKey && plutoKey.trim().length === 0) { flash = 'Pluto server key is required'; return; }
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deploying = true;
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flash = null;
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try {
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const res = await fetch('/api/servers', {
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method: 'POST',
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headers: { 'Content-Type': 'application/json' },
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body: JSON.stringify({ gameMode, mapSlug: selectedMap.slug, plutoKey })
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body: JSON.stringify({ gameMode, mapSlug: selectedMap.slug, lobby: Number(lobby), plutoKey: plutoKey.trim() || undefined })
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});
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const body = (await res.json()) as { ok: boolean; name?: string; port?: number; error?: string; kind?: string };
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if (!body.ok || !body.name) {
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@@ -121,11 +150,15 @@
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<Select bind:value={mapSlug} options={mapOptions} disabled={deploying} />
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</Field>
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<Field label="Pluto server key" hint="Paste each deploy — not stored anywhere.">
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<Field label="Lobby number" hint="Choose the same lobby to reuse its server ID and saved key.">
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<Select bind:value={lobby} options={lobbyOptions} disabled={deploying} />
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</Field>
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<Field label="Pluto server key" hint={hasSavedKey ? 'Saved key ready. Leave blank to reuse it, or enter a replacement.' : 'Saved for this server ID and reused on future deployments.'}>
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<Input
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type="password"
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bind:value={plutoKey}
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placeholder="paste key"
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placeholder={hasSavedKey ? "Saved key ready" : "paste key"}
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autocomplete="off"
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disabled={deploying}
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/>
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@@ -135,15 +168,16 @@
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<div class="preview">
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<span class="preview-k">Will create</span>
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<span class="preview-v">{previewName || '—'}</span>
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<span class="preview-sub">(lobby number + port auto-assigned)</span>
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<span class="preview-sub">{alreadyDeployed ? "Already deployed; choose another lobby" : "Port auto-assigned"}</span>
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</div>
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<a href="/server-keys" onclick={close}>Manage saved keys</a>
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<div class="actions">
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<Button variant="ghost" onclick={close} disabled={deploying}>Cancel</Button>
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<Button
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type="submit"
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variant="primary"
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disabled={deploying || !selectedMap}
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disabled={deploying || !selectedMap || !keysLoaded || alreadyDeployed}
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loading={deploying}
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>
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Deploy server
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@@ -217,7 +251,7 @@
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gap: var(--space-4);
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}
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.fields :global(.field):nth-child(1),
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.fields :global(.field):nth-child(4) {
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.fields :global(.field):nth-child(5) {
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grid-column: 1 / -1;
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}
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