Normalize T6 hexadecimal RCON GUIDs for ping matching
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@@ -38,7 +38,9 @@ latency measurement in milliseconds, as a nonnegative JSON integer (for example,
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`"ping": 42`). Send `null` or omit the field when unavailable; do not substitute
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zero for a missing measurement. Older reporters without this field remain valid.
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Fleet prefers telemetry ping and fills missing readings from fresh RCON status,
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matching players by GUID first, then by name when no GUID matches. Name matching
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matching players by GUID first, then by name when no GUID matches. For T6, RCON's
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hexadecimal GUIDs are compared with telemetry's decimal GUIDs using exact integer
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conversion; stored GUIDs remain unchanged. T5 GUIDs are compared as reported. Name matching
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removes CoD color codes and surrounding whitespace, stays case-sensitive, and
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requires a unique name in both rosters. A player already matched by GUID cannot
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be reused by name. Occupied lobbies continue RCON polling every 30 seconds.
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@@ -20,6 +20,7 @@ export interface GameObservation {
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}
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export interface ServerObservation extends GameObservation {
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name: string;
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game?: string | null;
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health: 'online' | 'stale' | 'offline' | 'starting' | 'provisioning';
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container_state?: string | null;
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container_checked_at?: string | null;
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@@ -51,6 +52,15 @@ function playerMatchName(name: string): string {
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return name.replace(/\^\d/g, '').trim();
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}
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function playerMatchGuid(guid: string, game: string | null | undefined, source: 'rcon' | 'telemetry'): string {
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if (game !== 't6') return guid;
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// T6 status prints hexadecimal account IDs; telemetry sends decimal IDs.
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// Keep integer precision for IDs beyond Number.MAX_SAFE_INTEGER.
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if (source === 'rcon' && /^(?:0x)?[0-9a-f]+$/i.test(guid)) return BigInt(`0x${guid.replace(/^0x/i, '')}`).toString();
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if (source === 'telemetry' && /^\d+$/.test(guid)) return BigInt(guid).toString();
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return guid;
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}
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/** Display policy: use one current roster/count source, keeping raw RCON for diagnostics/fallback. */
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export function selectServerObservation<T extends ServerObservation>(server: T, report: GameTelemetry | undefined, now: number): T {
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if (server.telemetry && (!report || Date.parse(server.telemetry.receivedAt) > Date.parse(report.receivedAt))) report = server.telemetry;
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@@ -69,10 +79,11 @@ export function selectServerObservation<T extends ServerObservation>(server: T,
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// Telemetry owns roster membership. Supplement missing pings only with
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// unambiguous RCON identities from the current map and server lifecycle.
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const pings = new Map<string, number | null>();
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const guidKey = (guid: string, source: 'rcon' | 'telemetry') => playerMatchGuid(guid, server.game, source);
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if (fresh && raw.last_map === report.map) {
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const byName = new Map<string, StatusPlayer | null>();
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const nameCounts = new Map<string, number>();
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const telemetryGuids = new Set(report.players.map(player => player.guid));
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const telemetryGuids = new Set(report.players.map(player => guidKey(player.guid, 'telemetry')));
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for (const player of report.players) {
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const name = playerMatchName(player.name);
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nameCounts.set(name, (nameCounts.get(name) ?? 0) + 1);
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@@ -81,18 +92,22 @@ export function selectServerObservation<T extends ServerObservation>(server: T,
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const name = playerMatchName(player.name);
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if (name) byName.set(name, byName.has(name) ? null : player);
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const ping = player.ping;
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if (player.guid) pings.set(player.guid, pings.has(player.guid) || ping === null || !Number.isSafeInteger(ping) || ping < 0 ? null : ping);
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if (player.guid) {
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const guid = guidKey(player.guid, 'rcon');
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pings.set(guid, pings.has(guid) || ping === null || !Number.isSafeInteger(ping) || ping < 0 ? null : ping);
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}
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}
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for (const player of report.players) {
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// A GUID match always wins, including ambiguous/invalid readings.
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if (pings.has(player.guid)) continue;
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const guid = guidKey(player.guid, 'telemetry');
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if (pings.has(guid)) continue;
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const name = playerMatchName(player.name);
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const match = byName.get(name);
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// Names must be unique in both rosters. Never borrow a player
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// already identified by another telemetry player's GUID.
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if (!match || nameCounts.get(name) !== 1 || (match.guid && telemetryGuids.has(match.guid))) continue;
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if (!match || nameCounts.get(name) !== 1 || (match.guid && telemetryGuids.has(guidKey(match.guid, 'rcon')))) continue;
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const ping = match.ping;
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if (ping !== null && Number.isSafeInteger(ping) && ping >= 0) pings.set(player.guid, ping);
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if (ping !== null && Number.isSafeInteger(ping) && ping >= 0) pings.set(guid, ping);
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}
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}
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// New reports carry persisted anchors through both SSE and HTTP. Keep
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@@ -106,7 +121,7 @@ export function selectServerObservation<T extends ServerObservation>(server: T,
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return { ...result, health: 'online', status_source: 'telemetry', last_players: players,
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last_map: report.map, last_seen_at: report.receivedAt, last_error: null,
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roster: report.players.map(player => ({ num: null, score: 'score' in player ? player.score : null,
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ping: player.ping ?? pings.get(player.guid) ?? null, guid: player.guid, name: player.name })),
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ping: player.ping ?? pings.get(guidKey(player.guid, 'telemetry')) ?? null, guid: player.guid, name: player.name })),
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active_since: players > 0 ? timing.activeSince : null,
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inactive_since: players === 0 ? timing.inactiveSince : null,
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game_started_at: players === 0 ? null : timing.gameStartedAt,
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@@ -115,6 +115,44 @@ describe('shared server observation', () => {
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expect(selectServerObservation(server({ rcon_status: { ...raw, last_seen_at: at(-90_001) } }), telemetry, now).roster?.map(player => player.ping)).toEqual([null, null]);
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});
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it.each([
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['6C4C20', '7097376'], ['6c45dd', '7095773'], ['00006C4C20', '0007097376'],
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['0x6C45DD', '7095773'], ['10', '16'], ['20000000000001', '9007199254740993']
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])('matches T6 hex GUID %s to decimal %s despite different names', (hex, decimal) => {
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const telemetry = report(0, 1);
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telemetry.players[0].guid = decimal;
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const raw = server({ roster: [{ num: 0, score: 100, ping: 91, guid: hex, name: 'Previous name' }] });
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const selected = selectServerObservation(server({ game: 't6', rcon_status: raw }), telemetry, now);
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expect(selected.roster?.[0]).toMatchObject({ guid: decimal, name: 'Player 1', ping: 91, score: 5000 });
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expect(selected.rcon_status?.roster?.[0].guid).toBe(hex);
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});
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it.each(['t5', undefined])('keeps decimal-looking GUIDs literal for game %s', game => {
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const telemetry = report(0, 2);
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telemetry.players[0].guid = '10';
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telemetry.players[1].guid = '16';
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const raw = server({ roster: [{ num: 0, score: 100, ping: 91, guid: '10', name: 'Previous name' }] });
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expect(selectServerObservation(server({ game, rcon_status: raw }), telemetry, now).roster?.map(player => player.ping)).toEqual([91, null]);
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});
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it('treats digit-only T6 GUIDs as hexadecimal and reserves normalized matches before names', () => {
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const telemetry = report(0, 2);
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telemetry.players[0].guid = '10';
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telemetry.players[1].guid = '16';
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const raw = server({ roster: [{ num: 0, score: 100, ping: 91, guid: '10', name: 'Player 1' }] });
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expect(selectServerObservation(server({ game: 't6', rcon_status: raw }), telemetry, now).roster?.map(player => player.ping)).toEqual([null, 91]);
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});
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it('rejects duplicate RCON GUIDs after normalization without bypassing them by name', () => {
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const telemetry = report(0, 1);
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telemetry.players[0].guid = '7097376';
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const raw = server({ roster: [
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{ num: 0, score: 100, ping: 91, guid: '6C4C20', name: 'Player 1' },
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{ num: 1, score: 100, ping: 42, guid: '006c4c20', name: 'Other player' }
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] });
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expect(selectServerObservation(server({ game: 't6', rcon_status: raw }), telemetry, now).roster?.[0].ping).toBeNull();
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});
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it.each(['rcon', 'telemetry', 'case', 'blank', 'invalid-ping'])('rejects ambiguous or invalid %s name fallback', mode => {
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const telemetry = report(0, 2);
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const player = { num: 0, score: 100, ping: 42, guid: 'different-guid', name: telemetry.players[0].name };
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@@ -490,18 +490,20 @@ describe('database fleet and container readiness', () => {
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expect(snapshot.serverNow).toBeLessThanOrEqual(Date.now());
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});
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it('supplements telemetry with RCON pings consistently in REST and status events', async () => {
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it.each(['t5', 't6'])('supplements %s telemetry with RCON pings consistently in REST and status events', async game => {
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const { db, inspect, rcon, fanoutStatus } = await setup();
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const { GET } = await import('../../src/routes/api/servers/+server.js');
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const { subscribe } = await import('../../src/lib/server/pipeline/bus.js');
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db.prepare("UPDATE servers SET last_players = 4, last_seen_at = ? WHERE name = 'managed'").run(new Date().toISOString());
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const map = game === 't6' ? 'zm_transit' : 'zombie_theater';
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db.prepare("UPDATE servers SET game = ?, map = ?, last_players = 4, last_seen_at = ? WHERE name = 'managed'").run(game, map, new Date().toISOString());
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inspect.mockResolvedValue({ ok: true, state: 'running' });
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const telemetry = gameEvent('heartbeat', 15, 3, 'managed');
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const telemetry = gameEvent('heartbeat', 15, 3, 'managed', map);
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telemetry.players[0].ping = 42;
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telemetry.players[1].guid = '7097376';
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rcon.mockResolvedValue({ ok: true, endpoint: { host: 'localhost', port: 28960 }, rawReply: 'status',
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status: { players: 4, map: 'zombie_theater', gametype: 'zom', roster: [
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status: { players: 4, map, gametype: 'zom', roster: [
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{ num: 0, guid: telemetry.players[0].guid, name: 'Old name', score: 50, ping: 100 },
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{ num: 1, guid: telemetry.players[1].guid, name: 'Another old name', score: 100, ping: 30 },
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{ num: 1, guid: game === 't6' ? '6C4C20' : telemetry.players[1].guid, name: 'Another old name', score: 100, ping: 30 },
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{ num: 2, guid: '6C45DD', name: telemetry.players[2].name, score: 150, ping: 151 }
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] } });
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await postTelemetry(telemetry);
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