Batch live server updates once per animation frame

This commit is contained in:
2026-10-05 15:43:23 -04:00
parent ad0a0e1033
commit a86499a0f9
2 changed files with 215 additions and 32 deletions
+61 -25
View File
@@ -1,4 +1,4 @@
import { writable, readonly } from 'svelte/store';
import { writable, readonly, get } from 'svelte/store';
import { browser } from '$app/environment';
import type { GameTelemetry } from '$lib/telemetry.js';
@@ -56,13 +56,17 @@ export function serverTimeNow(): number {
return serverClock ? serverClock.time + performance.now() - serverClock.receivedAt : Date.now();
}
export function syncServerTime(serverNow?: number): void {
function updateServerClock(serverNow?: number): void {
if (typeof serverNow === 'number' && Number.isFinite(serverNow)) {
// A delayed HTTP snapshot must not rewind time behind a newer stream
// update and make that update look like it came from the future.
const time = serverClock ? Math.max(serverNow, serverTimeNow()) : serverNow;
serverClock = { time, receivedAt: performance.now() };
}
}
export function syncServerTime(serverNow?: number): void {
updateServerClock(serverNow);
// Refresh immediately: a suspended tab's interval may be well behind.
_uiNow.set(serverTimeNow());
}
@@ -74,35 +78,67 @@ let source: EventSource | null = null;
export function startServerStream(): (() => void) | undefined {
if (!browser || source) return;
syncServerTime();
source = new EventSource('/api/events/servers');
source.addEventListener('server-telemetry', (evt) => {
const stream = source = new EventSource('/api/events/servers');
let stopped = false;
let frame: number | null = null;
let pendingStatus: Map<string, ServerStatus> | null = null;
let pendingTelemetry: Map<string, GameTelemetry> | null = null;
let pendingMatches: Map<string, GameTelemetry> | null = null;
let receivedAt = 0;
const flush = () => {
frame = null;
if (stopped) return;
const statuses = pendingStatus, telemetry = pendingTelemetry, matches = pendingMatches;
const statusAt = receivedAt;
pendingStatus = pendingTelemetry = pendingMatches = null;
// Publish the latest clock before exposing reports, including after a
// suspended frame. Every changed store is published at most once per frame.
syncServerTime();
if (statuses) { statusByServer.set(statuses); statusReceivedAt.set(statusAt); }
if (matches) matchEventsByServer.set(matches);
if (telemetry) telemetryByServer.set(telemetry);
};
const schedule = () => { if (frame === null) frame = requestAnimationFrame(flush); };
stream.addEventListener('server-telemetry', (evt) => {
if (stopped) return;
const data = JSON.parse((evt as MessageEvent).data) as { entries: GameTelemetry[]; snapshot?: boolean; serverNow?: number };
syncServerTime(data.serverNow);
matchEventsByServer.update((previous) => {
const next = data.snapshot ? new Map<string, GameTelemetry>() : new Map(previous);
for (const entry of data.entries) {
if (entry.event === 'game_start' || entry.event === 'game_end') next.set(entry.server, entry);
updateServerClock(data.serverNow);
// Merge into one private map per frame. Snapshots replace all earlier
// evidence; later deltas still apply in arrival order.
if (data.snapshot) {
pendingTelemetry = new Map();
pendingMatches = new Map();
}
pendingTelemetry ??= new Map(get(telemetryByServer));
for (const entry of data.entries) {
pendingTelemetry.set(entry.server, entry);
if (entry.event === 'game_start' || entry.event === 'game_end') {
pendingMatches ??= new Map(get(matchEventsByServer));
pendingMatches.set(entry.server, entry);
}
return next;
});
telemetryByServer.update((previous) => {
const next = data.snapshot ? new Map<string, GameTelemetry>() : new Map(previous);
for (const entry of data.entries) next.set(entry.server, entry);
return next;
});
}
schedule();
});
source.addEventListener('server-status', (evt) => {
stream.addEventListener('server-status', (evt) => {
if (stopped) return;
const data = JSON.parse((evt as MessageEvent).data) as { entries: ServerStatus[]; serverNow?: number; delta?: boolean };
syncServerTime(data.serverNow);
statusByServer.update(previous => {
const m = data.delta ? new Map(previous) : new Map<string, ServerStatus>();
for (const e of data.entries) m.set(e.server, { ...e, receivedAt: Date.now() });
return m;
});
statusReceivedAt.set(Date.now());
updateServerClock(data.serverNow);
receivedAt = Date.now();
if (!data.delta) pendingStatus = new Map();
pendingStatus ??= new Map(get(statusByServer));
for (const entry of data.entries) pendingStatus.set(entry.server, { ...entry, receivedAt });
schedule();
});
if (tickInterval === null) {
tickInterval = setInterval(() => { if (typeof document === 'undefined' || document.visibilityState !== 'hidden') _uiNow.set(serverTimeNow()); }, 1000);
}
return () => { source?.close(); source = null; if (tickInterval) clearInterval(tickInterval); tickInterval = null; };
return () => {
if (stopped) return;
stopped = true;
if (frame !== null) cancelAnimationFrame(frame);
pendingStatus = pendingTelemetry = pendingMatches = null;
stream.close(); source = null;
if (tickInterval) clearInterval(tickInterval);
tickInterval = null;
};
}