Remove autoscaling action cooldown

This commit is contained in:
2026-10-07 15:51:52 -04:00
parent eadf97a428
commit a7a600b687
13 changed files with 80 additions and 27 deletions
+1 -1
View File
@@ -7,7 +7,7 @@ let fixture: Fixture;
beforeEach(async () => { vi.resetModules(); fixture = await newFixture([]); });
afterEach(async () => { await fixture.cleanup(); });
const town = 't6_zombie_town_1', farm = 't6_zombie_farm_1';
const policy: ScalingPolicy = { ...scalingSettings({ game: 't6', mapSlug: 'town', maximum: 4, mode: 'create-destroy' }), id: 'policy', revision: 1, nextActionAt: 0, pausedReason: null, updatedAt: '' };
const policy: ScalingPolicy = { ...scalingSettings({ game: 't6', mapSlug: 'town', maximum: 4, mode: 'create-destroy' }), id: 'policy', revision: 1, pausedReason: null, updatedAt: '' };
it('separates variants, deduplicates pending identities, and initializes additive schema', async () => {
await prepareNativeHost([town, farm]);