Remove autoscaling action cooldown
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@@ -8,7 +8,7 @@ let fixture: Fixture;
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beforeEach(async () => { vi.resetModules(); fixture = await newFixture([]); });
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afterEach(async () => { vi.useRealTimers(); await fixture.cleanup(); vi.restoreAllMocks(); });
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const names = ['t6_zombie_town_1', 't6_zombie_town_2'];
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const settings = { game: 't6', mapSlug: 'town', maximum: 2, mode: 'create-destroy', emptyMinutes: 1, cooldownMinutes: 1 };
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const settings = { game: 't6', mapSlug: 'town', maximum: 2, mode: 'create-destroy', emptyMinutes: 1 };
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async function setup(gameWide = false) {
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const servers = gameWide ? [...names, ...zombieMaps('t6').filter(m => m.slug !== 'town').map(m => `t6_zombie_${m.slug}_1`)] : names;
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