Remove autoscaling action cooldown

This commit is contained in:
2026-10-07 15:51:52 -04:00
parent eadf97a428
commit a7a600b687
13 changed files with 80 additions and 27 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ let fixture: Fixture;
beforeEach(async () => { vi.resetModules(); fixture = await newFixture([]); });
afterEach(async () => { vi.useRealTimers(); await fixture.cleanup(); vi.restoreAllMocks(); });
const names = ['t6_zombie_town_1', 't6_zombie_town_2'];
const settings = { game: 't6', mapSlug: 'town', maximum: 2, mode: 'create-destroy', emptyMinutes: 1, cooldownMinutes: 1 };
const settings = { game: 't6', mapSlug: 'town', maximum: 2, mode: 'create-destroy', emptyMinutes: 1 };
async function setup(gameWide = false) {
const servers = gameWide ? [...names, ...zombieMaps('t6').filter(m => m.slug !== 'town').map(m => `t6_zombie_${m.slug}_1`)] : names;