Rename blueprints to Collections and add Operations tab

Fixes #46
This commit is contained in:
2026-09-27 14:50:55 -04:00
parent df265d1900
commit a7044f21a1
17 changed files with 198 additions and 159 deletions
+5 -78
View File
@@ -4,7 +4,6 @@
import { page } from '$app/stores';
import { goto } from '$app/navigation';
import { pollVisible } from '$ui/poll.js';
import { confirmAction } from '$ui/confirm.js';
import Tabs from '$ui/components/primitives/Tabs.svelte';
import StatusBadge from '$ui/components/primitives/StatusBadge.svelte';
import ListFooter from '$ui/components/primitives/ListFooter.svelte';
@@ -15,10 +14,8 @@
import Button from '$ui/components/primitives/Button.svelte';
import EmptyState from '$ui/components/primitives/EmptyState.svelte';
import DeployServerDialog from '$ui/components/DeployServerDialog.svelte';
import BlueprintBuilder from '$ui/components/BlueprintBuilder.svelte';
import DeployCollectionDialog from '$ui/components/DeployCollectionDialog.svelte';
import HousePartyDialog from '$ui/components/HousePartyDialog.svelte';
import type { BlueprintSummary, CollectionSummary } from '$lib/deployment-plan.js';
import type { CollectionSummary } from '$lib/deployment-plan.js';
import LifecycleDialog from '$ui/components/LifecycleDialog.svelte';
import { provisioningActions, actionLabels, actionCompleted, type ProvisioningAction } from '$lib/provisioning.js';
@@ -35,17 +32,9 @@
let loading = $state(true);
let error = $state('');
let open = $state(false);
let blueprintId = $state('');
let builderOpen = $state(false);
let editingBlueprint = $state<BlueprintSummary | null>(null);
let collectionOpen = $state(false);
let housePartyOpen = $state(false);
let housePartyNotice = $state('');
let collections = $state<CollectionSummary[]>([]);
let blueprints = $state<BlueprintSummary[]>([]);
let blueprintsLoading = $state(true);
let blueprintError = $state('');
let removing = $state('');
let tab = $state('active');
let limit = $state(25);
let collectionLimit = $state(10);
@@ -54,7 +43,7 @@
let cancellationNotice = $state('');
$effect(() => {
const params = $page.url.searchParams;
tab = ['active', 'blueprints', 'history'].includes(params.get('view') ?? '') ? params.get('view')! : 'active';
tab = ['active', 'history'].includes(params.get('view') ?? '') ? params.get('view')! : 'active';
action = provisioningActions.some(value => value === params.get('action')) ? params.get('action')! : 'all';
historyState = params.get('status') === 'attention' ? 'attention' : 'all';
search = params.get('server') ?? '';
@@ -79,8 +68,7 @@
cancelling = false; await load();
}
const visibleCollections = $derived(collections.filter(c => tab === 'active' ? c.active > 0 : c.active === 0));
const tabs = $derived.by(() => [{id:'active',label:'Active',badge:active.length},{id:'blueprints',label:'Blueprints',badge:blueprintsLoading ? null : blueprints.length},{id:'history',label:'History'}]);
$effect(() => { if (tab === 'blueprints') void loadBlueprints(); });
const tabs = $derived.by(() => [{id:'active',label:'Active',badge:active.length},{id:'history',label:'History'}]);
let action = $state('all');
let search = $state('');
let refreshing = false;
@@ -102,30 +90,7 @@
} catch (err) { error = (err as Error).message; }
finally { loading = false; refreshing = false; }
}
function blueprintSaved(blueprint: BlueprintSummary, launch: boolean) {
blueprints = [...blueprints.filter(item => item.id !== blueprint.id), blueprint].sort((a, b) => a.name.localeCompare(b.name));
if (launch) { blueprintId = blueprint.id; collectionOpen = true; }
}
onMount(() => pollVisible(load, 5000));
async function loadBlueprints() {
try {
const res = await fetch('/api/blueprints');
if (!res.ok) throw new Error('Could not load your blueprints.');
blueprints = (await res.json()).blueprints;
blueprintError = '';
} catch (err) { blueprintError = (err as Error).message; }
finally { blueprintsLoading = false; }
}
async function removeBlueprint(id: string) {
if (!await confirmAction({title:'Remove blueprint?', message:'Existing servers and launch history will be kept.', confirmLabel:'Remove blueprint', danger:true})) return;
removing = id; blueprintError = '';
try {
const res = await fetch('/api/blueprints/' + encodeURIComponent(id), { method: 'DELETE' });
if (!res.ok) throw new Error('Could not remove blueprint.');
blueprints = blueprints.filter(b => b.id !== id);
} catch (err) { blueprintError = (err as Error).message; }
finally { removing = ''; }
}
function fmt(value: string) { return $timeFormat.dateTime(value); }
function warnings(d: Deployment): string[] { try { return JSON.parse(d.warnings); } catch { return []; } }
</script>
@@ -137,50 +102,18 @@
</SectionHeader>
<Tabs {tabs} bind:value={tab} onchange={() => saveContext(true)} ariaLabel="Provisioning views" idPrefix="deployment-tabs" panelId="deployment-panel" />
<LifecycleDialog bind:open={lifecycleOpen} />
<DeployServerDialog bind:open onblueprint={loadBlueprints} />
<BlueprintBuilder bind:open={builderOpen} blueprint={editingBlueprint} onsaved={blueprintSaved} />
<DeployCollectionDialog bind:open={collectionOpen} {blueprintId} />
<DeployServerDialog bind:open />
<HousePartyDialog bind:open={housePartyOpen} onqueued={count => { housePartyNotice = `Destruction queued for ${count} server${count === 1 ? '' : 's'}. Follow progress in the Active tab.`; tab = 'active'; void load(); }} />
{#if housePartyNotice}<p role="status">{housePartyNotice}</p>{/if}
{#if cancellationNotice}<p role="status">{cancellationNotice}</p>{/if}
<div id="deployment-panel" role="tabpanel" aria-labelledby={"deployment-tabs-" + tab} class="panels">
{#if tab === 'blueprints'}
<div class="ui-actions"><Button variant="primary" onclick={() => { editingBlueprint = null; builderOpen = true; }}>Create blueprint</Button></div>
<section>
<h2>Your blueprints <span>{blueprints.length}</span></h2>
{#if blueprintError}<p role="alert" class="error">{blueprintError} <button onclick={loadBlueprints}>Retry</button></p>{/if}
{#if blueprintsLoading}<p>Loading blueprints…</p>
{:else if !blueprints.length}<div class="blueprint-empty"><strong>Plan the whole lineup.</strong><p>Add maps from either game, choose the total lobbies each needs, and fill any gaps from one blueprint.</p><button onclick={() => { editingBlueprint = null; builderOpen = true; }}>Create your first blueprint →</button></div>
{:else}
<div class="blueprints">
{#each blueprints.slice(0,limit) as blueprint (blueprint.id)}
<article class="blueprint">
<div class="blueprint-top">
<span class="eyebrow">Server collection</span>
<span class="file-count">{blueprint.totalServers} target server{blueprint.totalServers === 1 ? '' : 's'}</span>
</div>
<h3>{blueprint.name}</h3>
<p>{blueprint.description || 'Fill missing lobbies or match your fleet to this lineup exactly.'}</p>
<ul class="blueprint-lineup">{#each blueprint.entries as entry}<li><strong>{entry.count}×</strong> {entry.mapName} <small>{entry.game.toUpperCase()}</small></li>{/each}</ul>
<div class="blueprint-footer">
<Button onclick={() => { blueprintId = blueprint.id; collectionOpen = true; }}>Preview fleet changes →</Button>
<button class="edit" onclick={() => { editingBlueprint = blueprint; builderOpen = true; }}>Edit</button>
<button class="remove" disabled={!!removing} onclick={() => removeBlueprint(blueprint.id)}>Remove</button>
</div>
</article>
{/each}
</div>
{/if}
</section>
<ListFooter total={blueprints.length} bind:limit onchange={() => saveContext()} label="blueprints" />
{:else}
{#if error}<p role="alert" class="error">{error} <button onclick={load}>Retry</button></p>{/if}
{#if visibleCollections.length}
<section>
<h2>Collection launches</h2>
<div class="rows">{#each visibleCollections.slice(0,collectionLimit) as collection (collection.id)}
<a class="deployment-row collection-row" href="/provisioning/collections/{collection.id}">
<div class="row-head"><strong>{collection.name}</strong><Badge variant={collection.active ? 'info' : collection.failed ? 'danger' : 'online'}>{collection.active ? collection.provisioning + collection.verifying ? collection.mode === 'exact' ? 'Applying blueprint' : 'Launching' : 'Queued' : collection.failed ? 'Needs attention' : 'Completed'}</Badge></div>
<div class="row-head"><strong>{collection.name}</strong><Badge variant={collection.active ? 'info' : collection.failed ? 'danger' : 'online'}>{collection.active ? collection.provisioning + collection.verifying ? collection.mode === 'exact' ? 'Applying collection' : 'Launching' : 'Queued' : collection.failed ? 'Needs attention' : 'Completed'}</Badge></div>
<div class="collection-counts"><span><strong>{collection.done} / {collection.total}</strong> {collection.mode === 'exact' ? 'completed' : 'ready'}</span>{#if collection.provisioning + collection.verifying}<span>{collection.provisioning + collection.verifying} {collection.mode === 'exact' ? 'in progress' : 'launching'}</span>{/if}{#if collection.queued}<span>{collection.queued} queued</span>{/if}{#if collection.failed}<span class="error">{collection.failed} need attention</span>{/if}</div>
<div class="collection-meter" aria-hidden="true"><span class="verified" style:width={`${collection.done / (collection.total || 1) * 100}%`}></span><span class="unsuccessful" style:width={`${collection.failed / (collection.total || 1) * 100}%`}></span></div>
<div class="collection-footer"><span class="meta">Queued {fmt(collection.created_at)}</span><span class="collection-link">{collection.active ? 'Follow progress' : 'View results'} →</span></div>
@@ -211,7 +144,6 @@
<ListFooter total={history.length} bind:limit onchange={() => saveContext()} label="operations" />
</section>
{/if}
{/if}
</div>
</div>
@@ -237,11 +169,6 @@
.row-head, .filters, .meta { display: flex; align-items: center; gap: 16px; flex-wrap: wrap; }
.row-head { justify-content: space-between; }
.blueprint p, .blueprint-empty p { color: var(--text-secondary); font-size: 13px; line-height: 1.6; }
.blueprint-lineup { list-style: none; padding: 0; margin: 8px 0; display: grid; gap: 9px; font-size: 13px; }.blueprint-lineup strong { color: var(--accent-primary-hover); margin-right: 5px; }.blueprint-lineup small { color: var(--text-secondary); margin-left: 6px; }.edit { background: none; border: 0; color: var(--accent-primary-hover); font: inherit; font-size: 12px; cursor: pointer; }.blueprint-footer { flex-wrap: wrap; }
.eyebrow { display: block; text-transform: uppercase; letter-spacing: .1em; font-size: var(--text-xs); color: var(--text-secondary); margin-bottom: 8px; }
.blueprints { display: grid; grid-template-columns: repeat(auto-fill, minmax(min(290px, 100%), 1fr)); gap: 16px; }.blueprint { padding: 22px; border: 1px solid var(--border-subtle); border-radius: var(--radius-md); background: var(--surface); display: flex; flex-direction: column; }.blueprint h3 { margin: 8px 0 0; font-size: 19px; overflow-wrap: anywhere; }.blueprint > p { flex: 1; overflow-wrap: anywhere; }.blueprint-top, .blueprint-footer { display: flex; align-items: center; justify-content: space-between; gap: 12px; }.blueprint-top .eyebrow { margin: 0; }.file-count { font-size: var(--text-xs); color: var(--text-secondary); white-space: nowrap; }.blueprint-footer { border-top: 1px solid var(--border-subtle); padding-top: 16px; margin-top: 16px; }
.remove, .blueprint-empty button { background: none; color: var(--accent-primary-hover); border: 0; font: inherit; font-size: 12px; cursor: pointer; }.remove { color: var(--text-secondary); }.blueprint-empty { border: 1px dashed var(--border-strong); border-radius: var(--radius-md); padding: 24px; }.blueprint-empty strong { font-size: 15px; }.blueprint-empty button { padding: 8px 0 0; }
section { display: grid; gap: 16px; }
h2 { font-size: 18px; margin: 0; } h2 span { opacity: .6; margin-left: 8px; }
p { margin: 8px 0; } a { color: var(--accent); }