@@ -131,13 +131,13 @@ RCON, and selected-map verification.
|
||||
No token, no session, no auth freeze. If Komodo or RCON aren't configured,
|
||||
the sweep marks pending rows `manual` so nothing hangs forever.
|
||||
|
||||
## Provisioning blueprints and launch previews
|
||||
## Provisioning collections and launch previews
|
||||
|
||||
Provisioning also offers **House Party Protocol**: review the entire fleet and queue
|
||||
destruction in one action. This includes queued creations and reuses pending
|
||||
destruction requests. Each server waits for a fresh zero-player reading; occupied
|
||||
or unreachable servers remain queued. Containers, server files, and registrations
|
||||
are removed, while saved keys and blueprints are retained. The preview must be
|
||||
are removed, while saved keys and collections are retained. The preview must be
|
||||
reviewed again if fleet membership changes before confirmation. Servers created
|
||||
after confirmation are not included. Progress appears in deployment history.
|
||||
|
||||
@@ -146,13 +146,13 @@ If deletion fails after Komodo removal, the operation detail page offers
|
||||
repeating Komodo deletion. Requesting destruction again also resumes that cleanup.
|
||||
Recovery is blocked if a newer operation exists for the same server name.
|
||||
|
||||
Provisioning includes a blueprint builder for whole server collections: choose
|
||||
**Operations → Collections** includes a builder for whole server lineups: choose
|
||||
multiple T5/T6 maps and set the desired total lobbies for each. **Conform fleet**
|
||||
counts existing and queued servers and creates only the shortfall. The preview
|
||||
shows target/existing/missing counts and IDs, ports, and key requirements for new
|
||||
servers only. Already-satisfied targets create nothing; excess servers are kept.
|
||||
Choose **Match blueprint exactly** in the preview to also remove excess lobbies
|
||||
and maps outside the blueprint. Review the keep/create/remove lists and confirm
|
||||
Choose **Match collection exactly** in the preview to also remove excess lobbies
|
||||
and maps outside the collection. Review the keep/create/remove lists and confirm
|
||||
removals. Matching servers stay untouched; unstarted excess creations are cancelled,
|
||||
and running servers wait for a fresh zero-player check before removal. New lobbies
|
||||
can reserve ports from these removals and wait until they are released. The collection
|
||||
@@ -167,16 +167,16 @@ shows the startup limit, and its progress page shows active startups and each
|
||||
server's place in the shared queue. Set `DEPLOYMENT_CREATE_CONCURRENCY` to a
|
||||
positive integer to increase the limit. Each worker pass starts at most the
|
||||
available number of slots; immediate failures do not drain the remaining queue.
|
||||
Existing single-server blueprints can be expanded with **Edit**. Single-server
|
||||
Existing single-server collections can be expanded with **Edit**. Single-server
|
||||
launches and launching again from recorded recipes remain available.
|
||||
Blueprints save maps and target lobby counts. Every new server uses the latest
|
||||
Collections save maps and target lobby counts. Every new server uses the latest
|
||||
promoted scripts, plugins, and configuration when provisioning begins, including
|
||||
promotions made after preview or while queued. Existing blueprints automatically
|
||||
promotions made after preview or while queued. Existing collections automatically
|
||||
follow this policy. Deployment history records the files selected for that launch;
|
||||
**Launch again** uses the current promoted setup for the same game and map.
|
||||
The progress page explains waiting conditions, shows elapsed time, and can resume
|
||||
health verification of an interrupted creation when its original server remains.
|
||||
See [Deployment blueprints](docs/deployment-blueprints.md) for the workflow,
|
||||
See [Deployment collections](docs/deployment-blueprints.md) for the workflow,
|
||||
promotion policy, and API details.
|
||||
|
||||
## Saved server keys
|
||||
|
||||
Reference in New Issue
Block a user