Verify Plutonium revisions during provisioning
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@@ -99,7 +99,8 @@ requests a rebuild with a linked Campaign. **Rebuild deletes all instance files.
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Plutonium updates are applied by Plutainer's startup updater
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(`PLUTAINER_AUTO_UPDATE` must be enabled). Check versions and choose **Update on
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restart**, or opt into automatic updates for verified outdated servers. Revision
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checks run hourly. Unknown or stale revisions remain unverified. A healthy restart
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checks run hourly, and Create and Rebuild verify and record the running revision
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before completing. Unknown or stale revisions remain unverified. A healthy restart
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can still fail update verification; Maintenance reports that outcome without
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rebuilding or repeatedly restarting the server. Electric Cherry does not download
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binaries or pin a runtime revision.
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@@ -166,7 +167,7 @@ Slots persist in SQLite across app restarts, and overlapping timer/API triggers
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share the active run. Beta options to skip health or match gates still work;
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skipping a beta gate does not release the fleet's recovery slot early. New-server
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creation uses a separate shared startup queue, holding its slot through container,
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game-status, and selected-map verification.
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game-status, selected-map, and Plutonium revision verification.
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No token, no session, no auth freeze. If Komodo or RCON aren't configured,
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the sweep marks pending rows `manual` so nothing hangs forever.
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@@ -207,9 +208,11 @@ page tracks both actions. **Fill missing servers** remains the default.
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All jobs and capacity reservations are committed together before provisioning;
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one collection page tracks each server's independent progress and failures.
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New servers start one at a time by default across all collections and individual
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launches. A startup slot stays occupied until Komodo is healthy and RCON or
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fresh telemetry reports the selected map; an unready server holds the queue until it recovers
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or is removed. The queue survives application restarts. The collection preview
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launches. A startup slot stays occupied until Komodo is healthy, RCON or fresh
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telemetry reports the selected map, and RCON verifies the current Plutonium
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production revision or newer. Unknown release or runtime revisions hold the queue
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while verification retries; a confirmed older runtime fails provisioning. The
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queue survives application restarts. The collection preview
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shows the startup limit, and its progress page shows active startups and each
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server's place in the shared queue. Adjust **Concurrent server startups** in
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**Settings → Fleet settings** to increase the limit. Each worker pass starts at most the
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@@ -431,7 +434,7 @@ be restored by this upgrade. Existing history is marked deleted where the server
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is already absent; instances that reused a name before upgrading cannot always be
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distinguished.
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Provisioning (`/provisioning`, `/api/provisioning`) owns Create, Start, Restart, Rebuild, Stop, and Destroy: request persistence, eligibility and occupancy checks, execution, recovery, and history. Campaigns, betas, and scheduled maintenance request lifecycle work through Provisioning and link to the resulting operation. They retain their file, test-evidence, and version-verification workflows. Pending automated restarts appear in Provisioning before execution. History survives server removal. New creation requests return HTTP 202 with an operation ID and open the provisioning detail page. Creation is complete only when Komodo reports healthy and RCON or fresh telemetry verifies game status with an engine map that exactly matches the selected map. Queued requests reserve their server name and port; queued creation and pending health checks survive application restarts. The detail page records startup progress and explains any health or map mismatch that is still blocking completion.
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Provisioning (`/provisioning`, `/api/provisioning`) owns Create, Start, Restart, Rebuild, Stop, and Destroy: request persistence, eligibility and occupancy checks, execution, recovery, and history. Campaigns, betas, and scheduled maintenance request lifecycle work through Provisioning and link to the resulting operation. They retain their file, test-evidence, and version-verification workflows. Pending automated restarts appear in Provisioning before execution. History survives server removal. New creation requests return HTTP 202 with an operation ID and open the provisioning detail page. Create and Rebuild complete only when Komodo reports healthy, RCON or fresh telemetry verifies the selected engine map and game status, and RCON reports a Plutonium runtime revision at least as new as the current production release. Provisioning records the release and runtime evidence so new servers have verified version status immediately. Unknown release or runtime revisions are retried; a confirmed older runtime fails with a clear error and no automatic restart. Queued requests reserve their server name and port; queued creation and pending verification survive application restarts. The detail page records startup progress and explains any health, map, or revision issue blocking completion.
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Each server deployment opens a detail page with its outcome, blocker, permitted
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recovery actions, grouped execution phases, and timestamped verification evidence.
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