Exclude same-round departures from games played
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@@ -92,11 +92,15 @@ of inferring one. GUIDs stay strings.
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| Highest round | Highest round reported with that player present, including players who joined mid-game. |
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| Total kills, headshots, revives, downs | Sum of each player's highest reported counter in each game. Round snapshots are cumulative, so they are never added together within a game. |
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| Total rounds | Round progression during observed participation, added across games. A player observed at game start and then round 8 receives seven rounds. A player first seen at round 8 gets a highest-round record of 8, but zero total rounds; reaching round 9 then adds one. |
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| Games played | Completed games in which a stats report at round 2 or later contains the player, even if they left before the end. Start-only and round 1 participation do not count. |
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| Games played | Completed games in which a stats report at round 2 or later contains the player, excluding players who left in the same round they joined. Staying through game end counts even without a round change. Legacy participation with an unknown joining round still counts. Start-only and round 1 participation do not count. |
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| Games completed | Games whose `game_end` roster contains the player. Disconnected players retain earlier stats without receiving completion credit. |
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| Best game kills | Highest kill count recorded in any one game. |
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| Highest reported score | Highest observed score balance. Spending points can lower the score, so this is not cumulative points earned. |
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Same-round departures retain their recorded stats, personal bests, and match
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history; only the games-played count excludes them. This also changes the game
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count used for efficiency qualification and per-game averages.
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Every ranking sorts highest first, including downs (a count, not an efficiency
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rating). Equal values share a rank; name and GUID provide a stable display order.
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Searching preserves the player's rank for the selected game/map filters, or
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@@ -0,0 +1,4 @@
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// Keep legacy participation countable when its joining round is unknown.
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// A player who stays through game end counts even without a round change.
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export const countsAsGamePlayed = `CASE WHEN mp.completed = 1 OR mp.first_observed_round IS NULL
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OR mp.highest_round > mp.first_observed_round THEN 1 ELSE 0 END`;
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@@ -1,6 +1,7 @@
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import { db } from '../db/index.js';
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import { MIN_RECORDED_ROUND } from '../../match-history.js';
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import { getPersonalBestRecords } from './leaderboard-records.js';
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import { countsAsGamePlayed } from './leaderboard-participation.js';
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import { EFFICIENCY_MIN_GAMES, EFFICIENCY_MIN_KILLS, EFFICIENCY_MIN_DOWNS,
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isEfficiencyMetric } from '../../leaderboard-efficiency.js';
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import { leaderboardMetrics, type LeaderboardEntry, type LeaderboardMap, type LeaderboardMetric,
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@@ -74,6 +75,7 @@ function readLeaderboard(options: LeaderboardOptions, exactGuid?: string): Leade
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const aggregated = `WITH observations AS ${observationStorage} (
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SELECT mp.match_id, mp.guid, mp.highest_round, mp.kills, mp.rounds_survived,
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mp.headshots, mp.revives, mp.downs, mp.completed, mp.best_score, mp.last_seen_at,
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${countsAsGamePlayed} AS counts_as_game,
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m.started_at AS matchStartedAt, m.last_received_at AS matchUpdatedAt
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FROM leaderboard_match_players mp JOIN leaderboard_matches m ON m.id = mp.match_id
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WHERE ${conditions.join(' AND ')}
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@@ -81,7 +83,7 @@ function readLeaderboard(options: LeaderboardOptions, exactGuid?: string): Leade
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SELECT guid, MAX(highest_round) AS highestRound,
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SUM(kills) AS kills, SUM(rounds_survived) AS roundsSurvived,
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SUM(headshots) AS headshots, SUM(revives) AS revives, SUM(downs) AS downs,
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COUNT(*) AS gamesPlayed, SUM(completed) AS gamesCompleted,
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SUM(counts_as_game) AS gamesPlayed, SUM(completed) AS gamesCompleted,
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MAX(kills) AS bestKills, MAX(best_score) AS bestScore, MAX(last_seen_at) AS lastSeen
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FROM observations GROUP BY guid
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), measures AS (
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@@ -1,11 +1,12 @@
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import { db } from '../db/index.js';
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import { MIN_RECORDED_ROUND } from '../../match-history.js';
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import { getPersonalBestRecords } from './leaderboard-records.js';
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import { countsAsGamePlayed } from './leaderboard-participation.js';
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import type { LeaderboardOptions, PlayerProfile, PlayerStats, PlayerMapRecord, PlayerMatch } from '../../leaderboard.js';
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const totals = `MAX(mp.highest_round) AS highestRound, SUM(mp.kills) AS kills,
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SUM(mp.rounds_survived) AS roundsSurvived, SUM(mp.headshots) AS headshots,
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SUM(mp.revives) AS revives, SUM(mp.downs) AS downs, COUNT(*) AS gamesPlayed,
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SUM(mp.revives) AS revives, SUM(mp.downs) AS downs, SUM(${countsAsGamePlayed}) AS gamesPlayed,
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SUM(mp.completed) AS gamesCompleted, MAX(mp.kills) AS bestKills, MAX(mp.best_score) AS bestScore`;
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const scope = `FROM leaderboard_match_players mp JOIN leaderboard_matches m ON m.id = mp.match_id
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WHERE m.game IN ('t5', 't6') AND m.status = 'completed' AND mp.guid = ? AND mp.has_stats = 1
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@@ -20,8 +21,9 @@ export function getPlayerProfile(guid: string, requestedOffset = 0,
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WHERE game IN ('t5', 't6') AND guid = ? ORDER BY last_seen_at DESC, game LIMIT 1`)
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.get(guid) as Pick<PlayerProfile, 'guid' | 'name' | 'firstSeen' | 'lastSeen'> | undefined;
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if (!player) return null;
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const stats = handle.prepare(`SELECT ${totals} ${scope}`).get(guid) as PlayerStats;
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if (!stats.gamesPlayed) return null;
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const { matchCount, ...stats } = handle.prepare(`SELECT COUNT(*) AS matchCount, ${totals} ${scope}`)
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.get(guid) as PlayerStats & { matchCount: number };
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if (!matchCount) return null;
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const historyParameters: Array<string | number> = [guid];
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let historyScope = scope;
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if (options.game) { historyScope += ' AND m.game = ?'; historyParameters.push(options.game); }
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@@ -29,7 +31,7 @@ export function getPlayerProfile(guid: string, requestedOffset = 0,
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if (options.players) { historyScope += ' AND m.start_players = ?'; historyParameters.push(options.players); }
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const matchesTotal = options.game || options.map || options.players
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? (handle.prepare(`SELECT COUNT(*) AS total ${historyScope}`).get(...historyParameters) as { total: number }).total
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: stats.gamesPlayed;
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: matchCount;
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const limit = 25;
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const lastOffset = Math.max(0, Math.floor((matchesTotal - 1) / limit) * limit);
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const offset = Number.isSafeInteger(requestedOffset) ? Math.min(lastOffset, Math.max(0, requestedOffset)) : 0;
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@@ -28,7 +28,7 @@
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headshots: 'Cumulative headshots across recorded games.',
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revives: 'Cumulative teammates revived across recorded games.',
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downs: 'Cumulative downs across recorded games, ranked from most to fewest.',
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gamesPlayed: 'Finished games with recorded player stats, including players who left before the end.',
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gamesPlayed: 'Finished games with recorded player stats, excluding players who left in the same round they joined.',
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gamesCompleted: 'Games where the player appears in the final game-end report.',
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bestKills: 'The most kills reported for a player in a single game.',
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bestScore: 'The highest reported points balance. Spending points reduces this balance; it is not total points earned.'
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@@ -141,3 +141,15 @@ it('accepts each efficiency metric through the API when the qualified group is e
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summary: { players: 1, matches: 4, kills: 80 } });
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}
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});
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it('does not use same-round departures to qualify for efficiency rankings', async () => {
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const { db } = await import('../../src/lib/server/db/index.js');
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addSamples(db(), 'short-visit', [...samples(4), { completed: 0 }]);
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db().prepare(`UPDATE leaderboard_match_players SET first_observed_round = highest_round
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WHERE completed = 0`).run();
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const { getLeaderboard } = await import('../../src/lib/server/fleet/leaderboard.js');
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expect(getLeaderboard().entries[0]).toMatchObject({ gamesPlayed: 4, gamesCompleted: 4,
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kills: 100, averageKills: 25, completionRate: 1 });
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const { efficiencyMetrics } = await import('../../src/lib/leaderboard-efficiency.js');
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for (const { key } of efficiencyMetrics) expect(getLeaderboard({ metric: key }).entries).toEqual([]);
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});
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@@ -269,6 +269,40 @@ it('keeps disconnected player records while completing only the final roster', a
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roundsSurvived: 3, gamesPlayed: 1, gamesCompleted: 0 }, matches: [{ status: 'completed', completed: 0 }] });
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});
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it.each([
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[server, 'zombie_theater', 't5'],
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['t6_zombie_town_1', 'zm_transit', 't6']
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])('does not count same-round departures as games played on %s', async (source, map, game) => {
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const { getLeaderboard } = await import('../../src/lib/server/fleet/leaderboard.js');
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const { getPlayerProfile } = await import('../../src/lib/server/fleet/player-profile.js');
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const departed = player('departed', { kills: 10 });
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const advanced = player('advanced', { kills: 20 });
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const finished = player('finished', { kills: 30 });
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await report('game_start', 0, [], source, map);
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await report('heartbeat', 5, [departed, advanced], source, map);
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await report('heartbeat', 5, [player(departed.guid, { kills: 15 }), advanced], source, map);
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await report('heartbeat', 5, [advanced], source, map);
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await report('round_change', 6, [advanced, finished], source, map);
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await report('game_end', 6, [finished], source, map);
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const { closeDb } = await import('../../src/lib/server/db/index.js');
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closeDb();
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const board = getLeaderboard({ game });
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expect(board.entries.find(entry => entry.guid === departed.guid)).toMatchObject({
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gamesPlayed: 0, gamesCompleted: 0, kills: 15, highestRound: 5,
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averageKills: null, averageRounds: null, completionRate: null
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});
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expect(board.entries.find(entry => entry.guid === advanced.guid)).toMatchObject({ gamesPlayed: 1, gamesCompleted: 0 });
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expect(board.entries.find(entry => entry.guid === finished.guid)).toMatchObject({ gamesPlayed: 1, gamesCompleted: 1 });
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const profile = getPlayerProfile(departed.guid)!;
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expect(profile).toMatchObject({ stats: { gamesPlayed: 0, kills: 15 },
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maps: [{ gamesPlayed: 0, kills: 15 }], matchesTotal: 1,
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matches: [{ kills: 15, completed: 0 }], records: { bestKills: { value: 15 } } });
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expect(getLeaderboard({ game, map: profile.maps[0].key, metric: 'gamesPlayed' }).entries)
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.toContainEqual(expect.objectContaining({ guid: departed.guid, gamesPlayed: 0 }));
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expect(getPlayerProfile(departed.guid, 0, { game, map: profile.maps[0].key })?.matchesTotal).toBe(1);
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});
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it('starts separate matches for game starts, map changes, round resets, and new rounds after an end', async () => {
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await report('game_start');
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await report('round_change', 5, [player(undefined, { kills: 50 })]);
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@@ -387,6 +387,14 @@ describe('player profiles', () => {
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for (const offset of [-1, NaN, 0.5]) expect(getPlayerProfile('101', offset)?.offset).toBe(0);
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const { load } = await import('../../src/routes/leaderboard/players/[guid]/+page.server.js');
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expect((await load({ params: { guid: '101' }, url: new URL('http://localhost/leaderboard/players/101?offset=25') })).profile).toEqual(second);
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// Historical same-round departures retain both pages even with no counted games.
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handle.prepare(`UPDATE leaderboard_match_players SET first_observed_round = highest_round,
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completed = 0 WHERE guid = '101'`).run();
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const departures = getPlayerProfile('101', 25)!;
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expect(departures).toMatchObject({ stats: { gamesPlayed: 0, kills: 770 }, matchesTotal: 34, offset: 25 });
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expect(departures.matches).toHaveLength(9);
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expect(departures.maps.every(map => map.gamesPlayed === 0)).toBe(true);
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});
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it('loads canonical profile URLs, encodes GUIDs and returns 404 for missing players', async () => {
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