Exclude same-round departures from games played
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@@ -92,11 +92,15 @@ of inferring one. GUIDs stay strings.
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| Highest round | Highest round reported with that player present, including players who joined mid-game. |
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| Total kills, headshots, revives, downs | Sum of each player's highest reported counter in each game. Round snapshots are cumulative, so they are never added together within a game. |
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| Total rounds | Round progression during observed participation, added across games. A player observed at game start and then round 8 receives seven rounds. A player first seen at round 8 gets a highest-round record of 8, but zero total rounds; reaching round 9 then adds one. |
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| Games played | Completed games in which a stats report at round 2 or later contains the player, even if they left before the end. Start-only and round 1 participation do not count. |
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| Games played | Completed games in which a stats report at round 2 or later contains the player, excluding players who left in the same round they joined. Staying through game end counts even without a round change. Legacy participation with an unknown joining round still counts. Start-only and round 1 participation do not count. |
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| Games completed | Games whose `game_end` roster contains the player. Disconnected players retain earlier stats without receiving completion credit. |
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| Best game kills | Highest kill count recorded in any one game. |
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| Highest reported score | Highest observed score balance. Spending points can lower the score, so this is not cumulative points earned. |
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Same-round departures retain their recorded stats, personal bests, and match
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history; only the games-played count excludes them. This also changes the game
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count used for efficiency qualification and per-game averages.
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Every ranking sorts highest first, including downs (a count, not an efficiency
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rating). Equal values share a rank; name and GUID provide a stable display order.
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Searching preserves the player's rank for the selected game/map filters, or
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