Add persistent player leaderboards from game telemetry
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@@ -0,0 +1,26 @@
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import { json } from '@sveltejs/kit';
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import { getLeaderboard, isLeaderboardMetric, MAX_LEADERBOARD_OFFSET } from '$lib/server/fleet/leaderboard.js';
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export function GET({ url }: { url: URL }) {
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const params = url.searchParams;
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const game = params.get('game');
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const map = params.get('map');
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const metric = params.get('metric');
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const q = params.get('q');
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const rawLimit = params.get('limit');
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const rawOffset = params.get('offset');
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const integer = (value: string | null, fallback: number) => value === null ? fallback
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: /^\d+$/.test(value) && Number.isSafeInteger(Number(value)) ? Number(value) : NaN;
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const limit = integer(rawLimit, 50);
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const offset = integer(rawOffset, 0);
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if ((game !== null && game !== 't5' && game !== 't6')
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|| (map !== null && map.length > 1024) || (q !== null && q.length > 100)
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|| (metric !== null && !isLeaderboardMetric(metric))
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|| !Number.isFinite(limit) || limit < 1 || limit > 100
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|| !Number.isFinite(offset) || offset < 0 || offset > MAX_LEADERBOARD_OFFSET) {
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return json({ ok: false, kind: 'bad-request', error: 'Use game t5 or t6, a supported metric, map key up to 1024 characters, q up to 100 characters, limit 1–100, and offset 0–1000000.' }, { status: 400 });
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}
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return json(getLeaderboard({ game: game ?? undefined, map: map || undefined,
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metric: metric !== null && isLeaderboardMetric(metric) ? metric : undefined,
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q: q ?? undefined, limit, offset }));
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}
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