Add T6 Zombies fleet support with Plutainer configuration
This commit is contained in:
@@ -1,17 +1,17 @@
|
||||
import { composeServerCfg } from './config-compose.js';
|
||||
import { getBaselineForScope, getVersion, listPromotedOverlaysForScope } from './scripts.js';
|
||||
import { T5_ZOMBIE_MAPS } from './map-aliases.js';
|
||||
import { selectedZombieMap, mapRotation } from './map-aliases.js';
|
||||
|
||||
export const MAP_CONFIG_FILE = 'electric_cherry_map.cfg';
|
||||
|
||||
/** Loaded after Plutainer's default/main config and before map_rotate. */
|
||||
export function getServerMapConfig(game: string | null, map: string | null): Buffer | null {
|
||||
const entry = game === 't5' ? T5_ZOMBIE_MAPS.find((item) => item.canonical === map) : undefined;
|
||||
return entry ? Buffer.from(`// Generated by Electric Cherry from the selected map.\nset sv_maprotation "map ${entry.canonical}"\n`) : null;
|
||||
export function getServerMapConfig(game: string | null, map: string | null, mapSlug?: string | null): Buffer | null {
|
||||
const entry = selectedZombieMap(game, map, mapSlug);
|
||||
return entry ? Buffer.from(`// Generated by Electric Cherry from the selected map.\nset sv_maprotation "${mapRotation(entry)}"\n`) : null;
|
||||
}
|
||||
|
||||
/** The promoted config used for first boot and drift reconciliation. */
|
||||
export function getPromotedServerConfig(game: string | null, map: string | null): Buffer | null {
|
||||
export function getPromotedServerConfig(game: string | null, map: string | null, mapSlug?: string | null): Buffer | null {
|
||||
if (!game) return null;
|
||||
const baseline = getBaselineForScope('game', game);
|
||||
if (!baseline?.current_version_id) return null;
|
||||
@@ -25,5 +25,5 @@ export function getPromotedServerConfig(game: string | null, map: string | null)
|
||||
const current = overlay.current_version_id ? getVersion(overlay.current_version_id) : undefined;
|
||||
return current ? [{ id: overlay.id, text: current.content.toString('utf8') }] : [];
|
||||
});
|
||||
return Buffer.from(composeServerCfg(version.content.toString('utf8'), overlays, game, map), 'utf8');
|
||||
return Buffer.from(composeServerCfg(version.content.toString('utf8'), overlays, game, map, mapSlug), 'utf8');
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user