Add T6 Zombies fleet support with Plutainer configuration

This commit is contained in:
2026-09-17 18:03:12 -04:00
parent 1350e6df7c
commit 9dcf4ac1d3
28 changed files with 492 additions and 146 deletions
+57 -9
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@@ -1,20 +1,25 @@
// T5 (Black Ops 1) zombies map catalog. Server names encode `slug` so we can
// T5/T6 zombies map catalogs. Server names encode `slug` so we can
// derive game, mode, and map from the folder name (t5_zombie_cosmodrome_1 →
// game 't5', mode 'zombie', slug 'cosmodrome', canonical 'zombie_cosmodrome').
//
// Fields:
// friendly — human name shown in the deploy UI dropdown
// slug — segment used in server name (t5_zombie_<slug>_<n>)
// canonical — actual mapname Pluto/RCON emits (matches T5 script scoping)
// canonical — actual mapname Pluto/RCON emits (used for script scoping)
//
// Add rows when new maps land; keep slugs short so paths stay readable.
export interface T5MapEntry {
export interface ZombieMapEntry {
friendly: string;
slug: string;
canonical: string;
/** T6 selects a ruleset/location before loading the engine map. */
gameSettings?: string;
}
export type T5MapEntry = ZombieMapEntry;
export type ZombieGame = 't5' | 't6';
export const T5_ZOMBIE_MAPS: readonly T5MapEntry[] = Object.freeze([
{ friendly: 'Kino Der Toten', slug: 'theater', canonical: 'zombie_theater' },
{ friendly: 'Ascension', slug: 'cosmodrome', canonical: 'zombie_cosmodrome' },
@@ -29,14 +34,52 @@ export const T5_ZOMBIE_MAPS: readonly T5MapEntry[] = Object.freeze([
{ friendly: 'Der Riese', slug: 'factory', canonical: 'zombie_cod5_factory' }
]);
// Rulesets from xerxes-at/T6ServerConfigs, also seeded by Plutainer.
// Several selections share an engine map; slug preserves the selected variant.
export const T6_ZOMBIE_MAPS: readonly ZombieMapEntry[] = Object.freeze([
{ friendly: 'TranZit', slug: 'transit', canonical: 'zm_transit', gameSettings: 'zm_classic_transit.cfg' },
{ friendly: 'Town Survival', slug: 'town', canonical: 'zm_transit', gameSettings: 'zm_standard_town.cfg' },
{ friendly: 'Farm Survival', slug: 'farm', canonical: 'zm_transit', gameSettings: 'zm_standard_farm.cfg' },
{ friendly: 'Bus Depot Survival', slug: 'busdepot', canonical: 'zm_transit', gameSettings: 'zm_standard_transit.cfg' },
{ friendly: 'Nuketown', slug: 'nuked', canonical: 'zm_nuked', gameSettings: 'zm_standard_nuked.cfg' },
{ friendly: 'Die Rise', slug: 'highrise', canonical: 'zm_highrise', gameSettings: 'zm_classic_rooftop.cfg' },
{ friendly: 'Mob of the Dead', slug: 'prison', canonical: 'zm_prison', gameSettings: 'zm_classic_prison.cfg' },
{ friendly: 'Buried', slug: 'buried', canonical: 'zm_buried', gameSettings: 'zm_classic_processing.cfg' },
{ friendly: 'Origins', slug: 'tomb', canonical: 'zm_tomb', gameSettings: 'zm_classic_tomb.cfg' },
{ friendly: 'Town Grief', slug: 'towngrief', canonical: 'zm_transit', gameSettings: 'zm_grief_town.cfg' },
{ friendly: 'Farm Grief', slug: 'farmgrief', canonical: 'zm_transit', gameSettings: 'zm_grief_farm.cfg' },
{ friendly: 'Bus Depot Grief', slug: 'busdepotgrief', canonical: 'zm_transit', gameSettings: 'zm_grief_transit.cfg' },
{ friendly: 'Cell Block Grief', slug: 'cellblock', canonical: 'zm_prison', gameSettings: 'zm_grief_cellblock.cfg' },
{ friendly: 'Buried Grief', slug: 'buriedgrief', canonical: 'zm_buried', gameSettings: 'zm_grief_street.cfg' },
{ friendly: 'Diner Turned', slug: 'diner', canonical: 'zm_transit_dr', gameSettings: 'zm_cleansed_diner.cfg' },
{ friendly: 'Buried Turned', slug: 'buriedturned', canonical: 'zm_buried', gameSettings: 'zm_cleansed_street.cfg' }
]);
export function zombieMaps(game: string | null): readonly ZombieMapEntry[] {
return game === 't5' ? T5_ZOMBIE_MAPS : game === 't6' ? T6_ZOMBIE_MAPS : [];
}
export function zombieMapBySlug(game: string, slug: string): ZombieMapEntry | undefined {
return zombieMaps(game).find((entry) => entry.slug === slug.toLowerCase());
}
export function selectedZombieMap(game: string | null, map: string | null, slug?: string | null): ZombieMapEntry | undefined {
const maps = zombieMaps(game);
// T5 maps are unambiguous, including legacy friendly slugs. T6 variants
// require the stored selection; never fall back from an unknown variant.
return maps.find((entry) => entry.canonical === map && (
game !== 't6' || !slug || entry.slug === slug
|| entry.friendly.toLowerCase().replace(/[^a-z0-9]/g, '') === slug
));
}
export function mapRotation(entry: ZombieMapEntry): string {
return `${entry.gameSettings ? `execgts ${entry.gameSettings} ` : ''}map ${entry.canonical}`;
}
const BY_SLUG: ReadonlyMap<string, T5MapEntry> = new Map(
T5_ZOMBIE_MAPS.map((m) => [m.slug, m])
);
// Older folder names used friendly names (shi_no_numa) instead of engine
// slugs (sumpf). Keep deriving their canonical map from the same catalog.
const BY_FRIENDLY_SLUG: ReadonlyMap<string, T5MapEntry> = new Map(
T5_ZOMBIE_MAPS.map((m) => [m.friendly.toLowerCase().replace(/[^a-z0-9]/g, ''), m])
);
export function t5ZombieMapBySlug(slug: string): T5MapEntry | undefined {
return BY_SLUG.get(slug.toLowerCase());
@@ -86,6 +129,11 @@ export function parseServerName(name: string): ParsedServerName | null {
if (slugParts.length === 0) return null;
const mapSlug = slugParts.join('').toLowerCase();
const mapCanonical = (BY_SLUG.get(mapSlug) ?? BY_FRIENDLY_SLUG.get(mapSlug))?.canonical ?? null;
const catalog = zombieMaps(game.toLowerCase());
const entry = gameMode === null || gameMode === 'zombie'
? catalog.find((m) => m.slug === mapSlug)
?? catalog.find((m) => m.friendly.toLowerCase().replace(/[^a-z0-9]/g, '') === mapSlug)
: undefined;
const mapCanonical = entry?.canonical ?? null;
return { game, gameMode, mapSlug, mapCanonical, lobby };
}
+18 -6
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@@ -1,4 +1,5 @@
import { env } from 'node:process';
import { dirname, join } from 'node:path';
function req(name: string, fallback?: string): string {
const v = env[name] ?? fallback;
@@ -22,13 +23,16 @@ function positiveInt(name: string, fallback: number): number {
export const config = {
serversRoot: req('SERVERS_ROOT', '/root/zombies/t5'),
t6ServersRoot: env.T6_SERVERS_ROOT ?? join(dirname(req('SERVERS_ROOT', '/root/zombies/t5')), 't6'),
t6RelDestScript: env.T6_REL_DEST_SCRIPT ?? 'runtime/plutonium/storage/t6/scripts/zm',
t6ConfigTargetFile: env.T6_CONFIG_TARGET_FILE ?? 'dedicated_zm.cfg',
relDest: req('REL_DEST', 'runtime/plutonium/storage/t5/raw/scripts/sp'),
// Per-kind destination sub-paths under each server's directory. `relDest`
// above stays as the script fallback so existing deploys keep working.
relDestScript: env.REL_DEST_SCRIPT ?? env.REL_DEST ?? 'runtime/plutonium/storage/t5/raw/scripts/sp',
relDestConfig: env.REL_DEST_CONFIG ?? 'configs',
relDestPlugin: env.REL_DEST_PLUGIN ?? 'runtime/plutonium/plugins',
// Filename the baseline+overlays compose into. Same for every scope today.
// Legacy T5 config filename. T6 has its own target above.
configTargetFile: env.CONFIG_TARGET_FILE ?? 'dedicated_sp.cfg',
// Where on-disk copies of active beta files live for operator visibility.
// Cleared per-beta on promote/rollback.
@@ -45,12 +49,13 @@ export const config = {
// deploy flow — Komodo needs to know which machine to schedule the
// container onto. Look up the exact name in Komodo's UI (Servers page).
targetServer: env.KOMODO_TARGET_SERVER ?? '',
// Default image + config for freshly-provisioned t5 zombie servers.
// Default image for freshly-provisioned T5 and T6 zombie servers.
// Overridable per-deploy in the UI later if we ever need to.
defaultImage: env.PLUTAINER_IMAGE ?? 'ghcr.io/ayymoss/plutainer:latest',
defaultNetwork: env.PLUTAINER_NETWORK ?? 'komodo_default',
// Named docker volume that holds the read-only game files layer.
gameFilesVolume: env.PLUTAINER_GAMEFILES_VOLUME ?? 't5_game_files'
gameFilesVolume: env.PLUTAINER_GAMEFILES_VOLUME ?? 't5_game_files',
t6GameFilesVolume: env.PLUTAINER_T6_GAMEFILES_VOLUME ?? 't6_game_files'
},
// Shared across every newly-provisioned server. Kept in sync with the
// fleet's RCON_PASSWORD (rcon.password) so freshly-created servers respond
@@ -83,17 +88,24 @@ export function rconConfigured(): boolean {
export type ArtifactKind = 'script' | 'config' | 'plugin' | 'baseline';
export function relDestForKind(kind: ArtifactKind): string {
export function relDestForKind(kind: ArtifactKind, game = 't5'): string {
switch (kind) {
case 'script': return config.relDestScript;
case 'script': return game === 't6' ? config.t6RelDestScript : config.relDestScript;
case 'config': return config.relDestConfig;
case 'baseline': return config.relDestConfig;
case 'plugin': return config.relDestPlugin;
}
}
// Server IDs keep the game prefix even while creation is queued and no registry
// row exists yet. Legacy IDs retain the original T5 filesystem defaults.
export const gameOfServer = (server: string) => server.startsWith('t6_') ? 't6' : 't5';
export const rootOfServer = (server: string) => gameOfServer(server) === 't6' ? config.t6ServersRoot : config.serversRoot;
export const serverDir = (server: string) => `${rootOfServer(server)}/${server}`;
export const configFileForGame = (game: string | null) => game === 't6' ? config.t6ConfigTargetFile : config.configTargetFile;
export const configFileOf = (server: string) => configFileForGame(gameOfServer(server));
export const destOfKind = (server: string, kind: ArtifactKind) =>
`${config.serversRoot}/${server}/${relDestForKind(kind)}`;
`${serverDir(server)}/${relDestForKind(kind, gameOfServer(server))}`;
// Back-compat: existing call sites written before the multi-kind refactor
// resolve to the script destination.
+10 -10
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@@ -1,7 +1,7 @@
import { mkdir, readFile, rm, writeFile } from 'node:fs/promises';
import { existsSync } from 'node:fs';
import { dirname, join, posix } from 'node:path';
import { betaArchiveOf, config, destOf, destOfKind, type ArtifactKind } from '../config.js';
import { betaArchiveOf, configFileOf, destOfKind, type ArtifactKind } from '../config.js';
import { db } from '../db/index.js';
import { sha256Buffer } from './files.js';
import { ensureDest, getServer, heldByBeta } from './servers.js';
@@ -29,7 +29,7 @@ function isCollapsingKind(kind: ArtifactKind): boolean {
// The path we should write to for the composed cfg on this server.
function composedCfgPath(server: string): string {
return join(destOfKind(server, 'config'), config.configTargetFile);
return join(destOfKind(server, 'config'), configFileOf(server));
}
// Compose the effective dedicated_sp.cfg for a given beta+server, taking
@@ -112,7 +112,7 @@ function composeCfgForServer(
.filter(({ script }) => scopeAppliesToServer(script, { game: serverGame, map: serverMap }))
.map(({ script, version }) => ({ id: script.id, text: version.content.toString('utf8') }));
const composed = composeServerCfg(baselineText, [...promotedOverlays, ...inBetaScopedOverlays], serverGame, serverMap);
const composed = composeServerCfg(baselineText, [...promotedOverlays, ...inBetaScopedOverlays], serverGame, serverMap, getServer(serverName)?.map_slug);
return { text: composed, baselineScriptId };
}
@@ -480,7 +480,7 @@ export async function openBeta(input: OpenBetaInput): Promise<OpenBetaResult> {
}
const dest = destOfKind(name, 'config');
await mkdir(dest, { recursive: true });
const targetRel = config.configTargetFile;
const targetRel = configFileOf(name);
const targetPath = join(dest, targetRel);
if (existsSync(targetPath)) {
const priorBytes = await readFile(targetPath);
@@ -504,7 +504,7 @@ export async function openBeta(input: OpenBetaInput): Promise<OpenBetaResult> {
`beta:${betaId}`
);
// Archive the composed preview for operator visibility.
await writeFile(join(archive, `${name}.${config.configTargetFile}`), composedBuf);
await writeFile(join(archive, `${name}.${configFileOf(name)}`), composedBuf);
} catch (err) {
firstErr = `configs: ${(err as Error).message}`;
}
@@ -603,7 +603,7 @@ export async function rollbackBeta(betaId: number): Promise<RollbackResult> {
// Collapsing config layer: single restore for the shared cfg file.
if (hasCollapsing) {
const dest = destOfKind(bs.server, 'config');
const targetRel = config.configTargetFile;
const targetRel = configFileOf(bs.server);
const targetPath = join(dest, targetRel);
const snap = getSnapshot.get(betaId, bs.server, targetRel) as
| { prior_content: Buffer; prior_sha256: string; prior_size: number }
@@ -828,7 +828,7 @@ export async function promoteBeta(betaId: number): Promise<PromoteResult> {
const composedBuf = Buffer.from(composedResult.text, 'utf8');
const composedSha = sha256Buffer(composedBuf);
const dest = destOfKind(name, 'config');
const targetRel = config.configTargetFile;
const targetRel = configFileOf(name);
const targetPath = join(dest, targetRel);
let priorContent: Buffer | null = null;
@@ -862,7 +862,7 @@ export async function promoteBeta(betaId: number): Promise<PromoteResult> {
try {
const dest = destOfKind(cp.server, 'config');
await mkdir(dest, { recursive: true });
const targetRel = config.configTargetFile;
const targetRel = configFileOf(cp.server);
const targetPath = join(dest, targetRel);
// Beta server already has composed content at targetPath; overwrite
// idempotently. Scope-expansion server: write in place.
@@ -942,7 +942,7 @@ export async function promoteBeta(betaId: number): Promise<PromoteResult> {
depId,
cp.server,
verb,
config.configTargetFile,
configFileOf(cp.server),
cp.priorSha,
cp.composedSha,
cp.priorContent,
@@ -950,7 +950,7 @@ export async function promoteBeta(betaId: number): Promise<PromoteResult> {
);
recordScript(
cp.server,
config.configTargetFile,
configFileOf(cp.server),
null,
cp.composedSha,
cp.composedContent.byteLength,
+5 -4
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@@ -14,7 +14,7 @@
// - Line endings default to \n for the composed output. Baseline CRLF is
// preserved if the baseline uses CRLF throughout.
import { T5_ZOMBIE_MAPS } from './map-aliases.js';
import { selectedZombieMap, mapRotation } from './map-aliases.js';
interface CfgLine {
kind: 'set' | 'raw';
@@ -130,17 +130,18 @@ export function composeServerCfg(
baselineText: string,
overlays: OverlayInput[],
game: string | null,
map: string | null
map: string | null,
mapSlug?: string | null
): string {
const composed = composeCfg(baselineText, overlays);
const selected = game === 't5' ? T5_ZOMBIE_MAPS.find((entry) => entry.canonical === map) : undefined;
const selected = selectedZombieMap(game, map, mapSlug);
// Legacy/unrecognized servers retain their existing config semantics.
if (!selected) return composed;
const eol = parseCfg(composed).eol;
const lines = composed.split(/\r?\n/);
lines.pop(); // composeCfg always emits a trailing newline.
const rotation = `set sv_maprotation "map ${selected.canonical}"`;
const rotation = `set sv_maprotation "${mapRotation(selected)}"`;
// Dvars are case-insensitive. Remove duplicate assignments, including
// seta and bare forms, so old map-choice overlays cannot undo selection.
const isRotation = /^\s*(?:(?:set|seta)\s+)?sv_maprotation\s+/i;
+31 -27
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@@ -2,11 +2,11 @@ import { rconGetPlayerCount, rconStatusResult } from '../integrations/rcon.js';
import { beginDeployment, deploymentStage, finishDeployment } from './deployments.js';
import { mkdir, chmod, rm, writeFile } from 'node:fs/promises';
import { dirname, join } from 'node:path';
import { config, destOfKind } from '../config.js';
import { config, destOfKind, serverDir, gameOfServer, configFileForGame } from '../config.js';
import { db } from '../db/index.js';
import { getServerKey, saveServerKey } from './server-keys.js';
import { getServer } from './servers.js';
import { t5ZombieMapBySlug, type GameMode, type T5MapEntry } from './map-aliases.js';
import { zombieMapBySlug, type GameMode, type ZombieMapEntry, type ZombieGame } from './map-aliases.js';
import {
komodoCreateDeployment,
komodoDeploy,
@@ -24,11 +24,6 @@ import { recordScript } from './inventory.js';
import { sha256Buffer } from './files.js';
import { promotedArtifacts } from './promoted-artifacts.js';
// Currently every t5 zombie server uses the same config file + game id. If we
// ever add MP or SP, split these based on mode.
const T5_ZOMBIE_CONFIG_FILE = config.configTargetFile;
const T5_ZOMBIE_GAME_ID = 't5sp';
export type CreateServerFailure =
| 'bad-request'
| 'unconfigured' // Komodo creds / target server missing
@@ -48,6 +43,7 @@ export type DestroyServerResult =
| { ok: false; kind: 'not-found' | 'komodo' | 'fs' | 'db'; message: string; warnings: string[] };
export interface CreateServerInput {
game?: ZombieGame; // omitted by older clients: T5
gameMode: GameMode; // 'zombie' — only value supported today
mapSlug: string; // 'cosmodrome'
plutoKey?: string; // saved for this server ID when supplied
@@ -98,6 +94,7 @@ function nextAvailablePort(): number | null {
}
function buildEnv(args: {
game: ZombieGame;
name: string;
port: number;
plutoKey: string;
@@ -105,8 +102,8 @@ function buildEnv(args: {
return [
{ variable: 'PLUTAINER_SERVER_NAME', value: args.name },
{ variable: 'PLUTAINER_PORT', value: String(args.port) },
{ variable: 'PLUTAINER_GAME', value: T5_ZOMBIE_GAME_ID },
{ variable: 'PLUTAINER_CONFIG_FILE', value: T5_ZOMBIE_CONFIG_FILE },
{ variable: 'PLUTAINER_GAME', value: args.game === 't6' ? 't6zm' : 't5sp' },
{ variable: 'PLUTAINER_CONFIG_FILE', value: configFileForGame(args.game) },
// Plutainer seeds/loads the main config first. Load our generated map
// config afterward, then rotate. A separate exec avoids quoted values
// in EXTRA_ARGS, which Plutainer splits on whitespace.
@@ -119,6 +116,7 @@ function buildEnv(args: {
}
function buildSpec(args: {
game: ZombieGame;
name: string;
port: number;
hostDir: string;
@@ -137,7 +135,7 @@ function buildSpec(args: {
],
volumes: [
`${args.hostDir}:/home/plutainer/app`,
`${config.komodo.gameFilesVolume}:/home/plutainer/gamefiles:ro`
`${args.game === 't6' ? config.komodo.t6GameFilesVolume : config.komodo.gameFilesVolume}:/home/plutainer/gamefiles:ro`
],
environment: buildEnv(args)
};
@@ -145,7 +143,7 @@ function buildSpec(args: {
let creating = false;
interface PreparedCreation {
ok: true; name: string; port: number; plutoKey: string; mapEntry: T5MapEntry;
ok: true; name: string; port: number; plutoKey: string; mapEntry: ZombieMapEntry;
}
export function queueCreateServer(input: CreateServerInput): CreateServerResult {
@@ -170,6 +168,10 @@ export async function createServer(input: CreateServerInput): Promise<CreateServ
}
function prepareCreation(input: CreateServerInput): PreparedCreation | Extract<CreateServerResult, { ok: false }> {
const game = input.game ?? 't5';
if (game !== 't5' && game !== 't6') {
return { ok: false, kind: 'bad-request', message: 'Supported games are t5 and t6' };
}
if (input.gameMode !== 'zombie') {
return { ok: false, kind: 'unknown-map', message: `unsupported game mode: ${input.gameMode}` };
}
@@ -180,12 +182,12 @@ function prepareCreation(input: CreateServerInput): PreparedCreation | Extract<C
return { ok: false, kind: 'unconfigured', message: 'KOMODO_TARGET_SERVER must name the Komodo host that runs new deployments' };
}
const mapEntry = t5ZombieMapBySlug(input.mapSlug);
const mapEntry = zombieMapBySlug(game, input.mapSlug);
if (!mapEntry) {
return { ok: false, kind: 'unknown-map', message: `no t5 zombie map with slug '${input.mapSlug}'` };
return { ok: false, kind: 'unknown-map', message: `no ${game} zombie map with slug '${input.mapSlug}'` };
}
const baseName = `t5_${input.gameMode}_${mapEntry.slug}`;
const baseName = `${game}_${input.gameMode}_${mapEntry.slug}`;
const lobby = nextLobbyNumber(baseName);
if (lobby === null) {
return { ok: false, kind: 'no-slot', message: `all lobby slots (1..20) for ${baseName} are taken` };
@@ -215,11 +217,13 @@ function prepareCreation(input: CreateServerInput): PreparedCreation | Extract<C
async function createServerUnlocked(input: CreateServerInput, prepared: PreparedCreation, operation: string): Promise<CreateServerResult> {
const { name, port, plutoKey, mapEntry } = prepared;
const game = gameOfServer(name);
const configFile = configFileForGame(game);
deploymentStage(operation, 'Preparing server files');
const hostDir = `${config.serversRoot}/${name}`;
const initialConfig = getPromotedServerConfig('t5', mapEntry.canonical);
const mapConfig = getServerMapConfig('t5', mapEntry.canonical)!;
const initialArtifacts = promotedArtifacts('t5', mapEntry.canonical);
const hostDir = serverDir(name);
const initialConfig = getPromotedServerConfig(game, mapEntry.canonical, mapEntry.slug);
const mapConfig = getServerMapConfig(game, mapEntry.canonical, mapEntry.slug)!;
const initialArtifacts = promotedArtifacts(game, mapEntry.canonical);
// Step 1: filesystem. mkdir mode is masked by umask, so chmod explicitly
// after — plutainer expects to be able to write to /home/plutainer/app.
@@ -244,7 +248,7 @@ async function createServerUnlocked(input: CreateServerInput, prepared: Prepared
await writeFile(mapConfigPath, mapConfig);
await chmod(mapConfigPath, 0o666);
if (initialConfig) {
const configPath = join(destOfKind(name, 'config'), T5_ZOMBIE_CONFIG_FILE);
const configPath = join(destOfKind(name, 'config'), configFile);
await mkdir(dirname(configPath), { recursive: true, mode: 0o777 });
await chmod(dirname(configPath), 0o777);
await writeFile(configPath, initialConfig);
@@ -256,7 +260,7 @@ async function createServerUnlocked(input: CreateServerInput, prepared: Prepared
// Step 2: Komodo CreateDeployment.
deploymentStage(operation, 'Creating Komodo deployment');
const spec = buildSpec({ name, port, hostDir, plutoKey });
const spec = buildSpec({ game, name, port, hostDir, plutoKey });
const createRes = await komodoCreateDeployment(spec);
if (!createRes.ok) {
await rm(hostDir, { recursive: true, force: true }).catch(() => {});
@@ -273,17 +277,17 @@ async function createServerUnlocked(input: CreateServerInput, prepared: Prepared
game_mode, map_slug, host_dir, config_file, game_id, image,
game_port, created_by, container_state)
VALUES
(?, 'deployment', ?, 't5', ?,
(?, 'deployment', ?, ?, ?,
?, ?, ?, ?, ?, ?,
?, ?, 'starting')`
).run(
name, name, mapEntry.canonical,
name, name, game, mapEntry.canonical,
input.gameMode, mapEntry.slug, hostDir,
T5_ZOMBIE_CONFIG_FILE, T5_ZOMBIE_GAME_ID, config.komodo.defaultImage,
configFile, game === 't6' ? 't6zm' : 't5sp', config.komodo.defaultImage,
port, input.createdBy ?? 'ui'
);
if (initialConfig) {
recordScript(name, T5_ZOMBIE_CONFIG_FILE, null, sha256Buffer(initialConfig), initialConfig.byteLength, 'create');
recordScript(name, configFile, null, sha256Buffer(initialConfig), initialConfig.byteLength, 'create');
}
recordScript(name, MAP_CONFIG_FILE, null, sha256Buffer(mapConfig), mapConfig.byteLength, 'create-map');
for (const { script, version } of initialArtifacts) {
@@ -303,7 +307,7 @@ async function createServerUnlocked(input: CreateServerInput, prepared: Prepared
// by game/map. Best-effort — a tag failure doesn't roll back the server;
// the deployment is fully functional without cosmetic tags. Fires in
// parallel to keep the create latency down.
void applyDeploymentTags(name, 't5', mapEntry.canonical);
void applyDeploymentTags(name, game, mapEntry.canonical);
// Step 5: execute/Deploy — actually start the container.
deploymentStage(operation, 'Starting container');
@@ -440,7 +444,7 @@ async function destroyServerUnlocked(name: string, operation: string): Promise<D
// 3: host directory. Fall back to derived path if host_dir wasn't set on
// legacy rows.
deploymentStage(operation, 'Removing server files and registry');
const hostDir = row.host_dir ?? `${config.serversRoot}/${name}`;
const hostDir = row.host_dir ?? serverDir(name);
try {
await rm(hostDir, { recursive: true, force: true });
} catch (err) {
@@ -481,7 +485,7 @@ async function provisionCreation(id: string): Promise<CreateServerResult> {
creating = true;
db().prepare("UPDATE server_deployments SET state = 'running' WHERE id = ?").run(id);
try {
const mapEntry = t5ZombieMapBySlug(job.map_slug);
const mapEntry = zombieMapBySlug(gameOfServer(job.server), job.map_slug);
const plutoKey = getServerKey(job.server);
if (!mapEntry || !plutoKey) {
const result = { ok: false as const, kind: 'bad-request' as const, message: 'Saved server key or selected map is no longer available' };
+14 -13
View File
@@ -1,7 +1,7 @@
import { mkdir, readdir, readFile, rm, stat, writeFile } from 'node:fs/promises';
import { existsSync } from 'node:fs';
import { dirname, join, posix, relative, sep } from 'node:path';
import { config, destOfKind, type ArtifactKind } from '../config.js';
import { configFileOf, destOfKind, type ArtifactKind } from '../config.js';
import { db } from '../db/index.js';
import { emit } from '../pipeline/bus.js';
import { sha256Buffer } from './files.js';
@@ -13,7 +13,7 @@ import {
} from './inventory.js';
import { getBaselineForScope, getVersion } from './scripts.js';
import { getPromotedServerConfig, getServerMapConfig, MAP_CONFIG_FILE } from './server-config.js';
import { T5_ZOMBIE_MAPS } from './map-aliases.js';
import { selectedZombieMap } from './map-aliases.js';
import { serverDirectories, getServer, listServers } from './servers.js';
import { promotedArtifacts } from './promoted-artifacts.js';
@@ -92,8 +92,8 @@ export async function scanServerDrift(server: string): Promise<DriftEntry[]> {
const srv = getServer(server);
// Without a promoted baseline, Plutainer owns the seeded config. Keep it
// until a baseline is promoted; startup arguments handle map selection.
const keepDefaultConfig = srv?.game === 't5'
&& T5_ZOMBIE_MAPS.some((entry) => entry.canonical === srv.map)
const keepDefaultConfig = srv?.game
&& selectedZombieMap(srv.game, srv.map, srv.map_slug)
&& !getBaselineForScope('game', srv.game)?.current_version_id;
// Scan for untracked files only after resolving managed targets.
@@ -104,9 +104,9 @@ export async function scanServerDrift(server: string): Promise<DriftEntry[]> {
for (const relPath of onDisk) {
if (tracked.has(relPath) || managed.has(`${kind}:${relPath}`)) continue;
if (keepDefaultConfig && kind === 'config' && relPath === config.configTargetFile) continue;
if (keepDefaultConfig && kind === 'config' && relPath === configFileOf(server)) continue;
if (kind === 'config' && relPath === MAP_CONFIG_FILE && srv?.created_by
&& srv.game_mode === 'zombie' && getServerMapConfig(srv.game, srv.map)) continue;
&& srv.game_mode === 'zombie' && getServerMapConfig(srv.game, srv.map, srv.map_slug)) continue;
const abs = join(dest, relPath);
try {
const st = await stat(abs);
@@ -138,7 +138,7 @@ async function scanManagedForServer(server: string): Promise<DriftEntry[]> {
// Provisioned servers load this generated file after their main cfg. It
// remains managed even when there is no promoted baseline yet.
const mapConfig = srv.created_by && srv.game_mode === 'zombie'
? getServerMapConfig(srv.game, srv.map) : null;
? getServerMapConfig(srv.game, srv.map, srv.map_slug) : null;
if (mapConfig) {
const abs = join(destOfKind(server, 'config'), MAP_CONFIG_FILE);
const content = await readFile(abs).catch(() => null);
@@ -168,10 +168,10 @@ async function scanManagedForServer(server: string): Promise<DriftEntry[]> {
if (srv.game) {
const baseline = getBaselineForScope('game', srv.game);
if (baseline?.current_version_id) {
const composed = composeExpectedCfg(srv.game, srv.map);
const composed = composeExpectedCfg(srv.game, srv.map, srv.map_slug);
if (composed) {
const dest = destOfKind(server, 'config');
const targetRel = config.configTargetFile;
const targetRel = configFileOf(server);
const abs = join(dest, targetRel);
const inv = getServerScript(server, targetRel);
const onDiskMatches = existsSync(abs) && inv?.sha256 === composed.sha256;
@@ -203,8 +203,8 @@ async function resolveManagedEntry(server: string, entry: DriftEntry): Promise<B
if (entry.kind === 'config') {
const srv = getServer(server);
if (!srv?.game) return null;
if (entry.relPath === MAP_CONFIG_FILE) return getServerMapConfig(srv.game, srv.map);
const composed = composeExpectedCfg(srv.game, srv.map);
if (entry.relPath === MAP_CONFIG_FILE) return getServerMapConfig(srv.game, srv.map, srv.map_slug);
const composed = composeExpectedCfg(srv.game, srv.map, srv.map_slug);
return composed?.content ?? null;
}
if (!entry.scriptVersionId) return null;
@@ -214,9 +214,10 @@ async function resolveManagedEntry(server: string, entry: DriftEntry): Promise<B
function composeExpectedCfg(
game: string | null,
map: string | null
map: string | null,
mapSlug?: string | null
): { content: Buffer; sha256: string } | null {
const content = getPromotedServerConfig(game, map);
const content = getPromotedServerConfig(game, map, mapSlug);
if (!content) return null;
return { content, sha256: sha256Buffer(content) };
}
+5 -3
View File
@@ -1,16 +1,18 @@
import { open, stat } from 'node:fs/promises';
import { resolve, sep } from 'node:path';
import { config } from '../config.js';
import { rootOfServer, gameOfServer } from '../config.js';
// Whitelisted log files exposed to the UI, mapped to their path relative
// to each server's root directory. Adding a new supported log = one entry
// here + one tab in LogPanel.svelte.
export const KNOWN_LOGS = {
console: 'logs/console.log',
games_sp: 'logs/games_sp.log'
games_sp: 'logs/games_sp.log',
games_zm: 'logs/games_zm.log'
} as const;
export type LogKey = keyof typeof KNOWN_LOGS;
export const gameLogKey = (server: string): LogKey => gameOfServer(server) === 't6' ? 'games_zm' : 'games_sp';
export function isLogKey(v: string): v is LogKey {
return Object.prototype.hasOwnProperty.call(KNOWN_LOGS, v);
@@ -26,7 +28,7 @@ export function isLogKey(v: string): v is LogKey {
* Returns null on any escape.
*/
export function resolveLogPath(serverName: string, key: LogKey): string | null {
const serversRoot = resolve(config.serversRoot);
const serversRoot = resolve(rootOfServer(serverName));
const serverDir = resolve(serversRoot, serverName);
if (serverDir === serversRoot || !serverDir.startsWith(serversRoot + sep)) {
return null;
+3 -3
View File
@@ -1,4 +1,4 @@
import { resolveLogPath, tailLog } from './logs.js';
import { resolveLogPath, tailLog, gameLogKey } from './logs.js';
// Match markers for T5 Plutonium's `logs/games_sp.log`. Verified against a live
// sample: each game session is bracketed by `InitGame:` and `ShutdownGame:`.
@@ -26,7 +26,7 @@ export async function scanForMatchEnd(
serverName: string,
sinceIso: string
): Promise<{ ended: boolean; started: boolean; reason?: string }> {
const path = resolveLogPath(serverName, 'games_sp');
const path = resolveLogPath(serverName, gameLogKey(serverName));
if (!path) return { ended: false, started: false, reason: 'log path resolution failed' };
const tail = await tailLog(path, 2000);
@@ -68,7 +68,7 @@ export interface MatchScanResult {
* - `no-signal`: log missing / unreadable / no InitGame in tail.
*/
export async function scanMatchState(serverName: string): Promise<MatchScanResult> {
const path = resolveLogPath(serverName, 'games_sp');
const path = resolveLogPath(serverName, gameLogKey(serverName));
if (!path) return { kind: 'no-signal' };
const tail = await tailLog(path, 2000);
+3 -2
View File
@@ -1,6 +1,6 @@
import { createHash } from 'node:crypto';
import { db } from '../db/index.js';
import { config, type ArtifactKind } from '../config.js';
import { configFileForGame, type ArtifactKind } from '../config.js';
export type { ArtifactKind };
@@ -172,7 +172,8 @@ export function createScript(input: CreateScriptInput): { script: ScriptRow; ver
// the same on-disk cfg file, so the operator never picks it.
let targetRelPath = input.targetRelPath?.trim() ?? '';
if (!targetRelPath && (kind === 'config' || kind === 'baseline')) {
targetRelPath = config.configTargetFile;
targetRelPath = configFileForGame(input.scopeType === 'game' ? input.scopeValue ?? null
: input.scopeValue?.startsWith('zm_') ? 't6' : 't5');
}
if (!targetRelPath) throw new ScriptError('target rel path is required', 'path-empty');
+6 -6
View File
@@ -1,17 +1,17 @@
import { composeServerCfg } from './config-compose.js';
import { getBaselineForScope, getVersion, listPromotedOverlaysForScope } from './scripts.js';
import { T5_ZOMBIE_MAPS } from './map-aliases.js';
import { selectedZombieMap, mapRotation } from './map-aliases.js';
export const MAP_CONFIG_FILE = 'electric_cherry_map.cfg';
/** Loaded after Plutainer's default/main config and before map_rotate. */
export function getServerMapConfig(game: string | null, map: string | null): Buffer | null {
const entry = game === 't5' ? T5_ZOMBIE_MAPS.find((item) => item.canonical === map) : undefined;
return entry ? Buffer.from(`// Generated by Electric Cherry from the selected map.\nset sv_maprotation "map ${entry.canonical}"\n`) : null;
export function getServerMapConfig(game: string | null, map: string | null, mapSlug?: string | null): Buffer | null {
const entry = selectedZombieMap(game, map, mapSlug);
return entry ? Buffer.from(`// Generated by Electric Cherry from the selected map.\nset sv_maprotation "${mapRotation(entry)}"\n`) : null;
}
/** The promoted config used for first boot and drift reconciliation. */
export function getPromotedServerConfig(game: string | null, map: string | null): Buffer | null {
export function getPromotedServerConfig(game: string | null, map: string | null, mapSlug?: string | null): Buffer | null {
if (!game) return null;
const baseline = getBaselineForScope('game', game);
if (!baseline?.current_version_id) return null;
@@ -25,5 +25,5 @@ export function getPromotedServerConfig(game: string | null, map: string | null)
const current = overlay.current_version_id ? getVersion(overlay.current_version_id) : undefined;
return current ? [{ id: overlay.id, text: current.content.toString('utf8') }] : [];
});
return Buffer.from(composeServerCfg(version.content.toString('utf8'), overlays, game, map), 'utf8');
return Buffer.from(composeServerCfg(version.content.toString('utf8'), overlays, game, map, mapSlug), 'utf8');
}
+4 -4
View File
@@ -1,10 +1,10 @@
import { db } from '../db/index.js';
import { t5ZombieMapBySlug } from './map-aliases.js';
import { zombieMapBySlug } from './map-aliases.js';
export function validServerId(value: unknown): value is string {
if (typeof value !== 'string') return false;
const match = /^t5_zombie_([a-z0-9]+)_([1-9]|1[0-9]|20)$/.exec(value);
return !!match && !!t5ZombieMapBySlug(match[1]);
const match = /^(t5|t6)_zombie_([a-z0-9]+)_([1-9]|1[0-9]|20)$/.exec(value);
return !!match && !!zombieMapBySlug(match[1], match[2]);
}
export function listServerKeys() {
@@ -21,7 +21,7 @@ export function getServerKey(serverId: string): string | undefined {
}
export function saveServerKey(serverId: unknown, key: unknown): void {
if (!validServerId(serverId)) throw new Error('Choose a valid T5 zombie server ID with a lobby number from 1 to 20');
if (!validServerId(serverId)) throw new Error('Choose a valid T5 or T6 zombie server ID with a lobby number from 1 to 20');
if (typeof key !== 'string' || !key.trim() || key.trim().length > 512 || /\s/.test(key.trim())) {
throw new Error('Enter a server key without whitespace (maximum 512 characters)');
}
+13 -15
View File
@@ -1,24 +1,22 @@
import { readdir, mkdir, stat } from 'node:fs/promises';
import { existsSync } from 'node:fs';
import { config, destOf } from '../config.js';
import { config, destOf, serverDir, rootOfServer } from '../config.js';
import { db } from '../db/index.js';
import { parseServerName } from './map-aliases.js';
/**
* All server folders under SERVERS_ROOT. Used by seedServerRegistry to backfill
* All server folders under the game roots. Used by seedServerRegistry to backfill
* the servers table for any on-disk server directory that isn't yet tracked.
*/
export async function serverDirectories(): Promise<string[]> {
let entries;
try {
entries = await readdir(config.serversRoot, { withFileTypes: true });
} catch {
return [];
const names = new Set<string>();
for (const root of new Set([config.serversRoot, config.t6ServersRoot])) {
const entries = await readdir(root, { withFileTypes: true }).catch(() => []);
for (const entry of entries) {
if (entry.isDirectory() && rootOfServer(entry.name) === root) names.add(entry.name);
}
}
return entries
.filter((e) => e.isDirectory())
.map((e) => e.name)
.sort();
return [...names].sort();
}
/** Fleet membership is owned by the database, independent of mounted files. */
@@ -41,7 +39,7 @@ export function matchServers(all: string[], patterns: string[]): string[] {
}
/**
* Ensure a server has an sp/ destination. Creates it when create=true.
* Ensure a server has a script destination. Creates it when create=true.
*/
export async function ensureDest(
server: string,
@@ -57,7 +55,7 @@ export async function ensureDest(
}
return { ok: true, path: dest };
}
if (!create) return { ok: false, reason: 'no sp folder — use create=true' };
if (!create) return { ok: false, reason: 'no script folder — use create=true' };
await mkdir(dest, { recursive: true });
return { ok: true, path: dest };
}
@@ -127,7 +125,7 @@ export async function seedServerRegistry(): Promise<number> {
const map = parsed?.mapCanonical ?? null;
const gameMode = parsed?.gameMode ?? null;
const mapSlug = parsed?.mapSlug ?? null;
const hostDir = `${config.serversRoot}/${name}`;
const hostDir = serverDir(name);
const res = insert.run(name, name, game, map, gameMode, mapSlug, hostDir);
if (res.changes > 0) {
n++;
@@ -136,7 +134,7 @@ export async function seedServerRegistry(): Promise<number> {
}
if (parsed && !parsed.mapCanonical) {
console.warn(
`[servers] unknown map slug '${parsed.mapSlug}' for ${name} — add to T5_ZOMBIE_MAPS`
`[servers] unknown map slug '${parsed.mapSlug}' for ${name} — add to the game map catalog`
);
}
}
+15 -23
View File
@@ -6,16 +6,14 @@
import Input from './primitives/Input.svelte';
import Select from './primitives/Select.svelte';
interface T5MapEntry {
friendly: string;
slug: string;
canonical: string;
}
import type { ZombieMapEntry, ZombieGame } from '$lib/map-aliases.js';
let { open = $bindable(false) }: { open?: boolean } = $props();
let dialog: HTMLDialogElement | undefined = $state();
let maps = $state<T5MapEntry[]>([]);
let game = $state<ZombieGame>('t5');
let catalogs = $state<Record<ZombieGame, ZombieMapEntry[]>>({ t5: [], t6: [] });
let maps = $derived(catalogs[game]);
let mapsError = $state<string | null>(null);
let mapsLoaded = $state(false);
@@ -31,8 +29,9 @@
onMount(async () => {
try {
const res = await fetch('/api/maps');
const body = (await res.json()) as { t5Zombie: T5MapEntry[] };
maps = body.t5Zombie;
if (!res.ok) throw new Error('Could not load map catalog');
const body = (await res.json()) as { t5Zombie: ZombieMapEntry[]; t6Zombie: ZombieMapEntry[] };
catalogs = { t5: body.t5Zombie, t6: body.t6Zombie };
if (maps.length > 0) mapSlug = maps[0].slug;
} catch (err) {
mapsError = (err as Error).message;
@@ -78,12 +77,15 @@
}
let lobby = $derived(Array.from({ length: 20 }, (_, i) => i + 1)
.find(n => !deployedIds.includes(`t5_${gameMode}_${mapSlug}_${n}`)) ?? null);
.find(n => !deployedIds.includes(`${game}_${gameMode}_${mapSlug}_${n}`)) ?? null);
let selectedMap = $derived(maps.find((m) => m.slug === mapSlug));
let previewName = $derived(selectedMap && keysLoaded && lobby !== null ? `t5_${gameMode}_${selectedMap.slug}_${lobby}` : '');
let previewName = $derived(selectedMap && keysLoaded && lobby !== null ? `${game}_${gameMode}_${selectedMap.slug}_${lobby}` : '');
let hasSavedKey = $derived(savedIds.includes(previewName));
$effect(() => { mapSlug; lobby; plutoKey = ''; });
$effect(() => { game; mapSlug; lobby; plutoKey = ''; });
$effect(() => {
if (maps.length && !maps.some((entry) => entry.slug === mapSlug)) mapSlug = maps[0].slug;
});
let modeOptions = [{ value: 'zombie', label: 'Zombies' }];
let mapOptions = $derived(maps.map((m) => ({ value: m.slug, label: m.friendly })));
@@ -99,7 +101,7 @@
const res = await fetch('/api/servers', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ gameMode, mapSlug: selectedMap.slug, expectedName: previewName, plutoKey: plutoKey.trim() || undefined })
body: JSON.stringify({ game, gameMode, mapSlug: selectedMap.slug, expectedName: previewName, plutoKey: plutoKey.trim() || undefined })
});
const body = (await res.json()) as { ok: boolean; name?: string; port?: number; deploymentId?: string; error?: string; kind?: string };
if (!res.ok || !body.ok || !body.deploymentId) {
@@ -131,7 +133,7 @@
{:else}
<div class="fields">
<Field label="Game">
<div class="readonly">Black Ops 1 (t5)</div>
<Select bind:value={game} options={[{ value: 't5', label: 'Black Ops 1 (T5)' }, { value: 't6', label: 'Black Ops II (T6)' }]} disabled={deploying} />
</Field>
<Field label="Mode">
@@ -243,16 +245,6 @@
grid-column: 1 / -1;
}
.readonly {
padding: 9px 12px;
color: var(--text-secondary);
font-family: var(--font-body);
font-size: var(--text-sm);
background: var(--surface-sunken);
border: 1px solid var(--border-subtle);
border-radius: var(--radius-md);
}
.preview {
display: flex;
flex-wrap: wrap;
+4 -4
View File
@@ -1,15 +1,15 @@
import { parseServerName, T5_ZOMBIE_MAPS } from '../map-aliases.js';
import { parseServerName, T5_ZOMBIE_MAPS, T6_ZOMBIE_MAPS, zombieMaps } from '../map-aliases.js';
export function mapTitle(map: string | null | undefined): string {
return T5_ZOMBIE_MAPS.find((entry) => entry.canonical === map?.toLowerCase())?.friendly ?? map ?? '—';
return [...T5_ZOMBIE_MAPS, ...T6_ZOMBIE_MAPS].find((entry) => entry.canonical === map?.toLowerCase())?.friendly ?? map ?? '—';
}
export function serverTitle(name: string): string {
const parsed = parseServerName(name);
if (!parsed || parsed.game.toLowerCase() !== 't5' ||
if (!parsed || !['t5', 't6'].includes(parsed.game.toLowerCase()) ||
(parsed.gameMode !== null && parsed.gameMode !== 'zombie') || !parsed.mapCanonical) {
return name;
}
const title = mapTitle(parsed.mapCanonical);
const title = zombieMaps(parsed.game).find((entry) => entry.slug === parsed.mapSlug)?.friendly ?? mapTitle(parsed.mapCanonical);
return parsed.lobby === null ? title : `${title} · Lobby ${parsed.lobby}`;
}
+2 -2
View File
@@ -1,6 +1,6 @@
import { json } from '@sveltejs/kit';
import { T5_ZOMBIE_MAPS } from '$lib/server/fleet/map-aliases.js';
import { T5_ZOMBIE_MAPS, T6_ZOMBIE_MAPS } from '$lib/server/fleet/map-aliases.js';
export function GET() {
return json({ t5Zombie: T5_ZOMBIE_MAPS });
return json({ t5Zombie: T5_ZOMBIE_MAPS, t6Zombie: T6_ZOMBIE_MAPS });
}
+5 -3
View File
@@ -6,7 +6,7 @@ import { classifyHealth } from '$lib/server/fleet/health.js';
import { queueCreateServer } from '$lib/server/fleet/create.js';
import { config, komodoConfigured, rconConfigured } from '$lib/server/config.js';
import type { RconPlayer } from '$lib/server/integrations/rcon.js';
import type { GameMode } from '$lib/server/fleet/map-aliases.js';
import type { GameMode, ZombieGame } from '$lib/server/fleet/map-aliases.js';
function safeJson<T>(raw: string | null): T | null {
if (!raw) return null;
@@ -52,18 +52,20 @@ export async function GET() {
export async function POST({ request }: { request: Request }) {
const body = (await request.json().catch(() => ({}))) as {
game?: string;
gameMode?: string;
mapSlug?: string;
plutoKey?: string;
expectedName?: string;
};
if (!body || typeof body.gameMode !== 'string' || typeof body.mapSlug !== 'string' || (body.plutoKey !== undefined && typeof body.plutoKey !== 'string') || (body.expectedName !== undefined && typeof body.expectedName !== 'string')) {
if (!body || (body.game !== undefined && body.game !== 't5' && body.game !== 't6') || typeof body.gameMode !== 'string' || typeof body.mapSlug !== 'string' || (body.plutoKey !== undefined && typeof body.plutoKey !== 'string') || (body.expectedName !== undefined && typeof body.expectedName !== 'string')) {
return json(
{ ok: false, error: 'gameMode and mapSlug are required strings; plutoKey and expectedName are optional strings', kind: 'bad-request' },
{ ok: false, error: 'game must be t5 or t6; gameMode and mapSlug are required strings; plutoKey and expectedName are optional strings', kind: 'bad-request' },
{ status: 400 }
);
}
const result = queueCreateServer({
game: body.game as ZombieGame | undefined,
gameMode: body.gameMode as GameMode,
mapSlug: body.mapSlug,
plutoKey: body.plutoKey,
+3 -3
View File
@@ -196,15 +196,15 @@
<h2 class="panel-title">Upload a baseline <span class="dim">(one per game)</span></h2>
<form onsubmit={createBaseline} class="upload-form">
<Field label="Name">
<Input bind:value={baselineName} placeholder="t5 baseline" disabled={uploading} />
<Input bind:value={baselineName} placeholder="Game baseline" disabled={uploading} />
</Field>
<Field label="Game">
<Select bind:value={baselineScopeGame} options={gameOptions} disabled={uploading} />
</Field>
<Field label="Notes" hint="Optional. Describe what this baseline covers.">
<Input bind:value={baselineNotes} placeholder="dedicated_sp.cfg baseline" disabled={uploading} />
<Input bind:value={baselineNotes} placeholder="Server config baseline" disabled={uploading} />
</Field>
<Field label="Cfg file (dedicated_sp.cfg)">
<Field label="Server cfg file">
<Input type="file" accept=".cfg,text/plain" onchange={pickBaselineFile} disabled={uploading} />
</Field>
<div class="form-actions">
+1 -1
View File
@@ -56,7 +56,7 @@
<p>Save a Plutonium key for each server ID, even when the server is not deployed. Destroying a server keeps its saved key.</p>
<form onsubmit={save}>
<h2>{editing ? 'Update key' : 'Add key'}</h2>
<Field label="Server ID" hint="Use a map slug and lobby number from 1 to 20, e.g. t5_zombie_theater_2.">
<Field label="Server ID" hint="Use a T5 or T6 map slug and lobby number from 1 to 20, e.g. t5_zombie_theater_2 or t6_zombie_tomb_1.">
<Input bind:value={serverId} placeholder="t5_zombie_theater_2" required readonly={editing} disabled={busy} mono />
</Field>
<Field label="Plutonium server key" hint="Changes apply the next time this server ID is deployed.">
+1 -1
View File
@@ -296,7 +296,7 @@
server={server.name}
tabs={[
{ key: 'console', label: 'console.log' },
{ key: 'games_sp', label: 'games_sp.log' }
server.game === 't6' ? { key: 'games_zm', label: 'games_zm.log' } : { key: 'games_sp', label: 'games_sp.log' }
]}
/>
</Card>