Add T6 Zombies fleet support with Plutainer configuration
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@@ -1,6 +1,6 @@
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# Electric Cherry
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Web app that manages a fleet of T5 Plutonium servers running under Komodo.
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Web app that manages a fleet of T5 and T6 Plutonium Zombies servers running under Komodo.
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Fleet membership lives in SQLite. EC registers servers during creation and removes
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them during destruction; startup does not discover or import server folders.
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@@ -122,6 +122,54 @@ reconciliation; this change does not immediately rewrite or restart them.
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Servers with an unknown map retain their existing config behavior. Rollback
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restores the exact prior config bytes.
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## T6 Zombies (Black Ops II)
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Choose **Black Ops II (T6)** in Deploy new server. T6 uses `t6_zombie_<slug>_<lobby>`
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IDs, its own saved Plutonium keys, `PLUTAINER_GAME=t6zm`, and
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`configs/dedicated_zm.cfg`. Existing T5 deployments and environment settings
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keep their current paths. API clients can send `game: "t6"`; omitting it selects T5.
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Before the first deployment, populate the Docker volume `t6_game_files` on the
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Komodo host with your Black Ops II game files, including the DLC maps you intend
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to host. Set `PLUTAINER_T6_GAMEFILES_VOLUME` to use another volume or an absolute
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host directory. It is mounted read-only at `/home/plutainer/gamefiles`.
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Plutainer supplies its runtime and config seeds, not the base game files.
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Use a Plutonium server key created for **T6 Zombies**.
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Server state defaults to `/root/zombies/t6`, or the sibling `t6` directory beside
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`SERVERS_ROOT`; override with `T6_SERVERS_ROOT`. Electric Cherry and the Komodo
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host must see this directory at the same absolute path. The supplied Compose
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mount already covers both games. GSC files go to
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`runtime/plutonium/storage/t6/scripts/zm` (no `raw/`), and game logs use
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`logs/games_zm.log`. Optional overrides are `T6_REL_DEST_SCRIPT` and
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`T6_CONFIG_TARGET_FILE`; a custom config filename needs a promoted baseline or
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a file supplied at that name, since Plutainer seeds `dedicated_zm.cfg`.
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The catalog includes the classic maps, Survival, Grief, and Turned selections.
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Rotations use `execgts <ruleset>.cfg map <engine-map>`; Plutainer seeds the required
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`storage/t6/gamesettings` files. Keep seeding enabled, including with a promoted
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baseline. Town, Farm, and Bus Depot share `zm_transit`, so EC keeps their selection
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in `map_slug` through creation, beta, promotion, and drift repair. Map-scoped
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artifacts target the engine map and therefore apply to all its variants.
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Creation health checks verify the engine map reported by RCON; this does not
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independently verify the start location within that map.
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Both games share the fleet's port allocator (`SERVER_PORT_MIN`/`SERVER_PORT_MAX`)
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to prevent collisions. EC explicitly sets `PLUTAINER_PORT`, so T6 need not use
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its upstream default of 4976. Forward the allocated UDP ports. Use a current
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Plutainer v2 image: EC relies on `PLUTAINER_RCON_PASSWORD`,
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`PLUTAINER_MAP_ROTATE=false`, and extra arguments loaded after the main config.
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Current Plutainer automatically whitelists the Docker gateway for T5/T6 RCON;
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an admin client on another host needs its address allowed in the server config.
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Implementation references (checked September 2026):
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- [Plutainer game requirements](https://github.com/Ayymoss/Plutainer/blob/main/docs/games.md)
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- [Plutainer launch, seeding, and RCON implementation](https://github.com/Ayymoss/Plutainer/blob/main/scripts/lib/cod.sh)
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- [Plutainer configuration](https://github.com/Ayymoss/Plutainer/blob/main/docs/configuration.md)
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- [T6 map/ruleset combinations](https://github.com/xerxes-at/T6ServerConfigs/blob/master/localappdata/Plutonium/storage/t6/dedicated_zm.cfg)
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- [Plutonium GSC paths](https://plutonium.pw/docs/modding/loading-mods/)
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## Round telemetry experiment
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Send `POST /api/telemetry` with `Content-Type: application/json` to the Electric
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@@ -174,7 +222,7 @@ RCON parsing (fake UDP socket).
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```
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KOMODO_ADDRESS, KOMODO_API_KEY, KOMODO_API_SECRET
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RCON_PASSWORD # single shared password across every T5 server
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RCON_PASSWORD # single shared password across every T5/T6 server
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RCON_HOST # optional; defaults to host.docker.internal
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```
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