Refresh Fleet with discovery, operation progress, and lobby watches
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import { parseServerName, zombieMapBySlug } from './map-aliases.js';
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import type { ZombieGame } from './map-aliases.js';
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import type { RoundTelemetry } from './telemetry.js';
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import type { Health, RosterPlayer } from './ui/stores/servers.js';
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import { mapTitle, serverTitle } from './ui/server-labels.js';
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export interface FleetServer {
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name: string;
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game: string | null;
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map: string | null;
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map_slug?: string | null;
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game_mode?: string | null;
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last_players: number | null;
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last_map: string | null;
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last_gametype: string | null;
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last_seen_at: string | null;
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last_error: string | null;
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roster: RosterPlayer[] | null;
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health: Health;
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held: { target: string; betaId: number }[];
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active_since: string | null;
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inactive_since: string | null;
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game_started_at: string | null;
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game_ended_at: string | null;
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}
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export interface FleetOperation {
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key: string;
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group: string;
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server: string;
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kind: 'campaign' | 'deployment' | 'beta' | 'recovery';
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label: string;
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detail: string;
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href: string;
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state: 'active' | 'attention' | 'done';
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startedAt: string;
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}
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export type FleetFilter = 'all' | 'occupied' | 'empty' | 'attention' | 'testing' | 'pinned';
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export type FleetSort = 'name' | 'players' | 'round' | 'duration';
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export function freshServer(server: FleetServer, now: number): boolean {
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const age = now - Date.parse(server.last_seen_at ?? '');
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return server.health === 'online' && age >= 0 && age <= 30_000;
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}
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export function fleetIdentity(server: FleetServer) {
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const parsed = parseServerName(server.name);
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const game = server.game ?? parsed?.game ?? '';
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const mode = server.game_mode ?? parsed?.gameMode;
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const selection = !mode || mode === 'zombie'
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? zombieMapBySlug(game, server.map_slug ?? parsed?.mapSlug ?? '') : undefined;
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const map = server.last_map ?? server.map;
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// A live map change must not keep the registered map's launch shortcut.
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const matchingSelection = selection && (!map || selection.canonical === map) ? selection : undefined;
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return {
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game,
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title: serverTitle(server.name),
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map: matchingSelection?.friendly ?? mapTitle(map),
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group: `${game}:${matchingSelection?.slug ?? map ?? 'unknown'}`,
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launch: matchingSelection && (game === 't5' || game === 't6')
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? { game: game as ZombieGame, slug: matchingSelection.slug } : null
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};
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}
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export function currentRound(server: FleetServer, report: RoundTelemetry | undefined, now: number): number | null {
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if (!report || !freshServer(server, now) || !server.active_since || !server.game_started_at
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|| server.game_ended_at || (server.last_players ?? 0) === 0) return null;
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const received = Date.parse(report.receivedAt);
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const age = now - received;
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return age >= 0 && age <= 120_000 && received >= Date.parse(server.game_started_at)
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&& received >= Date.parse(server.active_since) ? report.round : null;
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}
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export function matchesFleet(server: FleetServer, query: string, filter: FleetFilter, game: string,
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pinned: readonly string[], operations: readonly FleetOperation[], now: number): boolean {
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const identity = fleetIdentity(server);
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if (game && identity.game !== game) return false;
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const fresh = freshServer(server, now);
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if (filter === 'occupied' && !(fresh && (server.last_players ?? 0) > 0)) return false;
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if (filter === 'empty' && !(fresh && server.last_players === 0)) return false;
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if (filter === 'attention' && !(server.health === 'offline' || server.health === 'stale'
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|| (server.health === 'online' && !fresh) || operations.some(op => op.server === server.name && op.state === 'attention'))) return false;
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if (filter === 'testing' && !server.held.length) return false;
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if (filter === 'pinned' && !pinned.includes(server.name)) return false;
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const text = [server.name, identity.title, identity.map, identity.game,
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...(server.roster ?? []).map(player => player.name)].join(' ').toLocaleLowerCase();
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return query.trim().toLocaleLowerCase().split(/\s+/).every(term => text.includes(term));
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}
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export interface LobbyWatch {
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id: string;
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server: string;
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kind: 'empty' | 'online' | 'operation';
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operationKey?: string;
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href: string;
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}
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export function watchSatisfied(watch: LobbyWatch, server: FleetServer | undefined,
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operations: readonly FleetOperation[], now: number): boolean {
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if (watch.kind === 'operation') {
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// Disappearance, failure and replacement by another operation are not completion.
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return operations.some(op => op.key === watch.operationKey && op.state === 'done');
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}
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if (!server || !freshServer(server, now)) return false;
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return watch.kind === 'online' || server.last_players === 0;
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}
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