Refresh Fleet with discovery, operation progress, and lobby watches

This commit is contained in:
2026-09-18 11:59:14 -04:00
parent ef8ff69d17
commit 9cf0bd87f4
14 changed files with 761 additions and 240 deletions
+107
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@@ -0,0 +1,107 @@
import { parseServerName, zombieMapBySlug } from './map-aliases.js';
import type { ZombieGame } from './map-aliases.js';
import type { RoundTelemetry } from './telemetry.js';
import type { Health, RosterPlayer } from './ui/stores/servers.js';
import { mapTitle, serverTitle } from './ui/server-labels.js';
export interface FleetServer {
name: string;
game: string | null;
map: string | null;
map_slug?: string | null;
game_mode?: string | null;
last_players: number | null;
last_map: string | null;
last_gametype: string | null;
last_seen_at: string | null;
last_error: string | null;
roster: RosterPlayer[] | null;
health: Health;
held: { target: string; betaId: number }[];
active_since: string | null;
inactive_since: string | null;
game_started_at: string | null;
game_ended_at: string | null;
}
export interface FleetOperation {
key: string;
group: string;
server: string;
kind: 'campaign' | 'deployment' | 'beta' | 'recovery';
label: string;
detail: string;
href: string;
state: 'active' | 'attention' | 'done';
startedAt: string;
}
export type FleetFilter = 'all' | 'occupied' | 'empty' | 'attention' | 'testing' | 'pinned';
export type FleetSort = 'name' | 'players' | 'round' | 'duration';
export function freshServer(server: FleetServer, now: number): boolean {
const age = now - Date.parse(server.last_seen_at ?? '');
return server.health === 'online' && age >= 0 && age <= 30_000;
}
export function fleetIdentity(server: FleetServer) {
const parsed = parseServerName(server.name);
const game = server.game ?? parsed?.game ?? '';
const mode = server.game_mode ?? parsed?.gameMode;
const selection = !mode || mode === 'zombie'
? zombieMapBySlug(game, server.map_slug ?? parsed?.mapSlug ?? '') : undefined;
const map = server.last_map ?? server.map;
// A live map change must not keep the registered map's launch shortcut.
const matchingSelection = selection && (!map || selection.canonical === map) ? selection : undefined;
return {
game,
title: serverTitle(server.name),
map: matchingSelection?.friendly ?? mapTitle(map),
group: `${game}:${matchingSelection?.slug ?? map ?? 'unknown'}`,
launch: matchingSelection && (game === 't5' || game === 't6')
? { game: game as ZombieGame, slug: matchingSelection.slug } : null
};
}
export function currentRound(server: FleetServer, report: RoundTelemetry | undefined, now: number): number | null {
if (!report || !freshServer(server, now) || !server.active_since || !server.game_started_at
|| server.game_ended_at || (server.last_players ?? 0) === 0) return null;
const received = Date.parse(report.receivedAt);
const age = now - received;
return age >= 0 && age <= 120_000 && received >= Date.parse(server.game_started_at)
&& received >= Date.parse(server.active_since) ? report.round : null;
}
export function matchesFleet(server: FleetServer, query: string, filter: FleetFilter, game: string,
pinned: readonly string[], operations: readonly FleetOperation[], now: number): boolean {
const identity = fleetIdentity(server);
if (game && identity.game !== game) return false;
const fresh = freshServer(server, now);
if (filter === 'occupied' && !(fresh && (server.last_players ?? 0) > 0)) return false;
if (filter === 'empty' && !(fresh && server.last_players === 0)) return false;
if (filter === 'attention' && !(server.health === 'offline' || server.health === 'stale'
|| (server.health === 'online' && !fresh) || operations.some(op => op.server === server.name && op.state === 'attention'))) return false;
if (filter === 'testing' && !server.held.length) return false;
if (filter === 'pinned' && !pinned.includes(server.name)) return false;
const text = [server.name, identity.title, identity.map, identity.game,
...(server.roster ?? []).map(player => player.name)].join(' ').toLocaleLowerCase();
return query.trim().toLocaleLowerCase().split(/\s+/).every(term => text.includes(term));
}
export interface LobbyWatch {
id: string;
server: string;
kind: 'empty' | 'online' | 'operation';
operationKey?: string;
href: string;
}
export function watchSatisfied(watch: LobbyWatch, server: FleetServer | undefined,
operations: readonly FleetOperation[], now: number): boolean {
if (watch.kind === 'operation') {
// Disappearance, failure and replacement by another operation are not completion.
return operations.some(op => op.key === watch.operationKey && op.state === 'done');
}
if (!server || !freshServer(server, now)) return false;
return watch.kind === 'online' || server.last_players === 0;
}
+73
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@@ -0,0 +1,73 @@
import { db } from '../db/index.js';
import type { FleetOperation } from '../../fleet-overview.js';
/** Read persisted work, including recent completions for one-shot lobby watches. */
export function fleetOperations(now = Date.now()): FleetOperation[] {
const since = new Date(now - 86_400_000).toISOString();
const handle = db();
const operations: FleetOperation[] = [];
const slots = handle.prepare('SELECT server, requested_at, error FROM restart_rollout WHERE healthy_at IS NULL')
.all() as { server: string; requested_at: string; error: string | null }[];
const recovering = new Map(slots.map(slot => [slot.server, slot]));
const representedRecovery = new Set<string>();
const campaigns = handle.prepare(`SELECT d.id, d.action, d.started_at, ds.server,
ds.restart_state, ds.error, ds.restarted_at, ds.players
FROM deployments d JOIN deployment_servers ds ON ds.deployment_id = d.id
WHERE ds.restart_state != 'done' OR ds.checked_at >= ? OR d.finished_at >= ? OR d.started_at >= ?`).all(since, since, since) as {
id: string; action: string; started_at: string; server: string; restart_state: string;
error: string | null; restarted_at: string | null; players: number | null;
}[];
for (const row of campaigns) {
const state = row.restart_state === 'done' ? 'done'
: ['failed', 'manual'].includes(row.restart_state) ? 'attention' : 'active';
const slot = recovering.get(row.server);
if (row.restarted_at && state !== 'done') representedRecovery.add(row.server);
const label = state === 'done' ? 'Update complete' : state === 'attention' ? 'Update needs attention'
: row.restart_state === 'held' ? 'Held by a beta'
: row.restarted_at ? 'Recovering' : (row.players ?? 0) > 0 ? 'Waiting for an empty lobby' : 'Queued for restart';
operations.push({ key: `campaign:${row.id}:${row.server}`, group: `campaign:${row.id}`,
kind: 'campaign', server: row.server, label, state, startedAt: row.started_at,
detail: state === 'done' ? 'Update applied and restart checks completed' : row.error ?? (row.restarted_at ? slot?.error ?? 'Verifying server health'
: (row.players ?? 0) > 0 ? `${row.players} players at the last check`
: 'Waiting for restart eligibility and available capacity'),
href: `/campaigns/${encodeURIComponent(row.id)}` });
}
// Only the newest lifecycle operation can still require action on a server.
const lifecycle = handle.prepare(`SELECT d.* FROM server_deployments d
WHERE d.state IN ('queued', 'running', 'waiting', 'awaiting-health')
OR (d.state IN ('done', 'warning') AND d.finished_at >= ?)
OR (d.state IN ('failed', 'interrupted', 'warning') AND NOT EXISTS
(SELECT 1 FROM server_deployments n WHERE n.server = d.server AND n.rowid > d.rowid))`)
.all(since) as { id: string; server: string; action: string; state: string; stage: string;
error: string | null; started_at: string }[];
for (const row of lifecycle) {
const state = row.state === 'done' || row.state === 'warning' ? 'done'
: ['failed', 'interrupted'].includes(row.state) ? 'attention' : 'active';
operations.push({ key: `deployment:${row.id}`, group: `deployment:${row.id}`, kind: 'deployment',
server: row.server, state, startedAt: row.started_at,
label: state === 'done' ? row.state === 'warning' ? 'Completed with warnings' : 'Complete'
: state === 'attention' ? `${row.action === 'create' ? 'Launch' : 'Removal'} needs attention` : row.stage,
detail: row.error ?? row.stage, href: `/deployments/${encodeURIComponent(row.id)}` });
}
const betas = handle.prepare(`SELECT b.id, b.opened_at, bs.server, bs.stage, bs.error
FROM betas b JOIN beta_servers bs ON bs.beta_id = b.id WHERE b.state IN ('running', 'ready-promote')`)
.all() as { id: number; opened_at: string; server: string; stage: string; error: string | null }[];
const stages: Record<string, string> = { queued: 'Waiting for an earlier test wave', deploying: 'Deploying beta',
'awaiting-empty': 'Waiting for an empty lobby', restarting: 'Restarting', 'awaiting-health': 'Recovering',
'awaiting-match': 'Observing a match', ready: 'Ready for review', failed: 'Beta needs attention' };
for (const row of betas) {
if (['restarting', 'awaiting-health'].includes(row.stage)) representedRecovery.add(row.server);
operations.push({ key: `beta:${row.id}:${row.server}`, group: `beta:${row.id}`,
kind: 'beta', server: row.server, startedAt: row.opened_at,
state: row.stage === 'failed' ? 'attention' : 'active', label: stages[row.stage] ?? row.stage,
detail: row.error ?? recovering.get(row.server)?.error ?? `Beta ${row.id}`, href: `/betas/${row.id}` });
}
for (const slot of slots) {
if (representedRecovery.has(slot.server)) continue;
operations.push({ key: `recovery:${slot.server}:${slot.requested_at}`, group: `recovery:${slot.server}`,
kind: 'recovery', server: slot.server, startedAt: slot.requested_at, state: slot.error ? 'attention' : 'active',
label: 'Recovering from restart', detail: slot.error ?? 'Verifying server health',
href: `/servers/${encodeURIComponent(slot.server)}` });
}
return operations.sort((a, b) => b.startedAt.localeCompare(a.startedAt));
}
@@ -6,8 +6,8 @@
import type { BlueprintSummary, LaunchPreview } from '$lib/deployment-plan.js';
import type { ZombieMapEntry, ZombieGame } from '$lib/map-aliases.js';
let { open = $bindable(false), initialBlueprintId = '', sourceDeploymentId = '', onblueprint }:
{ open?: boolean; initialBlueprintId?: string; sourceDeploymentId?: string; onblueprint?: () => void } = $props();
let { open = $bindable(false), initialBlueprintId = '', sourceDeploymentId = '', initialGame = 't5', initialMapSlug = '', onblueprint }:
{ open?: boolean; initialBlueprintId?: string; sourceDeploymentId?: string; initialGame?: ZombieGame; initialMapSlug?: string; onblueprint?: () => void } = $props();
let dialog: HTMLDialogElement | undefined = $state();
let game = $state<ZombieGame>('t5');
let mapSlug = $state('');
@@ -40,6 +40,8 @@
preview = null; plutoKey = ''; error = ''; loaded = false; busy = false;
blueprintName = ''; description = ''; savedName = ''; saving = false;
blueprintId = initialBlueprintId;
game = initialGame;
mapSlug = initialMapSlug;
try {
const [mapRes, blueprintRes] = await Promise.all([fetch('/api/maps'), fetch('/api/blueprints')]);
if (!mapRes.ok || !blueprintRes.ok) throw new Error('Could not load maps and blueprints. Try again.');
+5 -2
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@@ -1,11 +1,14 @@
<script lang="ts">
import { telemetryByServer, uiNow } from '$ui/stores/servers.js';
import { elapsedSince } from '$ui/duration.js';
let { name }: { name: string } = $props();
let { name, since = null }: { name: string; since?: string | null } = $props();
let report = $derived($telemetryByServer.get(name));
let fresh = $derived(report && $uiNow - Date.parse(report.receivedAt) >= 0
&& $uiNow - Date.parse(report.receivedAt) <= 120_000
&& (!since || Date.parse(report.receivedAt) >= Date.parse(since)));
</script>
{#if report}
{#if report && fresh}
<div class="round" aria-live="polite">
<strong>Round {report.round}</strong>
<span title={report.receivedAt}>Last reported {elapsedSince(report.receivedAt, $uiNow)} ago · {report.players} players</span>
+10 -6
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@@ -30,6 +30,8 @@
inactiveSince?: string | null;
gameStartedAt?: string | null;
gameEndedAt?: string | null;
compactEmpty?: boolean;
mapLabelOverride?: string;
}
let {
name,
@@ -46,7 +48,9 @@
activeSince = null,
inactiveSince = null,
gameStartedAt = null,
gameEndedAt = null
gameEndedAt = null,
compactEmpty = false,
mapLabelOverride
}: Props = $props();
function ago(iso: string | null): string {
@@ -66,7 +70,7 @@
);
let showRoster = $derived(health === 'online' || health === 'stale');
let title = $derived(serverTitle(name));
let mapLabel = $derived(mapTitle(map));
let mapLabel = $derived(mapLabelOverride ?? mapTitle(map));
let gtLabel = $derived(gametypeLabel(gametype));
let activeElapsed = $derived(activeSince ? elapsedSince(activeSince, $uiNow) : null);
@@ -106,7 +110,7 @@
{:else}
<div class="players" aria-live="polite">
<Stat
value={players ?? 0}
value={players ?? '—'}
size="md"
tone={players !== null && players > 0 ? 'online' : 'primary'}
tween
@@ -123,9 +127,9 @@
{/if}
</div>
{#if showRoster}<RoundTelemetry {name} />{/if}
{#if health === 'online' && players !== null && players > 0 && gameInProgress}<RoundTelemetry {name} since={gameStartedAt} />{/if}
{#if showTiming}
{#if showTiming && !(compactEmpty && players === 0)}
<div class="timing">
{#if activeElapsed}
<div class="metric">
@@ -159,7 +163,7 @@
{/each}
</ul>
{:else}
<div class="lobby-empty">Lobby is empty</div>
<div class="lobby-empty">{health === 'stale' ? 'Waiting for a fresh report' : players === 0 ? 'Lobby is empty' : 'Player roster unavailable'}</div>
{/if}
{/if}
+2 -1
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@@ -4,7 +4,7 @@
import { toasts, dismiss } from '$ui/toast.js';
</script>
<div class="toaster" role="region" aria-label="Notifications">
<div class="toaster" role="region" aria-label="Notifications" aria-live="polite">
{#each $toasts as t (t.id)}
<div
class="toast v-{t.variant}"
@@ -13,6 +13,7 @@
>
<span class="dot" aria-hidden="true"></span>
<span class="msg">{t.message}</span>
{#if t.href}<a href={t.href} onclick={() => dismiss(t.id)}>View</a>{/if}
<button
type="button"
class="close"
+107
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@@ -0,0 +1,107 @@
import { derived, get, writable } from 'svelte/store';
import { browser } from '$app/environment';
import { statusByServer, statusReceivedAt } from './servers.js';
import { watchSatisfied, type FleetServer, type FleetOperation, type LobbyWatch } from '$lib/fleet-overview.js';
import { serverTitle } from '../server-labels.js';
import { toast } from '../toast.js';
export const fleet = writable<{ servers: FleetServer[]; operations: FleetOperation[]; receivedAt: number }>({
servers: [], operations: [], receivedAt: 0
});
export const fleetError = writable('');
export const fleetRefreshing = writable(false);
export const lobbyWatches = writable<LobbyWatch[]>([]);
export const fleetServers = derived([fleet, statusByServer, statusReceivedAt], ([snapshot, live, received]) =>
snapshot.servers.map(server => {
const status = received > snapshot.receivedAt ? live.get(server.name) : undefined;
return status ? { ...server, last_players: status.players, last_map: status.map,
last_gametype: status.gametype, last_seen_at: status.lastSeenAt, last_error: status.lastError,
roster: status.roster, health: status.health, active_since: status.activeSince,
inactive_since: status.inactiveSince, game_started_at: status.gameStartedAt,
game_ended_at: status.gameEndedAt } : server;
}));
let inFlight: Promise<void> | null = null;
export function refreshFleet(): Promise<void> {
if (!browser) return Promise.resolve();
if (inFlight) return inFlight;
inFlight = (async () => {
fleetRefreshing.set(true);
const controller = new AbortController();
const timeout = setTimeout(() => controller.abort(), 12_000);
const requestedAt = Date.now();
try {
const responses = await Promise.all([
fetch('/api/servers', { signal: controller.signal }),
fetch('/api/fleet', { signal: controller.signal })
]);
if (responses.some(response => !response.ok)) throw new Error('Could not refresh Fleet. Retrying automatically.');
const [servers, operations] = await Promise.all(responses.map(response => response.json()));
fleetError.set('');
fleet.set({ servers: servers.servers, operations: operations.operations, receivedAt: requestedAt });
} catch (error) {
fleetError.set(error instanceof Error && error.name !== 'AbortError'
? error.message : 'Fleet refresh timed out. Retrying automatically.');
} finally {
clearTimeout(timeout);
fleetRefreshing.set(false);
}
})().finally(() => { inFlight = null; });
return inFlight;
}
export function followLobby(server: string, kind: LobbyWatch['kind'], operation?: FleetOperation): void {
const id = `${server}:${kind}:${operation?.key ?? ''}`;
lobbyWatches.update(watches => watches.some(watch => watch.id === id) ? watches : [...watches, {
id, server, kind, operationKey: operation?.key,
href: operation?.href ?? `/servers/${encodeURIComponent(server)}`
}]);
toast('Watching this lobby while the app is open.');
}
export function cancelWatch(id: string): void {
lobbyWatches.update(watches => watches.filter(watch => watch.id !== id));
}
let stop: (() => void) | null = null;
export function startFleetMonitor(): () => void {
if (!browser || stop) return () => {};
try {
const saved: unknown = JSON.parse(sessionStorage.getItem('electric-cherry:lobby-watches') ?? '[]');
if (Array.isArray(saved)) lobbyWatches.set(saved.filter((watch): watch is LobbyWatch =>
watch && typeof watch.id === 'string' && typeof watch.server === 'string'
&& ['empty', 'online', 'operation'].includes(watch.kind)
&& typeof watch.href === 'string' && /^\/(servers|campaigns|deployments)\//.test(watch.href)
&& (watch.kind !== 'operation' || typeof watch.operationKey === 'string')));
} catch { /* Watches still work with session storage disabled. */ }
const stopSaving = lobbyWatches.subscribe(watches => {
try { sessionStorage.setItem('electric-cherry:lobby-watches', JSON.stringify(watches)); } catch { /* Optional storage. */ }
});
void refreshFleet();
const interval = setInterval(() => void refreshFleet(), 10_000);
const onFocus = () => { if (document.visibilityState === 'visible') void refreshFleet(); };
document.addEventListener('visibilitychange', onFocus);
const check = () => {
// Never complete a watch using an operation snapshot from a failed refresh.
if (get(fleetError)) return;
const snapshot = get(fleet);
if (!snapshot.receivedAt || Date.now() - snapshot.receivedAt > 30_000) return;
const servers = get(fleetServers);
for (const watch of get(lobbyWatches)) {
if (!watchSatisfied(watch, servers.find(server => server.name === watch.server), snapshot.operations, Date.now())) continue;
const message = `${serverTitle(watch.server)} ${watch.kind === 'empty' ? 'is empty' : watch.kind === 'online' ? 'is back online' : 'has finished its operation'}.`;
cancelWatch(watch.id);
toast(message, { variant: 'success', ttl: 0, href: watch.href });
}
};
const unsubscribe = fleetServers.subscribe(check);
stop = () => {
clearInterval(interval);
document.removeEventListener('visibilitychange', onFocus);
unsubscribe();
stopSaving();
stop = null;
};
return stop;
}
+2
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@@ -39,6 +39,7 @@ export interface ServerStatus {
}
export const statusByServer = writable<Map<string, ServerStatus>>(new Map());
export const statusReceivedAt = writable(0);
// Shared 1s ticker for elapsed-time displays. One interval feeds every card
// on the page instead of N per-card timers. Timer starts on the first
@@ -67,6 +68,7 @@ export function startServerStream(): void {
for (const e of data.entries) m.set(e.server, e);
return m;
});
statusReceivedAt.set(Date.now());
});
if (tickInterval === null) {
tickInterval = setInterval(() => _uiNow.set(Date.now()), 1000);
+4 -2
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@@ -14,6 +14,7 @@ export interface Toast {
message: string;
variant: ToastVariant;
ttl: number;
href?: string;
}
export const toasts = writable<Toast[]>([]);
@@ -22,13 +23,14 @@ let nextId = 1;
export function toast(
message: string,
opts: { variant?: ToastVariant; ttl?: number } = {}
opts: { variant?: ToastVariant; ttl?: number; href?: string } = {}
): void {
const t: Toast = {
id: nextId++,
message,
variant: opts.variant ?? 'info',
ttl: opts.ttl ?? 3500
ttl: opts.ttl ?? 3500,
href: opts.href
};
toasts.update((arr) => [...arr, t]);
if (t.ttl > 0) {
+3
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@@ -3,6 +3,7 @@
import { afterNavigate, onNavigate, goto } from '$app/navigation';
import { startPipelineStream } from '$ui/stores/pipeline.js';
import { startServerStream } from '$ui/stores/servers.js';
import { startFleetMonitor } from '$ui/stores/fleet.js';
import { page } from '$app/stores';
import BrandMark from '$ui/components/BrandMark.svelte';
import Toaster from '$ui/components/Toaster.svelte';
@@ -28,6 +29,7 @@
onMount(() => {
startPipelineStream();
startServerStream();
const stopFleetMonitor = startFleetMonitor();
// Two-key nav shortcuts (Gmail-style): `g f` fleet, `g d` deployments,
// `g b` betas, `g s` scripts. Ignored while typing in inputs.
@@ -61,6 +63,7 @@
};
window.addEventListener('keydown', onKey);
return () => {
stopFleetMonitor();
window.removeEventListener('keydown', onKey);
if (armTimer) clearTimeout(armTimer);
};
+294 -227
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@@ -1,257 +1,324 @@
<script lang="ts">
import { onMount } from 'svelte';
import { fly } from 'svelte/transition';
import { cubicOut } from 'svelte/easing';
import ServerCard from '$ui/components/ServerCard.svelte';
import DeployServerDialog from '$ui/components/DeployServerDialog.svelte';
import { statusByServer } from '$ui/stores/servers.js';
import { deployments } from '$ui/stores/pipeline.js';
import type { RosterPlayer, Health } from '$ui/stores/servers.js';
import Button from '$ui/components/primitives/Button.svelte';
import Stat from '$ui/components/primitives/Stat.svelte';
import SectionHeader from '$ui/components/primitives/SectionHeader.svelte';
import EmptyState from '$ui/components/primitives/EmptyState.svelte';
import Card from '$ui/components/primitives/Card.svelte';
import StatusPip from '$ui/components/primitives/StatusPip.svelte';
import { fleet, fleetServers, fleetError, fleetRefreshing, refreshFleet, lobbyWatches, followLobby, cancelWatch } from '$ui/stores/fleet.js';
import { telemetryByServer, uiNow } from '$ui/stores/servers.js';
import { currentRound, fleetIdentity, freshServer, matchesFleet } from '$lib/fleet-overview.js';
import type { FleetServer, FleetFilter, FleetSort } from '$lib/fleet-overview.js';
import type { ZombieGame } from '$lib/map-aliases.js';
import { elapsedSince } from '$ui/duration.js';
import { serverTitle } from '$ui/server-labels.js';
interface HeldRow { target: string; betaId: number; }
interface ServerRow {
name: string;
komodo_type: string;
komodo_name: string;
game_port: number | null;
rcon_host: string | null;
last_players: number | null;
last_map: string | null;
last_gametype: string | null;
last_seen_at: string | null;
last_error: string | null;
roster: RosterPlayer[] | null;
health: Health;
endpoint: { host: string; port: number } | null;
held: HeldRow[];
active_since: string | null;
inactive_since: string | null;
game_started_at: string | null;
game_ended_at: string | null;
}
let servers = $state<ServerRow[]>([]);
let query = $state('');
let filter = $state<FleetFilter>('all');
let game = $state('');
let sort = $state<FleetSort>('name');
let view = $state<'cards' | 'table'>('cards');
let grouping = $state<'map' | 'game' | 'none'>('none');
let operationsOpen = $state(false);
let pinned = $state<string[]>([]);
let preferencesReady = $state(false);
let deployOpen = $state(false);
async function refresh(): Promise<void> {
const res = await fetch('/api/servers');
const body = (await res.json()) as { servers: ServerRow[] };
servers = body.servers;
}
let initialGame = $state<ZombieGame>('t5');
let initialMapSlug = $state('');
const filters: { id: FleetFilter; label: string }[] = [
{ id: 'all', label: 'All' }, { id: 'occupied', label: 'Occupied' }, { id: 'empty', label: 'Empty' },
{ id: 'attention', label: 'Needs attention' }, { id: 'testing', label: 'Testing' }, { id: 'pinned', label: 'Pinned' }
];
onMount(() => {
refresh();
try {
const saved = JSON.parse(localStorage.getItem('electric-cherry:fleet') ?? '{}');
if (saved.view === 'cards' || saved.view === 'table') view = saved.view;
if (['map', 'game', 'none'].includes(saved.grouping)) grouping = saved.grouping;
if (['name', 'players', 'round', 'duration'].includes(saved.sort)) sort = saved.sort;
if (filters.some(item => item.id === saved.filter)) filter = saved.filter;
if (['', 't5', 't6'].includes(saved.game)) game = saved.game;
if (Array.isArray(saved.pinned)) pinned = saved.pinned.filter((name: unknown) => typeof name === 'string');
} catch { /* Preferences also work when storage is disabled. */ }
preferencesReady = true;
void refreshFleet();
});
function liveFor(name: string, fallback: ServerRow) {
const live = $statusByServer.get(name);
if (!live) {
return {
players: fallback.last_players,
map: fallback.last_map,
gametype: fallback.last_gametype,
roster: fallback.roster,
health: fallback.health,
lastSeenAt: fallback.last_seen_at,
lastError: fallback.last_error,
activeSince: fallback.active_since,
inactiveSince: fallback.inactive_since,
gameStartedAt: fallback.game_started_at,
gameEndedAt: fallback.game_ended_at
};
}
return {
players: live.players,
map: live.map,
gametype: live.gametype,
roster: live.roster,
health: live.health,
lastSeenAt: live.lastSeenAt,
lastError: live.lastError,
activeSince: live.activeSince,
inactiveSince: live.inactiveSince,
gameStartedAt: live.gameStartedAt,
gameEndedAt: live.gameEndedAt
};
}
$effect(() => {
if (!preferencesReady) return;
try { localStorage.setItem('electric-cherry:fleet', JSON.stringify({ view, grouping, sort, filter, game, pinned })); }
catch { /* The current view still works without persistent storage. */ }
});
// Aggregate fleet metrics — pulled from the same SSE store cards use, so
// the hero and grid stay perfectly consistent.
let liveViews = $derived(servers.map((s) => liveFor(s.name, s)));
let totalPlayers = $derived(
liveViews.reduce((sum, v) => sum + (v.players ?? 0), 0)
);
let activeCount = $derived(
liveViews.filter((v) => v.health === 'online').length
);
let totalCount = $derived(servers.length);
let inFlightCampaigns = $derived(
Array.from($deployments.values()).filter((d) => {
for (const s of d.servers.values()) if (s.state === 'pending') return true;
return false;
}).length
);
let activeRatio = $derived(totalCount > 0 ? activeCount / totalCount : 0);
let servers = $derived($fleetServers.map(server => server.health === 'online' && !freshServer(server, $uiNow)
? { ...server, health: 'stale' as const } : server));
let activeOperations = $derived($fleet.operations.filter(op => op.state !== 'done'));
let attentionOperations = $derived(activeOperations.filter(op => op.state === 'attention'));
let campaigns = $derived(new Set(activeOperations.filter(op => op.kind === 'campaign').map(op => op.group)).size);
let healthy = $derived(servers.filter(server => freshServer(server, $uiNow)));
let players = $derived(healthy.reduce((sum, server) => sum + (server.last_players ?? 0), 0));
let empty = $derived(healthy.filter(server => server.last_players === 0).length);
let problems = $derived(servers.filter(server => server.health === 'offline' || server.health === 'stale'));
let starting = $derived(servers.filter(server => server.health === 'starting').length);
let filtered = $derived(servers.filter(server => matchesFleet(server, query, filter, game, pinned, activeOperations, $uiNow))
.sort((a, b) => {
const pinOrder = Number(pinned.includes(b.name)) - Number(pinned.includes(a.name));
if (pinOrder) return pinOrder;
const rank = (server: FleetServer) => sort === 'players' ? (freshServer(server, $uiNow) ? server.last_players ?? -1 : -1)
: sort === 'round' ? currentRound(server, $telemetryByServer.get(server.name), $uiNow) ?? -1
: sort === 'duration' ? matchDuration(server) : 0;
return rank(b) - rank(a) || serverTitle(a.name).localeCompare(serverTitle(b.name), undefined, { numeric: true });
}));
let groups = $derived.by(() => {
const result = new Map<string, { title: string; game: string; servers: FleetServer[]; launch: ReturnType<typeof fleetIdentity>['launch'] }>();
for (const server of filtered) {
const identity = fleetIdentity(server);
const key = grouping === 'map' ? identity.group : grouping === 'game' ? identity.game : 'all';
if (!result.has(key)) result.set(key, { title: grouping === 'map' ? identity.map : grouping === 'game'
? identity.game.toUpperCase() || 'Other servers' : 'All servers', game: identity.game,
servers: [], launch: grouping === 'map' ? identity.launch : null });
result.get(key)!.servers.push(server);
}
return [...result.entries()].sort(([, a], [, b]) => a.title.localeCompare(b.title));
});
let spotlight = $derived(servers.filter(server => currentRound(server, $telemetryByServer.get(server.name), $uiNow) !== null)
.sort((a, b) => matchDuration(b) - matchDuration(a))[0]);
function matchDuration(server: FleetServer): number {
return freshServer(server, $uiNow) && server.active_since && server.game_started_at && !server.game_ended_at
&& (server.last_players ?? 0) > 0 ? Math.max(0, $uiNow - Date.parse(server.game_started_at)) : -1;
}
function togglePin(name: string) { pinned = pinned.includes(name) ? pinned.filter(item => item !== name) : [...pinned, name]; }
function launch(selection: { game: ZombieGame; slug: string } | null = null) {
initialGame = selection?.game ?? 't5'; initialMapSlug = selection?.slug ?? ''; deployOpen = true;
}
function watch(server: FleetServer, event: Event) {
const input = event.currentTarget as HTMLSelectElement;
const value = input.value;
input.value = '';
if (value === 'empty' || value === 'online') followLobby(server.name, value);
else {
const operation = activeOperations.find(op => op.key === value);
if (operation) followLobby(server.name, 'operation', operation);
}
}
function resetFilters() { query = ''; filter = 'all'; game = ''; }
</script>
<section class="page">
<!-- Fleet Overview — the first thing the eye lands on: three big numbers
that tell the operator the state of the world in under half a second. -->
<div class="hero">
<Card padding="lg" elevation="flat">
<div class="hero-grid">
<div class="hero-cell">
<Stat
label="Players online"
value={totalPlayers}
size="xl"
tone={totalPlayers > 0 ? 'online' : 'primary'}
tween
/>
</div>
<div class="hero-cell">
<Stat
label="Active servers"
value={`${activeCount}/${totalCount}`}
size="xl"
tone="primary"
tween={false}
/>
<div class="ratio-bar" aria-hidden="true">
<div class="ratio-fill" style="width: {activeRatio * 100}%;"></div>
</div>
</div>
<div class="hero-cell">
<a class="deploy-link" href="/campaigns">
<Stat
label="Campaigns in flight"
value={inFlightCampaigns}
size="xl"
tone={inFlightCampaigns > 0 ? 'accent' : 'primary'}
tween
/>
<span class="link-hint">View →</span>
</a>
</div>
</div>
</Card>
</div>
<svelte:head><title>Fleet · Electric Cherry</title></svelte:head>
<SectionHeader
title="Fleet"
subtitle={totalCount === 1 ? '1 server' : `${totalCount} servers`}
>
<section class="page">
<SectionHeader title="Fleet" subtitle="Your lobbies. Every player. The next move.">
{#snippet actions()}
<Button variant="primary" size="md" onclick={() => (deployOpen = true)}>
Deploy new server
</Button>
<Button variant="ghost" size="sm" loading={$fleetRefreshing} onclick={() => void refreshFleet()}>Refresh</Button>
<Button variant="primary" onclick={() => launch()}>Deploy new server</Button>
{/snippet}
</SectionHeader>
<DeployServerDialog bind:open={deployOpen} {initialGame} {initialMapSlug} />
<DeployServerDialog bind:open={deployOpen} />
{#if $fleetError}
<div class="error" role="alert"><strong>{$fleet.receivedAt ? 'Showing the last available snapshot.' : 'Fleet is unavailable.'}</strong> {$fleetError}
<button onclick={() => void refreshFleet()}>Retry now</button></div>
{/if}
{#if servers.length === 0}
<EmptyState
title="No servers registered yet"
description="Point SERVERS_ROOT at your fleet directory and refresh to hydrate the dashboard."
/>
{#if !$fleet.receivedAt}
{#if !$fleetError}<div class="loading" role="status">Loading your fleet…</div>{/if}
{:else}
<div class="cards">
{#each servers as s, i (s.name)}
{@const live = liveFor(s.name, s)}
<div in:fly={{ y: 12, duration: 320, delay: Math.min(i * 40, 320), easing: cubicOut }}>
<ServerCard
name={s.name}
players={live.players}
map={live.map}
gametype={live.gametype}
roster={live.roster}
health={live.health}
lastSeenAt={live.lastSeenAt}
lastError={live.lastError}
held={s.held}
activeSince={live.activeSince}
inactiveSince={live.inactiveSince}
gameStartedAt={live.gameStartedAt}
gameEndedAt={live.gameEndedAt}
/>
</div>
{/each}
<div class="overview">
<div><Stat label="Players online" value={players} size="lg" tone={players > 0 ? 'online' : 'primary'} tween /><span class="hint">From fresh server reports</span></div>
<div><Stat label="Healthy servers" value={`${healthy.length}/${servers.length}`} size="lg" tween={false} /><span class="hint">{starting ? `${starting} starting` : 'Live fleet status'}</span></div>
<button class="metric-link" onclick={() => { resetFilters(); filter = 'empty'; }}><Stat label="Empty lobbies" value={empty} size="lg" tween /><span class="hint">Find an open lobby →</span></button>
<a class="metric-link" href="/campaigns"><Stat label="Active campaigns" value={campaigns} size="lg" tween /><span class="hint">View progress →</span></a>
</div>
{#if servers.length || activeOperations.length}
<div class="attention" class:has-issues={problems.length > 0 || attentionOperations.length > 0}>
<span class="attention-mark" aria-hidden="true">{problems.length || attentionOperations.length ? '!' : '✓'}</span>
<div class="attention-copy">
{#if problems.length}
<button onclick={() => { resetFilters(); filter = 'attention'; }}>{problems.length} {problems.length === 1 ? 'server needs' : 'servers need'} attention →</button>
{:else}<strong>{servers.length ? starting ? `${starting} ${starting === 1 ? 'server is' : 'servers are'} starting` : 'All servers healthy' : 'Preparing your fleet'}</strong>{/if}
<span>{problems.length ? 'Open a server to inspect its connection and diagnostics.' : 'Live health, match reports, and operation progress in one place.'}</span>
</div>
{#if attentionOperations.length}<a href="#fleet-operations" onclick={() => operationsOpen = true}>{attentionOperations.length} operation {attentionOperations.length === 1 ? 'needs' : 'need'} attention →</a>{/if}
</div>
{/if}
{#if spotlight}
<a class="spotlight" href="/servers/{encodeURIComponent(spotlight.name)}">
<div><span class="eyebrow">Longest running match</span><strong>{serverTitle(spotlight.name)}</strong></div>
<span class="round">Round {currentRound(spotlight, $telemetryByServer.get(spotlight.name), $uiNow)}</span>
<span>{spotlight.last_players} {spotlight.last_players === 1 ? 'survivor' : 'survivors'} · {elapsedSince(spotlight.game_started_at, $uiNow)} <span aria-hidden="true">→</span></span>
</a>
{/if}
{#if $lobbyWatches.length}
<div class="watches" aria-label="Lobby watches">
<div><strong>Following {$lobbyWatches.length} {$lobbyWatches.length === 1 ? 'condition' : 'conditions'}</strong><span class="hint">Notifications stay active as you navigate. Keep this app open.</span></div>
{#each $lobbyWatches as item (item.id)}
<button title="Cancel this watch" onclick={() => cancelWatch(item.id)} aria-label="Cancel {item.kind} watch for {serverTitle(item.server)}">{serverTitle(item.server)} · {item.kind === 'empty' ? 'when empty' : item.kind === 'online' ? 'when online' : 'when complete'} ×</button>
{/each}
</div>
{/if}
{#if activeOperations.length}
<details id="fleet-operations" class="operations" bind:open={operationsOpen}>
<summary>{activeOperations.length} server {activeOperations.length === 1 ? 'operation' : 'operations'} in progress{attentionOperations.length ? ` · ${attentionOperations.length} need attention` : ''}</summary>
<div class="operation-list">{#each activeOperations as operation (operation.key)}
<a href={operation.href} class:issue={operation.state === 'attention'}><strong>{serverTitle(operation.server)}</strong><span>{operation.label}</span><small>{operation.detail}</small></a>
{/each}</div>
</details>
{/if}
{#if servers.length === 0}
<EmptyState title="Your first lobby starts here" description="Deploy a server or choose a saved blueprint to bring your fleet online." />
{:else}
<div class="toolbar">
<div class="search-row">
<label class="search"><span>Find a lobby or player</span><input type="search" bind:value={query} placeholder="Search players, maps, or server names…" /></label>
<label>Game<select bind:value={game}><option value="">All games</option><option value="t5">T5 · Black Ops</option><option value="t6">T6 · Black Ops II</option></select></label>
<label>Group by<select bind:value={grouping}><option value="map">Map</option><option value="game">Game</option><option value="none">None</option></select></label>
<label>Sort by<select bind:value={sort}><option value="name">Lobby name</option><option value="players">Most players</option><option value="round">Highest round</option><option value="duration">Longest match</option></select></label>
</div>
<div class="filter-row">
<div class="chips" aria-label="Filter servers">{#each filters as item}
<button class:selected={filter === item.id} aria-pressed={filter === item.id} onclick={() => filter = item.id}>{item.label}<span>{servers.filter(server => matchesFleet(server, '', item.id, game, pinned, activeOperations, $uiNow)).length}</span></button>
{/each}</div>
<div class="view-toggle" aria-label="Display mode"><button class:selected={view === 'cards'} aria-pressed={view === 'cards'} onclick={() => view = 'cards'}>Cards</button><button class:selected={view === 'table'} aria-pressed={view === 'table'} onclick={() => view = 'table'}>Table</button></div>
</div>
<div class="result-count"><span role="status">Showing {filtered.length} of {servers.length} servers</span>{#if query || filter !== 'all' || game}<button onclick={resetFilters}>Clear filters</button>{/if}<span class="hint">Pinned lobbies appear first in each group.</span></div>
</div>
{#if filtered.length === 0}<EmptyState title="No matching lobbies" description="Try a different player or map, or clear your filters." />{/if}
{#each groups as [key, group] (key)}
<section class="map-group" aria-label={group.title}>
<div class="group-heading"><div><span class="eyebrow">{grouping === 'map' ? group.game.toUpperCase() : 'Fleet lineup'}</span><h2>{group.title}</h2><p>{group.servers.length} {group.servers.length === 1 ? 'lobby' : 'lobbies'} · {group.servers.reduce((sum, s) => sum + (freshServer(s, $uiNow) ? s.last_players ?? 0 : 0), 0)} players · {group.servers.filter(s => freshServer(s, $uiNow) && s.last_players === 0).length} empty</p></div>
{#if group.launch}<Button size="sm" onclick={() => launch(group.launch)}>Add another lobby</Button>{/if}
</div>
{#if view === 'cards'}
<div class="cards">{#each group.servers as server (server.name)}
<article class="server-tile" class:pinned={pinned.includes(server.name)}>
<ServerCard name={server.name} players={server.last_players} map={server.last_map ?? server.map}
gametype={server.last_gametype} roster={server.roster} health={server.health}
lastSeenAt={server.last_seen_at} lastError={server.last_error} held={server.held}
activeSince={server.active_since} inactiveSince={server.inactive_since}
gameStartedAt={server.game_started_at} gameEndedAt={server.game_ended_at} compactEmpty
mapLabelOverride={fleetIdentity(server).map} />
{@render serverOperations(server)}
<div class="tile-actions">{@render serverActions(server)}</div>
</article>
{/each}</div>
{:else}
<div class="table-scroll"><table><caption class="sr-only">{group.title} servers</caption><thead><tr><th>Lobby</th><th>Status</th><th>Players</th><th>Round / match</th><th>Operation</th><th>Follow</th></tr></thead><tbody>
{#each group.servers as server (server.name)}
{@const round = currentRound(server, $telemetryByServer.get(server.name), $uiNow)}
<tr><td><a class="lobby-link" href="/servers/{encodeURIComponent(server.name)}">{serverTitle(server.name)}</a><small>{fleetIdentity(server).map}</small></td>
<td><span class="health"><StatusPip health={server.health} />{server.health}</span></td><td>{freshServer(server, $uiNow) ? server.last_players ?? '—' : '—'}</td>
<td>{round !== null ? `Round ${round}` : '—'}{#if matchDuration(server) >= 0}<small>{elapsedSince(server.game_started_at, $uiNow)}</small>{/if}</td>
<td>{@render serverOperations(server, true)}</td><td><div class="table-actions">{@render serverActions(server)}</div></td></tr>
{/each}
</tbody></table></div>
{/if}
</section>
{/each}
{/if}
{/if}
</section>
{#snippet serverOperations(server: FleetServer, showEmpty = false)}
{@const operations = activeOperations.filter(op => op.server === server.name)}
{#if operations.length}<div class="server-operations">{#each operations as operation (operation.key)}
<a href={operation.href} class:issue={operation.state === 'attention'} title={operation.detail}><span>{operation.label} →</span><small>{operation.detail}</small></a>
{/each}</div>{:else if showEmpty}<span class="hint">No pending work</span>{/if}
{/snippet}
{#snippet serverActions(server: FleetServer)}
<button class="pin" class:selected={pinned.includes(server.name)} aria-pressed={pinned.includes(server.name)} aria-label="Pin {serverTitle(server.name)}" onclick={() => togglePin(server.name)}>{pinned.includes(server.name) ? '★ Pinned' : '☆ Pin'}</button>
<select class="watch-select" aria-label="Follow {serverTitle(server.name)}" onchange={event => watch(server, event)}>
<option value="">Follow lobby…</option>
<option value="empty" disabled={freshServer(server, $uiNow) && server.last_players === 0}>Tell me when it’s empty</option>
<option value="online" disabled={freshServer(server, $uiNow)}>Tell me when it’s online</option>
{#each activeOperations.filter(op => op.server === server.name && (op.kind === 'campaign' || op.kind === 'deployment') && op.state === 'active') as operation (operation.key)}
<option value={operation.key}>When complete: {operation.label}</option>
{/each}
</select>
{/snippet}
<style>
.page {
display: flex;
flex-direction: column;
gap: var(--space-10);
}
.hero-grid {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: var(--space-8);
}
.hero-cell {
display: flex;
flex-direction: column;
gap: var(--space-3);
min-width: 0;
}
.ratio-bar {
height: 3px;
width: 100%;
max-width: 220px;
background: var(--surface-overlay);
border-radius: var(--radius-pill);
overflow: hidden;
}
.ratio-fill {
height: 100%;
background: var(--accent-primary);
transition: width var(--dur-slow) var(--ease-standard);
}
.deploy-link {
display: flex;
align-items: baseline;
justify-content: space-between;
gap: var(--space-3);
text-decoration: none;
color: inherit;
border-radius: var(--radius-md);
transition: opacity var(--dur-fast) var(--ease-standard);
}
.deploy-link:hover { opacity: 0.85; }
.deploy-link:focus-visible { outline: none; box-shadow: var(--focus-ring); }
.link-hint {
font-size: var(--text-xs);
color: var(--text-tertiary);
letter-spacing: var(--tracking-wide);
}
.cards {
display: grid;
gap: var(--space-4);
grid-template-columns: repeat(auto-fill, minmax(340px, 1fr));
}
.cards > div { display: flex; flex-direction: column; }
.cards > div > :global(*) { flex: 1; }
@media (max-width: 900px) {
.hero-grid {
grid-template-columns: 1fr;
gap: var(--space-5);
}
}
@media (max-width: 640px) {
.cards { grid-template-columns: 1fr; }
}
.page { display: flex; flex-direction: column; gap: 24px; }
button, input, select { font: inherit; }
button { cursor: pointer; }
button:focus-visible, a:focus-visible, select:focus-visible, input:focus-visible, summary:focus-visible { outline: 2px solid var(--accent-primary-hover); outline-offset: 3px; }
.overview { display: grid; grid-template-columns: repeat(4, 1fr); padding: 24px; gap: 24px; background: var(--surface); border-radius: 16px; border: 1px solid var(--border-subtle); }
.overview > * { min-width: 0; }
.metric-link { text-align: left; color: inherit; text-decoration: none; background: none; border: 0; padding: 0; }
.metric-link:hover .hint { color: var(--accent-primary-hover); }
.hint { display: block; color: var(--text-secondary); font-size: 12px; margin-top: 6px; }
.attention { display: flex; gap: 14px; align-items: center; padding: 16px 20px; border: 1px solid var(--border-subtle); border-radius: 12px; }
.attention-mark { display: grid; place-items: center; width: 28px; height: 28px; flex-shrink: 0; border-radius: 50%; background: var(--surface-raised); color: var(--state-online); }
.has-issues { border-color: color-mix(in srgb, var(--state-warning) 35%, transparent); }
.has-issues .attention-mark { color: var(--state-warning); }
.attention-copy { flex: 1; display: flex; flex-direction: column; gap: 5px; }
.attention-copy span { font-size: 13px; color: var(--text-secondary); }
.attention button, .result-count button, .error button { background: none; color: var(--accent-primary-hover); border: 0; padding: 0; text-align: left; }
.attention a { font-size: 13px; color: var(--state-warning); }
.spotlight { display: flex; align-items: center; flex-wrap: wrap; gap: 20px; padding: 20px 24px; background: linear-gradient(110deg, color-mix(in srgb, var(--accent-primary) 15%, var(--surface)), var(--surface)); border: 1px solid var(--border-strong); border-radius: 14px; color: var(--text-primary); text-decoration: none; }
.spotlight > div { flex: 1; min-width: 190px; }
.spotlight strong { display: block; margin-top: 6px; }
.spotlight > span:last-child { color: var(--text-secondary); font-size: 13px; }
.round { font-family: var(--font-mono); font-size: 23px; color: var(--state-online); }
.eyebrow { color: var(--text-secondary); text-transform: uppercase; font-size: 10px; letter-spacing: .12em; font-weight: 600; }
.toolbar { display: flex; flex-direction: column; gap: 18px; }
.search-row { display: flex; gap: 12px; flex-wrap: wrap; }
label { display: flex; flex-direction: column; gap: 8px; color: var(--text-secondary); font-size: 12px; }
.search { flex: 1; min-width: min(280px, 100%); }
input, select { color: var(--text-primary); background: var(--surface); border: 1px solid var(--border-strong); border-radius: 8px; min-height: 42px; padding: 10px 12px; max-width: 100%; }
input::placeholder { color: var(--text-secondary); }
.filter-row, .result-count { display: flex; justify-content: space-between; align-items: center; gap: 12px; flex-wrap: wrap; }
.chips, .view-toggle { display: flex; gap: 6px; flex-wrap: wrap; }
.chips button, .view-toggle button, .pin, .watches button { background: var(--surface); border: 1px solid var(--border-strong); border-radius: 8px; padding: 8px 12px; color: var(--text-secondary); font-size: 12px; }
.chips button span { margin-left: 8px; opacity: .75; font-variant-numeric: tabular-nums; }
button.selected { background: color-mix(in srgb, var(--accent-primary) 15%, var(--surface)); color: var(--accent-primary-hover); border-color: color-mix(in srgb, var(--accent-primary) 50%, transparent); }
.result-count { justify-content: flex-start; font-size: 12px; color: var(--text-secondary); }
.result-count .hint { margin: 0 0 0 auto; }
.map-group { display: flex; flex-direction: column; gap: 16px; }
.group-heading { display: flex; align-items: center; justify-content: space-between; gap: 16px; }
h2 { margin: 4px 0 6px; font-size: 20px; letter-spacing: -.03em; }
.group-heading p { margin: 0; color: var(--text-secondary); font-size: 12px; }
.cards { display: grid; grid-template-columns: repeat(auto-fill, minmax(min(310px, 100%), 1fr)); gap: 16px; align-items: start; }
.server-tile { min-width: 0; border: 1px solid var(--border-subtle); border-radius: 14px; overflow: hidden; background: var(--surface); }
.server-tile.pinned { border-color: color-mix(in srgb, var(--accent-primary) 50%, transparent); }
.server-tile :global(.card) { border-radius: 0; }
.tile-actions { display: flex; justify-content: space-between; align-items: center; gap: 10px; padding: 12px 16px; border-top: 1px solid var(--border-subtle); }
.pin { white-space: nowrap; }
.watch-select { font-size: 12px; min-height: 36px; min-width: 0; width: 145px; padding: 6px; }
.server-operations { display: flex; flex-direction: column; gap: 8px; padding: 12px 16px; font-size: 12px; }
.server-operations a { text-decoration: none; color: var(--accent-primary-hover); overflow-wrap: anywhere; }
.server-operations small { display: block; margin-top: 5px; color: var(--text-secondary); }
.server-operations .issue, .operation-list .issue { color: var(--state-warning); }
.operations { border: 1px solid var(--border-subtle); padding: 16px 20px; border-radius: 12px; font-size: 13px; }
summary { cursor: pointer; }
.operation-list { display: grid; gap: 10px; margin-top: 16px; }
.operation-list a { display: grid; grid-template-columns: 1fr 1fr; gap: 6px 20px; padding: 12px; text-decoration: none; background: var(--surface); border-radius: 8px; color: var(--text-primary); }
.operation-list small { grid-column: 1 / -1; color: var(--text-secondary); overflow-wrap: anywhere; }
.watches { display: flex; flex-wrap: wrap; align-items: center; gap: 10px; font-size: 13px; }
.watches > div { margin-right: auto; }
.error { padding: 16px; border: 1px solid var(--state-warning); border-radius: 12px; font-size: 13px; line-height: 1.7; }
.error button { margin-left: 8px; }
.loading { padding: 70px 20px; text-align: center; color: var(--text-secondary); background: var(--surface); border-radius: 16px; }
.table-scroll { overflow-x: auto; border: 1px solid var(--border-subtle); border-radius: 12px; }
table { width: 100%; border-collapse: collapse; background: var(--surface); font-size: 13px; text-align: left; }
th { color: var(--text-secondary); font-weight: 500; white-space: nowrap; font-size: 12px; }
th, td { padding: 14px 16px; border-bottom: 1px solid var(--border-subtle); }
tr:last-child td { border-bottom: 0; }
td small { display: block; color: var(--text-secondary); margin-top: 6px; }
td .server-operations { padding: 0; min-width: 180px; }
.lobby-link { color: var(--text-primary); text-decoration: none; font-weight: 600; white-space: nowrap; }
.health { display: flex; align-items: center; gap: 8px; text-transform: capitalize; }
.table-actions { display: flex; align-items: center; gap: 8px; }
.sr-only { position: absolute; width: 1px; height: 1px; overflow: hidden; clip-path: inset(50%); }
@media (max-width: 900px) { .overview { grid-template-columns: repeat(2, 1fr); } .attention { flex-wrap: wrap; } }
@media (max-width: 600px) { .page { gap: 20px; } .overview { padding: 18px; gap: 22px 16px; } .search-row > label:not(.search) { flex: 1; min-width: 100px; } .search { flex-basis: 100%; } .group-heading { align-items: flex-start; } .result-count .hint { width: 100%; margin: 0; } .spotlight { padding: 18px; gap: 12px; } .spotlight > div { flex-basis: 100%; } .operation-list a { grid-template-columns: 1fr; } }
</style>
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import { json } from '@sveltejs/kit';
import { fleetOperations } from '$lib/server/fleet/overview.js';
export function GET() {
return json({ operations: fleetOperations() });
}