Perk-a-cola redesign + surface RCON map/gametype/roster/health
Themes the fleet manager around the Electric Cherry perk-a-cola from Mob of the Dead — cherry-red art-deco label with electric cyan discharge. New design tokens (Alfa Slab One + Inter + JetBrains Mono, self-hosted), full redesign of layout/dashboard/cards/detail page, tokens pass on deployments/betas/pipeline/beta/diff, cherry+lightning favicon. Lights up server data that RCON was already fetching but the UI dropped. parsePlayerRoster() extracts num/score/ping/guid/name from both status dialects. Worker persists last_map/last_gametype/last_roster/last_seen_at/ last_error (new columns with idempotent boot-time ALTERs) and emits them over SSE. Fleet cards now show health dot, map · gametype, top-3 roster preview, and last-seen. Detail page adds a sortable full roster with distinct empty-lobby vs offline states. New health classifier (online/stale/offline) drives the visual state. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -27,6 +27,16 @@
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{/if}
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<style>
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h1 { color: #ff6060; margin: 0 0 20px; }
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.empty { color: #666; }
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h1 {
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color: var(--cream);
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font-family: var(--font-display);
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font-size: 32px;
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letter-spacing: 2px;
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margin: 0 0 20px;
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}
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.empty {
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color: var(--ink-500);
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font-family: var(--font-mono);
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font-size: 13px;
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}
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</style>
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