Perk-a-cola redesign + surface RCON map/gametype/roster/health
Themes the fleet manager around the Electric Cherry perk-a-cola from Mob of the Dead — cherry-red art-deco label with electric cyan discharge. New design tokens (Alfa Slab One + Inter + JetBrains Mono, self-hosted), full redesign of layout/dashboard/cards/detail page, tokens pass on deployments/betas/pipeline/beta/diff, cherry+lightning favicon. Lights up server data that RCON was already fetching but the UI dropped. parsePlayerRoster() extracts num/score/ping/guid/name from both status dialects. Worker persists last_map/last_gametype/last_roster/last_seen_at/ last_error (new columns with idempotent boot-time ALTERs) and emits them over SSE. Fleet cards now show health dot, map · gametype, top-3 roster preview, and last-seen. Detail page adds a sortable full roster with distinct empty-lobby vs offline states. New health classifier (online/stale/offline) drives the visual state. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,9 +1,22 @@
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import { json } from '@sveltejs/kit';
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import { listServers, heldByBeta } from '$lib/server/fleet/servers.js';
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import { classifyHealth } from '$lib/server/fleet/health.js';
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import type { RconPlayer } from '$lib/server/integrations/rcon.js';
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function safeJson<T>(raw: string | null): T | null {
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if (!raw) return null;
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try {
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return JSON.parse(raw) as T;
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} catch {
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return null;
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}
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}
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export async function GET() {
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const servers = listServers().map((s) => ({
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...s,
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roster: safeJson<RconPlayer[]>(s.last_roster),
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health: classifyHealth(s.last_seen_at, s.last_error),
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held: [...heldByBeta(s.name).entries()].map(([target, slug]) => ({ target, slug }))
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}));
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return json({ servers });
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