Perk-a-cola redesign + surface RCON map/gametype/roster/health

Themes the fleet manager around the Electric Cherry perk-a-cola from Mob of
the Dead — cherry-red art-deco label with electric cyan discharge. New
design tokens (Alfa Slab One + Inter + JetBrains Mono, self-hosted), full
redesign of layout/dashboard/cards/detail page, tokens pass on
deployments/betas/pipeline/beta/diff, cherry+lightning favicon.

Lights up server data that RCON was already fetching but the UI dropped.
parsePlayerRoster() extracts num/score/ping/guid/name from both status
dialects. Worker persists last_map/last_gametype/last_roster/last_seen_at/
last_error (new columns with idempotent boot-time ALTERs) and emits them
over SSE. Fleet cards now show health dot, map · gametype, top-3 roster
preview, and last-seen. Detail page adds a sortable full roster with
distinct empty-lobby vs offline states. New health classifier
(online/stale/offline) drives the visual state.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-12 08:20:54 -04:00
co-authored by Claude Opus 4.7
parent 854f5532a9
commit 9bff47a9a4
29 changed files with 1636 additions and 356 deletions
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<script lang="ts">
import type { RosterPlayer, Health } from '$ui/stores/servers.js';
interface Props {
roster: RosterPlayer[] | null;
health: Health;
compact?: boolean; // hide guid column, cap rows
limit?: number;
}
let { roster, health, compact = false, limit }: Props = $props();
let sorted = $derived(
(roster ?? [])
.slice()
.sort((a, b) => b.score - a.score)
.slice(0, limit ?? Infinity)
);
function pingClass(ping: number): string {
if (ping < 60) return 'ping-good';
if (ping < 150) return 'ping-ok';
return 'ping-bad';
}
</script>
{#if health === 'offline'}
<div class="state offline">server unreachable</div>
{:else if !roster || roster.length === 0}
<div class="state empty">lobby is empty</div>
{:else}
<table class="roster" class:compact>
<thead>
<tr>
{#if !compact}<th class="col-num">#</th>{/if}
<th class="col-name">player</th>
<th class="col-score">score</th>
<th class="col-ping">ping</th>
{#if !compact}<th class="col-guid">guid</th>{/if}
</tr>
</thead>
<tbody>
{#each sorted as p (p.guid ?? p.name + '-' + p.num)}
<tr>
{#if !compact}<td class="col-num mono">{p.num ?? ''}</td>{/if}
<td class="col-name">{p.name || '—'}</td>
<td class="col-score mono">{p.score}</td>
<td class="col-ping mono {pingClass(p.ping)}">{p.ping}</td>
{#if !compact}<td class="col-guid mono">{p.guid ? p.guid.slice(0, 8) + '…' : '—'}</td>{/if}
</tr>
{/each}
</tbody>
</table>
{/if}
<style>
.state {
font-family: var(--font-mono);
font-size: 12px;
padding: 10px 12px;
border-radius: var(--r-sm);
}
.state.offline {
color: var(--danger-500);
background: rgba(255, 48, 80, 0.08);
border: 1px solid rgba(255, 48, 80, 0.25);
}
.state.empty {
color: var(--ink-500);
background: var(--cherry-925);
border: 1px dashed var(--cherry-700);
}
.roster {
width: 100%;
border-collapse: separate;
border-spacing: 0;
font-family: var(--font-body);
font-size: 13px;
color: var(--ink-100);
}
.roster thead th {
text-align: left;
font-family: var(--font-body);
font-size: 10px;
font-weight: 600;
text-transform: uppercase;
letter-spacing: 1.2px;
color: var(--ink-500);
padding: 6px 10px;
border-bottom: 1px solid var(--cherry-700);
}
.roster tbody td {
padding: 8px 10px;
border-bottom: 1px solid rgba(74, 15, 30, 0.4);
}
.roster tbody tr:hover td {
background: rgba(34, 224, 255, 0.04);
}
.roster.compact tbody td { padding: 4px 8px; font-size: 12px; }
.mono { font-family: var(--font-mono); }
.col-num { width: 40px; color: var(--ink-500); }
.col-name { color: var(--cream); font-weight: 500; }
.col-score { width: 90px; color: var(--spark-500); }
.col-ping { width: 80px; }
.col-guid { width: 110px; color: var(--ink-500); }
.ping-good { color: var(--spark-400); }
.ping-ok { color: var(--cream-dim); }
.ping-bad { color: var(--amber-500); }
</style>