Perk-a-cola redesign + surface RCON map/gametype/roster/health

Themes the fleet manager around the Electric Cherry perk-a-cola from Mob of
the Dead — cherry-red art-deco label with electric cyan discharge. New
design tokens (Alfa Slab One + Inter + JetBrains Mono, self-hosted), full
redesign of layout/dashboard/cards/detail page, tokens pass on
deployments/betas/pipeline/beta/diff, cherry+lightning favicon.

Lights up server data that RCON was already fetching but the UI dropped.
parsePlayerRoster() extracts num/score/ping/guid/name from both status
dialects. Worker persists last_map/last_gametype/last_roster/last_seen_at/
last_error (new columns with idempotent boot-time ALTERs) and emits them
over SSE. Fleet cards now show health dot, map · gametype, top-3 roster
preview, and last-seen. Detail page adds a sortable full roster with
distinct empty-lobby vs offline states. New health classifier
(online/stale/offline) drives the visual state.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-12 08:20:54 -04:00
co-authored by Claude Opus 4.7
parent 854f5532a9
commit 9bff47a9a4
29 changed files with 1636 additions and 356 deletions
+14 -1
View File
@@ -1,9 +1,22 @@
import { EventEmitter } from 'node:events';
import type { RconPlayer } from '../integrations/rcon.js';
import type { Health } from '../fleet/health.js';
// One in-process event bus, multiplexed by the SSE endpoints. Kept separate
// from any specific subscriber so push/beta/sweep can emit without pulling
// the whole worker module in.
export interface ServerStatusEntry {
server: string;
players: number | null;
map: string | null;
gametype: string | null;
roster: RconPlayer[] | null;
health: Health;
lastSeenAt: string | null;
lastError: string | null;
}
export type PipelineEvent =
| { type: 'deployment-opened'; deploymentId: string; action: string; servers: string[] }
| { type: 'server-changed'; deploymentId: string; server: string; files: number }
@@ -16,7 +29,7 @@ export type PipelineEvent =
error: string | null;
}
| { type: 'sweep-tick'; frozen: boolean; reason?: string }
| { type: 'server-status'; entries: Array<{ server: string; players: number | null; name?: string }> };
| { type: 'server-status'; entries: ServerStatusEntry[] };
class Bus extends EventEmitter {
constructor() {