Perk-a-cola redesign + surface RCON map/gametype/roster/health
Themes the fleet manager around the Electric Cherry perk-a-cola from Mob of the Dead — cherry-red art-deco label with electric cyan discharge. New design tokens (Alfa Slab One + Inter + JetBrains Mono, self-hosted), full redesign of layout/dashboard/cards/detail page, tokens pass on deployments/betas/pipeline/beta/diff, cherry+lightning favicon. Lights up server data that RCON was already fetching but the UI dropped. parsePlayerRoster() extracts num/score/ping/guid/name from both status dialects. Worker persists last_map/last_gametype/last_roster/last_seen_at/ last_error (new columns with idempotent boot-time ALTERs) and emits them over SSE. Fleet cards now show health dot, map · gametype, top-3 roster preview, and last-seen. Detail page adds a sortable full roster with distinct empty-lobby vs offline states. New health classifier (online/stale/offline) drives the visual state. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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export type Health = 'online' | 'stale' | 'offline';
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const ONLINE_MAX_MS = 30_000;
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const STALE_MAX_MS = 120_000;
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/**
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* Classify server health from its last successful RCON timestamp.
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* `offline` if we've never seen it, or if RCON just failed, or if the last
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* successful reply is >120s old. `stale` if the last reply is 30-120s old
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* (RCON glitchy). `online` if fresh.
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*/
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export function classifyHealth(lastSeenAt: string | null, lastError: string | null): Health {
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if (!lastSeenAt) return 'offline';
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const age = Date.now() - new Date(lastSeenAt).getTime();
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if (!Number.isFinite(age) || age < 0) return 'offline';
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if (age <= ONLINE_MAX_MS) {
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// Even with a fresh last_seen, a very recent error demotes to stale
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return lastError ? 'stale' : 'online';
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}
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if (age <= STALE_MAX_MS) return 'stale';
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return 'offline';
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}
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