Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally scoped to a game or map. Any change that would land on scope-matched servers (marking-required or new version of a scoped script) must first pass a beta. The beta runs a per-server state machine — deploy -beta.gsc → wait empty → Komodo restart → wait healthy → optionally wait for a real match end (games_sp.log 'ExitLevel: executed') — before it's eligible for promotion. Rollback is always available and restores from .OLD. The shared/scripts mirror and its betas/ staging folder are gone. Every server now has a tracked script inventory (server_scripts table), populated only by explicit upload flows. New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas + /api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts (rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy(). Removed: push.ts, /api/push, BetaPanel, legacy importer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,8 +1,9 @@
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import { describe, expect, it } from 'vitest';
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import { betaFile, oldFile, slugify } from '../../src/lib/server/fleet/files.js';
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import { betaFile, oldFile } from '../../src/lib/server/fleet/files.js';
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import { slugify } from '../../src/lib/server/fleet/scripts.js';
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describe('slugify', () => {
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it('matches the shell script behavior', () => {
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it('matches the legacy behavior', () => {
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expect(slugify('New HUD Test')).toBe('new-hud-test');
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expect(slugify(' --Weird!!! ')).toBe('weird');
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expect(slugify('t5_kino_1')).toBe('t5-kino-1');
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