Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally scoped to a game or map. Any change that would land on scope-matched servers (marking-required or new version of a scoped script) must first pass a beta. The beta runs a per-server state machine — deploy -beta.gsc → wait empty → Komodo restart → wait healthy → optionally wait for a real match end (games_sp.log 'ExitLevel: executed') — before it's eligible for promotion. Rollback is always available and restores from .OLD. The shared/scripts mirror and its betas/ staging folder are gone. Every server now has a tracked script inventory (server_scripts table), populated only by explicit upload flows. New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas + /api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts (rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy(). Removed: push.ts, /api/push, BetaPanel, legacy importer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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+10
-26
@@ -1,56 +1,45 @@
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import { mkdir, mkdtemp, rm, writeFile } from 'node:fs/promises';
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import { mkdir, mkdtemp, rm } from 'node:fs/promises';
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import { tmpdir } from 'node:os';
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import { join } from 'node:path';
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export interface Fixture {
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root: string;
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shared: string;
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staging: string;
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t5: string;
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betaArchive: string;
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dbPath: string;
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cleanup: () => Promise<void>;
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}
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/**
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* Build a zombies/ tree in a temp dir and point env at it BEFORE the code
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* under test is imported. Returns paths + a cleanup fn.
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* Build a servers-root tree in a temp dir and point env at it BEFORE the code
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* under test is imported. There's no shared/scripts directory anymore — the
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* upload-only model puts script content in the DB.
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*/
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export async function newFixture(files: Record<string, string> = {}, servers: string[] = ['t5_kino_1']): Promise<Fixture> {
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export async function newFixture(servers: string[] = ['t5_kino_1']): Promise<Fixture> {
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const root = await mkdtemp(join(tmpdir(), 'cherry-'));
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const shared = join(root, 'shared/scripts');
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const staging = join(shared, 'betas');
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const t5 = join(root, 't5');
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const betaArchive = join(root, 'beta-archive');
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const dbPath = join(root, 'cherry.db');
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await mkdir(staging, { recursive: true });
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await mkdir(t5, { recursive: true });
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await mkdir(betaArchive, { recursive: true });
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for (const [rel, body] of Object.entries(files)) {
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const p = join(shared, rel);
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await mkdir(join(p, '..'), { recursive: true });
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await writeFile(p, body);
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}
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for (const s of servers) {
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await mkdir(join(t5, s, 'runtime/plutonium/storage/t5/raw/scripts/sp'), { recursive: true });
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}
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process.env.SHARED_SCRIPTS = shared;
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process.env.SERVERS_ROOT = t5;
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process.env.REL_DEST = 'runtime/plutonium/storage/t5/raw/scripts/sp';
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process.env.BETA_ARCHIVE_DIR = betaArchive;
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process.env.DB_PATH = dbPath;
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process.env.DEPLOY_KEEP_DAYS = '7';
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process.env.HTTP_TIMEOUT_MS = '2000';
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return {
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root,
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shared,
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staging,
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t5,
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betaArchive,
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dbPath,
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cleanup: async () => {
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// On Windows the SQLite handle keeps a lock on cherry.db-shm/wal
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// and rmdir refuses to remove the temp tree. Close the singleton
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// (if this test imported it) before removing the dir. Fresh
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// dynamic import so we grab whatever handle the test opened.
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try {
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const mod = (await import('../../src/lib/server/db/index.js')) as {
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closeDb: () => void;
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@@ -64,11 +53,6 @@ export async function newFixture(files: Record<string, string> = {}, servers: st
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};
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}
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/**
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* Fresh module-level state. Vitest caches modules per file — this forces a
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* re-import so the tests can rebuild the singleton DB handle against a new
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* fixture.
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*/
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export async function importFresh<T>(mod: string): Promise<T> {
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return (await import(`${mod}?t=${Date.now()}${Math.random()}`)) as T;
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}
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