Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally scoped to a game or map. Any change that would land on scope-matched servers (marking-required or new version of a scoped script) must first pass a beta. The beta runs a per-server state machine — deploy -beta.gsc → wait empty → Komodo restart → wait healthy → optionally wait for a real match end (games_sp.log 'ExitLevel: executed') — before it's eligible for promotion. Rollback is always available and restores from .OLD. The shared/scripts mirror and its betas/ staging folder are gone. Every server now has a tracked script inventory (server_scripts table), populated only by explicit upload flows. New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas + /api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts (rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy(). Removed: push.ts, /api/push, BetaPanel, legacy importer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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import { json } from '@sveltejs/kit';
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import {
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createScript,
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listScripts,
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listVersions,
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serversMatchingScope,
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ScriptError,
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type ScopeType
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} from '$lib/server/fleet/scripts.js';
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import { findRunningBetaForScript } from '$lib/server/fleet/beta.js';
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function scopeTypeOrNull(v: FormDataEntryValue | null): ScopeType | null {
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if (v === null) return null;
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const s = String(v);
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if (s === '' || s === 'none') return null;
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if (s === 'game' || s === 'map') return s;
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throw new ScriptError(`invalid scope_type: ${s}`, 'invalid-scope');
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}
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export async function GET() {
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const scripts = listScripts().map((s) => {
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const versions = listVersions(s.id);
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const matched = s.scope_type && s.scope_value
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? serversMatchingScope(s.scope_type as ScopeType, s.scope_value)
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: [];
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const runningBeta = findRunningBetaForScript(s.id);
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return {
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...s,
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latestVersion: versions[0]
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? {
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id: versions[0].id,
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version: versions[0].version,
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sha256: versions[0].sha256,
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size: versions[0].size,
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uploaded_at: versions[0].uploaded_at
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}
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: null,
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versionCount: versions.length,
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servers: matched,
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runningBetaId: runningBeta?.id ?? null
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};
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});
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return json({ scripts });
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}
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// Multipart POST — creates a script + version 1 from a single file upload.
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// Fields: name (text), targetRelPath (text), scopeType (optional: 'game'|'map'),
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// scopeValue (optional string), notes (optional), content (file).
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export async function POST({ request }: { request: Request }) {
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const form = await request.formData();
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const name = String(form.get('name') ?? '').trim();
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const targetRelPath = String(form.get('targetRelPath') ?? '').trim();
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const notes = form.get('notes') ? String(form.get('notes')) : undefined;
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let scopeType: ScopeType | null;
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try {
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scopeType = scopeTypeOrNull(form.get('scopeType'));
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} catch (err) {
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return json({ ok: false, error: (err as Error).message }, { status: 400 });
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}
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const scopeValueRaw = form.get('scopeValue');
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const scopeValue = scopeValueRaw ? String(scopeValueRaw).trim() : null;
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const file = form.get('content');
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if (!(file instanceof File)) return json({ ok: false, error: 'content file is required' }, { status: 400 });
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const content = Buffer.from(await file.arrayBuffer());
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try {
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const { script, version } = createScript({
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name,
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targetRelPath,
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scopeType,
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scopeValue,
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content,
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notes
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});
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return json({ ok: true, script, versionId: version.id });
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} catch (err) {
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if (err instanceof ScriptError) {
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return json({ ok: false, error: err.message, kind: err.kind }, { status: 409 });
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}
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throw err;
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}
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}
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