Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally scoped to a game or map. Any change that would land on scope-matched servers (marking-required or new version of a scoped script) must first pass a beta. The beta runs a per-server state machine — deploy -beta.gsc → wait empty → Komodo restart → wait healthy → optionally wait for a real match end (games_sp.log 'ExitLevel: executed') — before it's eligible for promotion. Rollback is always available and restores from .OLD. The shared/scripts mirror and its betas/ staging folder are gone. Every server now has a tracked script inventory (server_scripts table), populated only by explicit upload flows. New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas + /api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts (rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy(). Removed: push.ts, /api/push, BetaPanel, legacy importer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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import { json } from '@sveltejs/kit';
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import { getBeta, listBetaServers } from '$lib/server/fleet/beta.js';
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import { getScript, getVersion } from '$lib/server/fleet/scripts.js';
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function parseId(raw: string): number | null {
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const n = Number.parseInt(raw, 10);
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return Number.isFinite(n) ? n : null;
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}
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export async function GET({ params }: { params: { id: string } }) {
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const id = parseId(params.id);
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if (id === null) return json({ ok: false, error: 'bad id' }, { status: 400 });
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const beta = getBeta(id);
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if (!beta) return json({ ok: false, error: 'not found' }, { status: 404 });
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const script = getScript(beta.script_id);
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const version = getVersion(beta.script_version_id);
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const servers = listBetaServers(id);
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return json({ beta, script, version, servers });
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}
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