Rework as scripts-centric, upload-only, gated beta lifecycle

Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.

The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.

New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-12 13:25:06 -04:00
co-authored by Claude Opus 4.7
parent 47051dc79a
commit 93d5a8e2e5
52 changed files with 2605 additions and 1689 deletions
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import { json } from '@sveltejs/kit';
import { getBeta, listBetaServers } from '$lib/server/fleet/beta.js';
import { getScript, getVersion } from '$lib/server/fleet/scripts.js';
function parseId(raw: string): number | null {
const n = Number.parseInt(raw, 10);
return Number.isFinite(n) ? n : null;
}
export async function GET({ params }: { params: { id: string } }) {
const id = parseId(params.id);
if (id === null) return json({ ok: false, error: 'bad id' }, { status: 400 });
const beta = getBeta(id);
if (!beta) return json({ ok: false, error: 'not found' }, { status: 404 });
const script = getScript(beta.script_id);
const version = getVersion(beta.script_version_id);
const servers = listBetaServers(id);
return json({ beta, script, version, servers });
}