Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally scoped to a game or map. Any change that would land on scope-matched servers (marking-required or new version of a scoped script) must first pass a beta. The beta runs a per-server state machine — deploy -beta.gsc → wait empty → Komodo restart → wait healthy → optionally wait for a real match end (games_sp.log 'ExitLevel: executed') — before it's eligible for promotion. Rollback is always available and restores from .OLD. The shared/scripts mirror and its betas/ staging folder are gone. Every server now has a tracked script inventory (server_scripts table), populated only by explicit upload flows. New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas + /api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts (rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy(). Removed: push.ts, /api/push, BetaPanel, legacy importer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -5,7 +5,7 @@
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interface Held {
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target: string;
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slug: string;
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betaId: number;
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}
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interface Props {
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name: string;
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@@ -96,7 +96,7 @@
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{#if held.length > 0}
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<div class="held">
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{#each held as h (h.target)}
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<span class="chip" title="held by beta: {h.slug}">β {h.target}</span>
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<span class="chip" title="held by beta {h.betaId}">β {h.target}</span>
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{/each}
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</div>
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{/if}
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