Rework as scripts-centric, upload-only, gated beta lifecycle
Scripts become first-class: named, versioned, uploaded via the UI, optionally scoped to a game or map. Any change that would land on scope-matched servers (marking-required or new version of a scoped script) must first pass a beta. The beta runs a per-server state machine — deploy -beta.gsc → wait empty → Komodo restart → wait healthy → optionally wait for a real match end (games_sp.log 'ExitLevel: executed') — before it's eligible for promotion. Rollback is always available and restores from .OLD. The shared/scripts mirror and its betas/ staging folder are gone. Every server now has a tracked script inventory (server_scripts table), populated only by explicit upload flows. New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas + /api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts (rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy(). Removed: push.ts, /api/push, BetaPanel, legacy importer. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
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@@ -1,4 +1,5 @@
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import { sweep } from './sweep.js';
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import { betaTick } from './beta-runner.js';
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import { emit } from './bus.js';
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import type { ServerStatusEntry } from './bus.js';
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import { rconStatusResult } from '../integrations/rcon.js';
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@@ -22,6 +23,11 @@ async function tick(): Promise<void> {
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} catch (err) {
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console.error('[worker] sweep error:', err);
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}
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try {
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await betaTick();
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} catch (err) {
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console.error('[worker] beta-runner error:', err);
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}
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}
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/**
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