Rework as scripts-centric, upload-only, gated beta lifecycle

Scripts become first-class: named, versioned, uploaded via the UI, optionally
scoped to a game or map. Any change that would land on scope-matched servers
(marking-required or new version of a scoped script) must first pass a beta.
The beta runs a per-server state machine — deploy -beta.gsc → wait empty →
Komodo restart → wait healthy → optionally wait for a real match end
(games_sp.log 'ExitLevel: executed') — before it's eligible for promotion.
Rollback is always available and restores from .OLD.

The shared/scripts mirror and its betas/ staging folder are gone. Every
server now has a tracked script inventory (server_scripts table), populated
only by explicit upload flows.

New: /scripts, /scripts/[id], /betas/[id] UI; /api/scripts + /api/betas +
/api/servers/[name]/scripts endpoints; scripts.ts, inventory.ts, beta.ts
(rewritten), beta-runner.ts, match-log.ts, komodoInspectHealthy().
Removed: push.ts, /api/push, BetaPanel, legacy importer.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-12 13:25:06 -04:00
co-authored by Claude Opus 4.7
parent 47051dc79a
commit 93d5a8e2e5
52 changed files with 2605 additions and 1689 deletions
+2 -2
View File
@@ -10,5 +10,5 @@ build
*.db-wal
*.db-shm
data/
test-fixtures/*/zombies/
!test-fixtures/*/zombies/.gitkeep
test-fixtures/
.gstack/