@@ -171,7 +171,7 @@ game-status, and selected-map verification.
|
||||
No token, no session, no auth freeze. If Komodo or RCON aren't configured,
|
||||
the sweep marks pending rows `manual` so nothing hangs forever.
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||||
|
||||
## Provisioning collections and launch previews
|
||||
## Collections, provisioning, and launch previews
|
||||
|
||||
Provisioning also offers **House Party Protocol**: review the entire fleet and queue
|
||||
destruction in one action. This includes queued creations and reuses pending
|
||||
@@ -189,7 +189,12 @@ repeating Komodo deletion. Requesting destruction again also resumes that cleanu
|
||||
Recovery is blocked if a newer operation exists for the same server name.
|
||||
|
||||
**Operations → Collections** includes a builder for whole server lineups: choose
|
||||
multiple T5/T6 maps and set the desired total lobbies for each. **Conform fleet**
|
||||
multiple T5/T6 maps and set the desired total lobbies for each. Collections also
|
||||
has **Active launches** and **Launch history** tabs, with progress at
|
||||
`/collections/launches/:id`.
|
||||
Each server operation remains in Provisioning and links back to its collection
|
||||
launch. Existing collection launch bookmarks redirect to the new location.
|
||||
**Conform fleet**
|
||||
counts existing and queued servers and creates only the shortfall. The preview
|
||||
shows target/existing/missing counts and IDs, ports, and key requirements for new
|
||||
servers only. Already-satisfied targets create nothing; excess servers are kept.
|
||||
|
||||
Reference in New Issue
Block a user