Add automatic agent updates with verified rollback
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@@ -5,7 +5,7 @@ import { roleAllows, routePermission, type RoutePermission } from './access.js';
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function publicAsset(routeId: string | null, path: string, method: string) {
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return routeId === null && ['GET','HEAD'].includes(method) &&
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(path.startsWith('/_app/') || path === '/favicon.svg' || ['/agent/ec-agent.py','/agent/install.sh','/agent/manifest.json'].includes(path));
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(path.startsWith('/_app/') || path === '/favicon.svg' || ['/agent/ec-agent.py','/agent/ec-agent-update.py','/agent/install.sh','/agent/manifest.json'].includes(path));
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}
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/** Streaming responses must lose access when the underlying session does. */
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@@ -208,6 +208,22 @@ export function validateInventory(value: unknown): HostInventory {
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for (const key of ['dockerRunning','directoriesWritable']) if (inventory[key] !== undefined && typeof inventory[key] !== 'boolean') throw new Error(`Invalid inventory ${key}.`);
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if (inventory.runtimeImages !== undefined && (!Array.isArray(inventory.runtimeImages) || inventory.runtimeImages.some(image => typeof image !== 'string'))) throw new Error('Invalid runtime image inventory.');
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if (inventory.capabilities !== undefined && (!Array.isArray(inventory.capabilities) || inventory.capabilities.length > 32 || inventory.capabilities.some(value => typeof value !== 'string' || value.length > 80))) throw new Error('Invalid agent capability inventory.');
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if (inventory.agentUpdate !== undefined) {
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const update = inventory.agentUpdate;
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const version = (value: unknown) => typeof value === 'string' && value.length <= 80 && /^\d+\.\d+\.\d+$/.test(value);
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if (!update || typeof update !== 'object' || Array.isArray(update) || typeof update.enabled !== 'boolean'
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|| !['current','checking','deferred','updating','updated','failed'].includes(update.state)
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|| !version(update.currentVersion) || (update.targetVersion !== undefined && !version(update.targetVersion))
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|| (update.error !== undefined && (typeof update.error !== 'string' || update.error.length > 2000))
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|| (update.checkedAt !== undefined && (typeof update.checkedAt !== 'string' || update.checkedAt.length > 80 || !Number.isFinite(Date.parse(update.checkedAt))))) {
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throw new Error('Invalid agent update inventory.');
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}
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// Only expose display fields, never the local recovery journal or secrets.
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inventory.agentUpdate = { enabled: update.enabled, state: update.state, currentVersion: update.currentVersion,
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...(update.targetVersion === undefined ? {} : { targetVersion: update.targetVersion }),
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...(update.error === undefined ? {} : { error: update.error }),
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...(update.checkedAt === undefined ? {} : { checkedAt: update.checkedAt }) };
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}
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if (inventory.libraries !== undefined && (!Array.isArray(inventory.libraries) || inventory.libraries.length > 2000 || inventory.libraries.some(library =>
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!library || typeof library !== 'object' || typeof library.id !== 'string' || !library.id || library.id.length > 200 || !['missing','downloading','verifying','ready','failed','outdated'].includes(library.state)))) throw new Error('Invalid game library inventory.');
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return inventory;
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@@ -2,7 +2,9 @@ import { readFile } from 'node:fs/promises';
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import { resolve } from 'node:path';
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/** adapter-node copies public assets to build/client; Vite serves static in development. */
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export async function agentReleaseAsset(file: 'install.sh' | 'ec-agent.py' | 'manifest.json'): Promise<string> {
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export async function agentReleaseAsset(file: 'install.sh' | 'ec-agent.py' | 'ec-agent-update.py' | 'manifest.json'): Promise<string> {
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// A prior production build must never shadow a freshly packaged development release.
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if (process.env.NODE_ENV === 'development') return readFile(resolve('static/agent', file), 'utf8');
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try { return await readFile(resolve('build/client/agent', file), 'utf8'); }
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catch (cause) {
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if ((cause as NodeJS.ErrnoException).code !== 'ENOENT') throw cause;
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