Improve operational UX, recovery flows, and action safety

Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements.

Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
This commit is contained in:
2026-09-19 21:34:34 -04:00
parent 940f81e6ca
commit 8ac420fe61
83 changed files with 2574 additions and 1190 deletions
+42 -15
View File
@@ -1,5 +1,8 @@
<script lang="ts">
import { onMount } from 'svelte';
import { page } from '$app/stores';
import { goto } from '$app/navigation';
import { zombieMaps, zombieMapBySlug, type ZombieGame } from '$lib/map-aliases.js';
import { confirmAction } from '$ui/confirm.js';
import { serverTitle } from '$ui/server-labels.js';
import ServerIdentity from '$ui/components/ServerIdentity.svelte';
@@ -15,11 +18,21 @@
let open = $state(false);
let search = $state('');
let limit = $state(25);
$effect(() => { search; limit = 25; });
let keys = $state<SavedKey[]>([]);
let serverId = $state('');
let plutoKey = $state('');
let editing = $state(false);
let rawMode = $state(false);
let game = $state<ZombieGame>('t5');
let mapSlug = $state('theater');
let lobby = $state(1);
const chosenId = $derived(editing || rawMode ? serverId.trim() : `${game}_zombie_${mapSlug}_${lobby}`);
const validId = $derived.by(() => {
const match = /^(t5|t6)_zombie_([a-z0-9]+)_([1-9]|1[0-9]|20)$/.exec(chosenId);
return !!match && !!zombieMapBySlug(match[1], match[2]);
});
$effect(() => { search = $page.url.searchParams.get('server') ?? ''; limit = Math.max(25, Number($page.url.searchParams.get('limit')) || 25); });
function saveSearch() { const url = new URL($page.url); if (search) url.searchParams.set('server', search); else url.searchParams.delete('server'); if (limit > 25) url.searchParams.set('limit', String(limit)); else url.searchParams.delete('limit'); void goto(url, { replaceState: true, keepFocus: true, noScroll: true }); }
let plutoKey = $state('');
let busy = $state(false);
let loading = $state(true);
let error = $state('');
@@ -33,14 +46,22 @@
}
async function reload() { try { await load(); error = ''; } catch (e) { error = (e as Error).message; } finally { loading = false; } }
onMount(() => { void reload(); });
function reset() { serverId = ''; plutoKey = ''; editing = false; }
function reset() { serverId = ''; plutoKey = ''; editing = false; rawMode = false; }
function addKey() {
reset(); error = '';
const match = /^(t5|t6)_zombie_([a-z0-9]+)_([1-9]|1[0-9]|20)$/.exec($page.url.searchParams.get('server') ?? '');
if (match && zombieMapBySlug(match[1], match[2])) { game = match[1] as ZombieGame; mapSlug = match[2]; lobby = Number(match[3]); }
open = true;
}
function savedAt(value: string) { return new Date(value.includes('T') ? value : value.replace(' ', 'T') + 'Z').toLocaleString(); }
async function save(e: SubmitEvent) {
e.preventDefault();
if (!validId || !plutoKey.trim() || busy) return;
busy = true; error = ''; notice = '';
try {
const res = await fetch('/api/server-keys', {
method: 'PUT', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ serverId: serverId.trim(), plutoKey })
body: JSON.stringify({ serverId: chosenId, plutoKey })
});
const body = await res.json();
if (!res.ok) throw new Error(body.error ?? 'Could not save key');
@@ -67,9 +88,9 @@
<svelte:head><title>Keys · Electric Cherry</title></svelte:head>
<div class="page">
<SectionHeader title="Server keys" subtitle="Save a Plutonium key for each server ID. Keys are kept when a server is destroyed.">
{#snippet actions()}<Button variant="primary" onclick={() => { reset(); error = ''; open = true; }}>Add key</Button>{/snippet}
{#snippet actions()}<Button variant="primary" onclick={addKey}>Add key</Button>{/snippet}
</SectionHeader>
<div class="ui-toolbar"><input type="search" aria-label="Search server keys" bind:value={search} placeholder="Search servers…" /></div>
<div class="ui-toolbar"><input type="search" aria-label="Search server keys" bind:value={search} oninput={event => { search = event.currentTarget.value; limit = 25; saveSearch(); }} placeholder="Search servers…" /></div>
{#if error && !open}<div role="alert" class="ui-error">{error}<Button size="sm" onclick={reload}>Retry</Button></div>{/if}
{#if notice}<p role="status">{notice}</p>{/if}
@@ -81,36 +102,42 @@
<thead><tr><th>Server ID</th><th>Status</th><th>Key</th><th>Actions</th></tr></thead>
<tbody>{#each filtered.slice(0,limit) as key (key.server_id)}
<tr>
<td><ServerIdentity name={key.server_id} /><code>{key.server_id}</code></td>
<td>{key.deployed ? 'Deployed' : 'Not deployed'}</td>
<td aria-label="Key saved">••••••••</td>
<td>{#if key.deployed}<a href="/servers/{encodeURIComponent(key.server_id)}"><ServerIdentity name={key.server_id} /></a>{:else}<ServerIdentity name={key.server_id} />{/if}<code>{key.server_id}</code></td>
<td>{key.deployed ? 'Server exists' : 'No server deployed'}</td>
<td>Stored, not validated<small>Saved {savedAt(key.updated_at)}<br />Used on next deployment</small></td>
<td><div class="actions">
<Button disabled={busy} onclick={() => { serverId = key.server_id; plutoKey = ''; editing = true; error = ''; notice = ''; open = true; }}>Update</Button>
<Button disabled={busy} onclick={() => remove(key.server_id)}>Remove</Button>
<Button ariaLabel={`Update key for ${serverTitle(key.server_id)}`} disabled={busy} onclick={() => { serverId = key.server_id; plutoKey = ''; editing = true; error = ''; notice = ''; open = true; }}>Update</Button>
<Button ariaLabel={`Remove key for ${serverTitle(key.server_id)}`} disabled={busy} onclick={() => remove(key.server_id)}>Remove</Button>
</div></td>
</tr>
{/each}</tbody>
</table></div>
{/if}
<ListFooter total={filtered.length} bind:limit label="keys" />
<ListFooter total={filtered.length} bind:limit onchange={saveSearch} label="keys" />
</div>
<Dialog bind:open title={editing ? 'Update key' : 'Add key'} busy={busy}>
{#if error}<p role="alert" class="error">{error}</p>{/if}
<form onsubmit={save}>
<Field label="Server ID" hint="Use a T5 or T6 map slug and lobby number from 1 to 20, e.g. t5_zombie_theater_2 or t6_zombie_tomb_1.">
{#if !editing}<label class="raw-toggle"><input type="checkbox" bind:checked={rawMode} disabled={busy} onchange={() => { if (!rawMode) serverId = `${game}_zombie_${mapSlug}_${lobby}`; }} /> Enter a raw server ID</label>{/if}
{#if editing || rawMode}<Field label="Server ID" hint="Use a T5 or T6 map slug and lobby number from 1 to 20, e.g. t5_zombie_theater_2 or t6_zombie_tomb_1." error={!validId && serverId ? 'Choose a recognized map and lobby number 1–20.' : null}>
<Input bind:value={serverId} placeholder="t5_zombie_theater_2" required readonly={editing} disabled={busy} mono />
</Field>
</Field>{:else}<div class="id-picker"><label>Game<select bind:value={game} disabled={busy} onchange={event => mapSlug = zombieMaps(event.currentTarget.value)[0].slug}><option value="t5">Black Ops I</option><option value="t6">Black Ops II</option></select></label><label>Map<select bind:value={mapSlug} disabled={busy}>{#each zombieMaps(game) as map}<option value={map.slug}>{map.friendly}</option>{/each}</select></label><label>Lobby<input type="number" min="1" max="20" step="1" bind:value={lobby} disabled={busy} required /></label></div><p>Server ID: <code>{chosenId}</code></p>{/if}
{#if !editing && keys.some(key => key.server_id === chosenId)}<p role="status">A key is already saved for this ID. Saving replaces it for the next deployment; the running server keeps its current key.</p>{/if}
<Field label="Plutonium server key" hint="Changes apply the next time this server ID is deployed.">
<Input type="password" bind:value={plutoKey} placeholder="Paste key" autocomplete="off" required disabled={busy} />
</Field>
<div class="actions">
<Button type="submit" variant="primary" disabled={busy || loading} loading={busy}>{editing ? 'Update key' : 'Save key'}</Button>
<Button type="submit" variant="primary" disabled={busy || loading || !validId || !plutoKey.trim()} loading={busy}>{editing ? 'Update key' : 'Save key'}</Button>
<Button onclick={() => open = false} disabled={busy}>Cancel</Button>
</div>
</form>
{#if !validId || !plutoKey.trim()}<p role="status">Choose a valid server ID and enter its Plutonium key to save.</p>{/if}
</Dialog>
<style>
a { color: var(--accent-primary-hover); }small { display: block; color: var(--text-secondary); font-size: 12px; line-height: 1.6; margin-top: 5px; }
.id-picker { display: grid; grid-template-columns: 1fr 1.4fr 80px; gap: 12px; }.id-picker label { display: grid; gap: 8px; font-size: 14px; }.id-picker input, .id-picker select { width: 100%; min-width: 0; padding: 10px; border: 1px solid var(--border-control); border-radius: var(--radius-md); background: var(--surface-sunken); color: inherit; }.raw-toggle { display: flex; gap: 8px; align-items: center; font-size: 14px; }
@media (max-width: 600px) { .id-picker { grid-template-columns: 1fr; } }
h2 { font-size: var(--text-md); }
p { color: var(--text-secondary); }