Improve operational UX, recovery flows, and action safety

Implement the approved UX review across Fleet, Betas, Library, deployments, and Settings. Add reviewed promotion and reconciliation plans, atomic queued-removal cancellation, recoverable beta drafts and launch inputs, accessible controls, and mobile improvements.

Validated with 473 tests, a clean typecheck, production build, and isolated desktop/mobile browser walkthroughs. Include the review and implementation coverage notes.
This commit is contained in:
2026-09-19 21:34:34 -04:00
parent 940f81e6ca
commit 8ac420fe61
83 changed files with 2574 additions and 1190 deletions
@@ -1,4 +1,5 @@
<script lang="ts">
import { onMount, tick } from 'svelte';
import { isDialogBackdrop } from '$ui/dialog.js';
import { goto } from '$app/navigation';
import Button from './primitives/Button.svelte';
@@ -29,6 +30,11 @@
let saving = $state(false);
let wasOpen = false;
let session = 0;
let keyNotice = $state('');
let now = $state(Date.now());
let heading: HTMLHeadingElement;
const expired = $derived(!!preview && new Date(preview.expiresAt).getTime() <= now);
onMount(() => { const timer = setInterval(() => { now = Date.now(); }, 10_000); return () => clearInterval(timer); });
$effect(() => {
if (!dialog) return;
@@ -38,7 +44,7 @@
async function initialize() {
const current = ++session;
preview = null; plutoKey = ''; error = ''; loaded = false; busy = false;
preview = null; plutoKey = ''; error = ''; loaded = false; busy = false; keyNotice = '';
blueprintName = ''; description = ''; savedName = ''; saving = false;
blueprintId = initialBlueprintId;
game = initialGame;
@@ -63,19 +69,24 @@
open = false; collectionOpen = true; return;
}
const current = session;
busy = true; error = ''; plutoKey = ''; preview = null; savedName = '';
const previousName = preview?.name;
busy = true; error = ''; savedName = ''; keyNotice = '';
try {
const res = await fetch('/api/deployments/preview', { method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(sourceDeploymentId ? { deploymentId: sourceDeploymentId } : blueprintId ? { blueprintId } : { game, mapSlug }) });
const body = await res.json();
if (!res.ok) throw new Error(body.error ?? 'Could not prepare launch preview.');
if (current === session) preview = body;
if (current === session) {
if (previousName && previousName !== body.name) { plutoKey = ''; keyNotice = 'The available server ID changed. Enter the key for the new ID below; the previous key was not transferred.'; }
preview = body; now = Date.now();
await tick(); heading?.focus();
}
} catch (err) { if (current === session) error = (err as Error).message; }
finally { if (current === session) busy = false; }
}
async function launch() {
if (!preview || !preview.ready || busy) return;
if (!preview || !preview.ready || expired || busy) return;
busy = true; error = '';
try {
const res = await fetch('/api/servers', { method: 'POST', headers: { 'Content-Type': 'application/json' },
@@ -106,22 +117,25 @@
<dialog bind:this={dialog} aria-label="Create server" onclick={event => { if (isDialogBackdrop(event, dialog) && !busy && !saving) open = false; }} oncancel={event => { if (busy || saving) event.preventDefault(); }} onclose={() => open = false}>
<div class="composer">
<header><div><span class="eyebrow">{sourceDeploymentId ? 'Launch from history' : 'A new place to play'}</span><h2>{preview ? 'Review your next lobby' : 'Create your next server'}</h2></div><button class="close" disabled={busy || saving} onclick={() => open = false} aria-label="Close deployment composer">×</button></header>
<header><div><h2 bind:this={heading} tabindex="-1">{preview ? 'Review server launch' : 'Create server'}</h2></div><button class="close" disabled={busy || saving} onclick={() => open = false} aria-label="Close deployment composer">×</button></header>
<ol class="steps" aria-label="Launch steps"><li class:active={!preview} aria-current={!preview ? 'step' : undefined}>01 <span>Choose a starting point</span></li><li class:active={!!preview} aria-current={preview ? 'step' : undefined}>02 <span>Review & launch</span></li></ol>
{#if error}<div class="error" role="alert">{error}</div>{/if}
{#if !loaded}
<p class="muted">{error ? 'Your launch choices could not be loaded.' : 'Loading your maps and blueprints…'}</p>
{#if error}<Button onclick={initialize}>Try again</Button>{/if}
{:else if preview}
{#if keyNotice}<p role="status" class="muted">{keyNotice}</p>{/if}
{#if expired}<p class="error" role="status">This preview expired. Refresh it to recheck capacity. Keys stay entered when the server ID is unchanged.</p>{/if}
<section class="recipe-panel"><LaunchRecipe recipe={preview.recipe} />{#if preview.blueprintName}<p class="muted">From blueprint: {preview.blueprintName}</p>{/if}</section>
<section class="preflight"><div class="section-title"><h3>Before you launch</h3><button class="text-button" disabled={busy || saving} onclick={review}>Refresh preview</button></div>
<ul>{#each preview.checks as check}<li class:blocked={check.state === 'blocked'}><span class="check" aria-label={check.state}>{check.state === 'pass' ? '✓' : check.state === 'blocked' ? '!' : 'i'}</span><div><strong>{check.label}</strong><p>{check.detail}</p></div></li>{/each}</ul>
</section>
<form onsubmit={event => { event.preventDefault(); void launch(); }}>
<div class="identity"><span class="eyebrow">Your new server</span><strong>{preview.name ?? 'Waiting for an available lobby'}</strong><p>{preview.port ? `Port ${preview.port} · ` : ''}Fresh identity, with its own server key.</p></div>
<label>Plutonium server key<input type="password" bind:value={plutoKey} disabled={busy || saving || !preview.name} maxlength="512" autocomplete="off" placeholder={preview.hasSavedKey ? 'Saved key ready — leave blank to reuse' : 'Paste the key for this server ID'} /></label>
<p class="muted">{preview.hasSavedKey ? 'The key saved for this exact lobby will be reused. Enter a replacement to update it.' : 'Your key is saved for this exact lobby when you launch, including if provisioning fails.'} <a href="/server-keys" onclick={() => open = false}>Manage keys</a></p>
<div class="launch-actions">{#if !sourceDeploymentId}<Button variant="ghost" disabled={busy || saving} onclick={() => { preview = null; plutoKey = ''; error = ''; }}>Back</Button>{/if}<Button type="submit" variant="primary" loading={busy} disabled={busy || saving || !preview.ready || (!preview.hasSavedKey && !plutoKey.trim())}>Launch server</Button></div>
<label>Plutonium server key<input type="password" bind:value={plutoKey} disabled={busy || saving || !preview.name} maxlength="512" autocomplete="off" placeholder={preview.hasSavedKey ? 'Saved key available — leave blank to reuse' : 'Paste the key for this server ID'} /></label>
<p class="muted">{preview.hasSavedKey ? 'A key is stored for this exact server ID; its validity is checked when the game starts. Enter a replacement here to update it at launch.' : 'Add the key here. It is saved for this exact server ID when you launch, including if provisioning fails.'} <a href={`/server-keys?server=${encodeURIComponent(preview.name ?? '')}`} target="_blank" rel="noopener">Manage saved keys in a new tab</a>; your launch stays open here.</p>
<div class="launch-actions">{#if !sourceDeploymentId}<Button variant="ghost" disabled={busy || saving} onclick={() => { preview = null; plutoKey = ''; error = ''; }}>Back</Button>{/if}<Button type="submit" variant="primary" loading={busy} disabled={busy || saving || expired || !preview.ready || (!preview.hasSavedKey && !plutoKey.trim())}>Launch server</Button></div>
{#if !preview.hasSavedKey && !plutoKey.trim()}<p class="muted">Enter this server’s key to enable launch.</p>{/if}
<p class="caption">Preview valid until {new Date(preview.expiresAt).toLocaleTimeString([], { hour: 'numeric', minute: '2-digit' })}. Lobby and port availability are checked again at launch.</p>
</form>
<details class="save"><summary>Make this a reusable blueprint</summary><p class="muted">Save this game and map with a target of one lobby. Future launches use the latest promoted setup and create only missing lobbies.</p>
@@ -152,7 +166,7 @@
h2 { font-size: 25px; letter-spacing: -.03em; margin: 0; } h3 { font-size: 15px; margin: 0; }
.close { background: none; color: var(--text-secondary); border: 0; font-size: 27px; cursor: pointer; }
.steps { list-style: none; padding: 0 0 20px; margin: 0; display: flex; gap: 24px; border-bottom: 1px solid var(--border-subtle); font-family: var(--font-mono); font-size: 12px; color: var(--text-secondary); }.steps span { font-family: var(--font-sans); margin-left: 6px; }.steps .active { color: var(--accent-primary-hover); }
form { display: grid; gap: 16px; } label { display: grid; gap: 8px; font-size: 13px; } input, select { width: 100%; box-sizing: border-box; background: var(--surface-sunken); color: var(--text-primary); border: 1px solid var(--border-strong); border-radius: var(--radius-md); padding: 12px; font: inherit; } input:focus, select:focus { outline: 2px solid var(--accent-primary); outline-offset: 2px; }
form { display: grid; gap: 16px; } label { display: grid; gap: 8px; font-size: 13px; } input, select { width: 100%; box-sizing: border-box; background: var(--surface-sunken); color: var(--text-primary); border: 1px solid var(--border-control); border-radius: var(--radius-md); padding: 12px; font: inherit; } input:focus, select:focus { outline: 2px solid var(--accent-primary); outline-offset: 2px; }
.fields { display: grid; grid-template-columns: 1fr 1fr; gap: 16px; } p { font-size: 13px; line-height: 1.6; margin: 0; } .muted, .caption { color: var(--text-secondary); } .caption { font-size: var(--text-xs); }
.recipe-panel, .promise { background: var(--surface-sunken); border: 1px solid var(--border-subtle); border-radius: var(--radius-md); padding: 20px; display: grid; gap: 12px; }.promise strong { font-size: 14px; } .promise p { color: var(--text-secondary); }
.preflight { display: grid; gap: 16px; } .preflight ul { list-style: none; padding: 0; margin: 0; display: grid; gap: 14px; } .preflight li { display: flex; gap: 12px; align-items: flex-start; }.preflight strong { font-size: 13px; font-weight: 550; }.preflight p { color: var(--text-secondary); font-size: 12px; }.check { display: grid; place-items: center; flex: 0 0 22px; height: 22px; border: 1px solid var(--border-strong); border-radius: 50%; font-size: 12px; color: var(--accent-primary-hover); }.blocked .check { color: var(--state-danger); border-color: var(--state-danger); }