adds round telemetry support
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@@ -97,7 +97,34 @@ reconciliation; this change does not immediately rewrite or restart them.
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Servers with an unknown map retain their existing config behavior. Rollback
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restores the exact prior config bytes.
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## Tests
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## Round telemetry experiment
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Send `POST /api/telemetry` with `Content-Type: application/json` to the Electric
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Cherry host (port 3000 in local development):
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```bash
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curl http://localhost:3000/api/telemetry \
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-H 'Content-Type: application/json' \
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-d '{"event":"round_change","round":17,"server":"t5_zombie_prototype_1","players":4}'
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```
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The server must already be registered in Electric Cherry. `round` and `players`
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are required nonnegative integers. Success returns HTTP 200 with
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`{ "ok": true, "telemetry": { "server": "...", "round": 17, "players": 4, "receivedAt": "..." } }`.
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Invalid payloads return 400, unknown/destroyed servers 404, and non-JSON content
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types 415. This endpoint uses the app's existing LAN/Tailscale access model;
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there is no API key requirement.
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The latest report is saved across app restarts and streamed immediately to the
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dashboard and server detail page, including after browser reconnection. The UI
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labels it as the last reported round with its age: round-change events alone
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cannot detect a stopped script or a match ending. Send the initial round on each
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new match, then each round change. The latest received request wins (including
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lower rounds for new matches); there is no event ordering or history yet.
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Telemetry player counts are displayed with the report and never replace RCON
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occupancy or affect automated restart gates.
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## Running tests
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```bash
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npm test
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