Replace IW4MAdmin with direct RCON for player counts

IW4M kept hitting a network wall (container -> host LAN IP -> IW4M
loopback bind) that we couldn't cleanly punch through, and the two-minute
!rt token added enough operational friction that the pause-all-deployments
gate never got a fair test. RCON gives us the same fact — how many
players are on a server right now — direct from each game server over
UDP, with no session, no token, no proxy.

- Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and
  rconGetStatus() parse both `status` (print + scoreboard) and
  `statusResponse` (info line + rows) dialects. Timeout via
  RCON_TIMEOUT_MS.
- Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read
  API for a server, walks both docker-compose-style port objects and
  docker-run-style "host:container/udp" strings, caches into
  servers.game_port on first success.
- Replace pipelineReady() guard in sweep with a simple
  integrations-configured check. Same held/failed/manual outcomes,
  but keyed on RCON+Komodo instead of IW4M+auth-state.
- Worker's status refresh fans out per-server over RCON at concurrency=4
  so a 15-server fleet doesn't spike UDP.
- Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host.
- Delete every auth artifact: TokenModal, auth store, auth-state module,
  /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer
  mounts the modal, pipeline store no longer tracks a frozen state.
- README + .env.example + docker-compose.yml + komodo/stack.toml swap
  IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same
  host.docker.internal:host-gateway extra_hosts entry, repurposed
  for RCON reach.
- Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to
  drop the auth-freeze case. 23/23 passing.
This commit is contained in:
2026-09-12 01:33:06 -04:00
parent f118c179cd
commit 854f5532a9
27 changed files with 530 additions and 730 deletions
-47
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@@ -1,47 +0,0 @@
import { subscribe } from '$lib/server/pipeline/bus.js';
import { getAuthState } from '$lib/server/integrations/auth-state.js';
const encoder = new TextEncoder();
const HEARTBEAT_MS = 5_000;
export async function GET() {
let heartbeat: NodeJS.Timeout | null = null;
let unsubscribe: (() => void) | null = null;
const stream = new ReadableStream<Uint8Array>({
start(controller) {
const push = () => {
const s = getAuthState();
const payload = {
type: 'auth-state',
state: s,
msRemaining: s.kind === 'ready' ? Math.max(0, s.expiresAt - Date.now()) : undefined
};
controller.enqueue(encoder.encode(`event: auth-state\ndata: ${JSON.stringify(payload)}\n\n`));
};
unsubscribe = subscribe((event) => {
if (event.type === 'auth-state') {
controller.enqueue(encoder.encode(`event: auth-state\ndata: ${JSON.stringify(event)}\n\n`));
}
});
push();
// The auth stream double-serves as the token-countdown feed; the
// frontend uses the msRemaining to render a per-second ticker,
// so we push every 5s even without a state change.
heartbeat = setInterval(push, HEARTBEAT_MS);
},
cancel() {
if (heartbeat) clearInterval(heartbeat);
if (unsubscribe) unsubscribe();
}
});
return new Response(stream, {
headers: {
'Content-Type': 'text/event-stream',
'Cache-Control': 'no-cache, no-transform',
Connection: 'keep-alive'
}
});
}