Replace IW4MAdmin with direct RCON for player counts
IW4M kept hitting a network wall (container -> host LAN IP -> IW4M loopback bind) that we couldn't cleanly punch through, and the two-minute !rt token added enough operational friction that the pause-all-deployments gate never got a fair test. RCON gives us the same fact — how many players are on a server right now — direct from each game server over UDP, with no session, no token, no proxy. - Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and rconGetStatus() parse both `status` (print + scoreboard) and `statusResponse` (info line + rows) dialects. Timeout via RCON_TIMEOUT_MS. - Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read API for a server, walks both docker-compose-style port objects and docker-run-style "host:container/udp" strings, caches into servers.game_port on first success. - Replace pipelineReady() guard in sweep with a simple integrations-configured check. Same held/failed/manual outcomes, but keyed on RCON+Komodo instead of IW4M+auth-state. - Worker's status refresh fans out per-server over RCON at concurrency=4 so a 15-server fleet doesn't spike UDP. - Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host. - Delete every auth artifact: TokenModal, auth store, auth-state module, /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer mounts the modal, pipeline store no longer tracks a frozen state. - README + .env.example + docker-compose.yml + komodo/stack.toml swap IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same host.docker.internal:host-gateway extra_hosts entry, repurposed for RCON reach. - Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to drop the auth-freeze case. 23/23 passing.
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@@ -1,30 +0,0 @@
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import { json } from '@sveltejs/kit';
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import { loginWithToken } from '$lib/server/integrations/iw4m.js';
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import { getAuthState, setAuthState } from '$lib/server/integrations/auth-state.js';
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import { kick } from '$lib/server/pipeline/worker.js';
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export async function GET() {
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return json(getAuthState());
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}
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export async function POST({ request }: { request: Request }) {
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const body = (await request.json().catch(() => ({}))) as { token?: string };
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const token = (body.token ?? '').trim();
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if (!/^[a-zA-Z0-9]{4}$/.test(token)) {
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return json({ ok: false, error: 'token must be exactly 4 alphanumeric characters' }, { status: 400 });
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}
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const res = await loginWithToken(token);
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if (!res.ok) {
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setAuthState({ kind: 'stale', reason: res.reason === 'rejected' ? 'rejected' : 'unreachable' });
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return json({ ok: false, error: res.message }, { status: res.reason === 'rejected' ? 401 : 502 });
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}
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setAuthState({ kind: 'ready', token, cookie: res.cookie, expiresAt: res.expiresAt });
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// Fresh cookie → immediately drain any queued restarts.
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void kick();
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return json({ ok: true, expiresAt: res.expiresAt });
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}
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export async function DELETE() {
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setAuthState({ kind: 'missing' });
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return json({ ok: true });
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}
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