Replace IW4MAdmin with direct RCON for player counts
IW4M kept hitting a network wall (container -> host LAN IP -> IW4M loopback bind) that we couldn't cleanly punch through, and the two-minute !rt token added enough operational friction that the pause-all-deployments gate never got a fair test. RCON gives us the same fact — how many players are on a server right now — direct from each game server over UDP, with no session, no token, no proxy. - Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and rconGetStatus() parse both `status` (print + scoreboard) and `statusResponse` (info line + rows) dialects. Timeout via RCON_TIMEOUT_MS. - Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read API for a server, walks both docker-compose-style port objects and docker-run-style "host:container/udp" strings, caches into servers.game_port on first success. - Replace pipelineReady() guard in sweep with a simple integrations-configured check. Same held/failed/manual outcomes, but keyed on RCON+Komodo instead of IW4M+auth-state. - Worker's status refresh fans out per-server over RCON at concurrency=4 so a 15-server fleet doesn't spike UDP. - Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host. - Delete every auth artifact: TokenModal, auth store, auth-state module, /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer mounts the modal, pipeline store no longer tracks a frozen state. - README + .env.example + docker-compose.yml + komodo/stack.toml swap IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same host.docker.internal:host-gateway extra_hosts entry, repurposed for RCON reach. - Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to drop the auth-freeze case. 23/23 passing.
This commit is contained in:
@@ -1,11 +1,13 @@
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import { sweep } from './sweep.js';
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import { emit } from './bus.js';
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import { fetchStatus } from '../integrations/iw4m.js';
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import { rconGetStatus } from '../integrations/rcon.js';
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import { listServers, seedServerRegistry } from '../fleet/servers.js';
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import { getAuthState } from '../integrations/auth-state.js';
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const TICK_MS = 15_000;
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const STATUS_REFRESH_MS = 30_000;
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// Cap concurrent UDP RCON calls so a 15-server fleet doesn't blast the
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// host all at once.
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const STATUS_CONCURRENCY = 4;
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let started = false;
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let tickTimer: NodeJS.Timeout | null = null;
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@@ -19,44 +21,41 @@ async function tick(): Promise<void> {
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}
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}
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async function pushServerStatus(): Promise<void> {
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const st = await fetchStatus();
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if (!st.ok) return;
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const rows = listServers();
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const byName = new Map(rows.map((r) => [r.name, r]));
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// For the dashboard: emit a lightweight snapshot. Actual per-server
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// resolution is handled by playersOn() during a sweep, which caches
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// iw4m_match/value into the servers table.
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emit({
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type: 'server-status',
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entries: st.entries.map((e) => ({
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server: e.name ?? String(e.port ?? ''),
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players: e.currentPlayers ?? null,
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name: e.name
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}))
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});
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// Also fold current auth ttl into the auth channel so subscribers get a
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// heartbeat and a countdown without waiting for a transition.
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const auth = getAuthState();
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emit({
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type: 'auth-state',
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state: auth,
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msRemaining: auth.kind === 'ready' ? Math.max(0, auth.expiresAt - Date.now()) : undefined
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});
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void byName; // reserved: future join between /api/status and server registry
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async function fanoutStatus(): Promise<void> {
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const servers = listServers();
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if (servers.length === 0) return;
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const entries: Array<{ server: string; players: number | null; name?: string }> = new Array(servers.length);
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let cursor = 0;
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async function pump(): Promise<void> {
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while (true) {
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const i = cursor++;
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if (i >= servers.length) return;
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const srv = servers[i];
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const status = await rconGetStatus(srv.name).catch(() => null);
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entries[i] = {
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server: srv.name,
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players: status?.players ?? null,
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name: status?.map ?? undefined
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};
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}
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}
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await Promise.all(Array.from({ length: STATUS_CONCURRENCY }, pump));
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emit({ type: 'server-status', entries });
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}
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export function startWorker(): void {
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if (started) return;
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started = true;
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// Seed the servers table from the fs so first-boot has rows to reference.
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seedServerRegistry().catch((err) => console.error('[worker] seed error:', err));
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void tick();
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void pushServerStatus();
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void fanoutStatus();
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tickTimer = setInterval(tick, TICK_MS);
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statusTimer = setInterval(pushServerStatus, STATUS_REFRESH_MS);
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statusTimer = setInterval(fanoutStatus, STATUS_REFRESH_MS);
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console.log('[worker] started — sweep every', TICK_MS, 'ms, status every', STATUS_REFRESH_MS, 'ms');
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}
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