Replace IW4MAdmin with direct RCON for player counts
IW4M kept hitting a network wall (container -> host LAN IP -> IW4M loopback bind) that we couldn't cleanly punch through, and the two-minute !rt token added enough operational friction that the pause-all-deployments gate never got a fair test. RCON gives us the same fact — how many players are on a server right now — direct from each game server over UDP, with no session, no token, no proxy. - Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and rconGetStatus() parse both `status` (print + scoreboard) and `statusResponse` (info line + rows) dialects. Timeout via RCON_TIMEOUT_MS. - Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read API for a server, walks both docker-compose-style port objects and docker-run-style "host:container/udp" strings, caches into servers.game_port on first success. - Replace pipelineReady() guard in sweep with a simple integrations-configured check. Same held/failed/manual outcomes, but keyed on RCON+Komodo instead of IW4M+auth-state. - Worker's status refresh fans out per-server over RCON at concurrency=4 so a 15-server fleet doesn't spike UDP. - Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host. - Delete every auth artifact: TokenModal, auth store, auth-state module, /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer mounts the modal, pipeline store no longer tracks a frozen state. - README + .env.example + docker-compose.yml + komodo/stack.toml swap IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same host.docker.internal:host-gateway extra_hosts entry, repurposed for RCON reach. - Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to drop the auth-freeze case. 23/23 passing.
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@@ -1,8 +1,8 @@
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import { EventEmitter } from 'node:events';
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// One in-process event bus, multiplexed by all three SSE endpoints. Kept
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// separate from any specific subscriber so push/beta/sweep can emit without
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// pulling the whole worker module in.
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// One in-process event bus, multiplexed by the SSE endpoints. Kept separate
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// from any specific subscriber so push/beta/sweep can emit without pulling
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// the whole worker module in.
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export type PipelineEvent =
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| { type: 'deployment-opened'; deploymentId: string; action: string; servers: string[] }
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@@ -16,7 +16,6 @@ export type PipelineEvent =
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error: string | null;
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}
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| { type: 'sweep-tick'; frozen: boolean; reason?: string }
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| { type: 'auth-state'; state: import('../integrations/auth-state.js').AuthState; msRemaining?: number }
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| { type: 'server-status'; entries: Array<{ server: string; players: number | null; name?: string }> };
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class Bus extends EventEmitter {
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