Replace IW4MAdmin with direct RCON for player counts

IW4M kept hitting a network wall (container -> host LAN IP -> IW4M
loopback bind) that we couldn't cleanly punch through, and the two-minute
!rt token added enough operational friction that the pause-all-deployments
gate never got a fair test. RCON gives us the same fact — how many
players are on a server right now — direct from each game server over
UDP, with no session, no token, no proxy.

- Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and
  rconGetStatus() parse both `status` (print + scoreboard) and
  `statusResponse` (info line + rows) dialects. Timeout via
  RCON_TIMEOUT_MS.
- Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read
  API for a server, walks both docker-compose-style port objects and
  docker-run-style "host:container/udp" strings, caches into
  servers.game_port on first success.
- Replace pipelineReady() guard in sweep with a simple
  integrations-configured check. Same held/failed/manual outcomes,
  but keyed on RCON+Komodo instead of IW4M+auth-state.
- Worker's status refresh fans out per-server over RCON at concurrency=4
  so a 15-server fleet doesn't spike UDP.
- Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host.
- Delete every auth artifact: TokenModal, auth store, auth-state module,
  /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer
  mounts the modal, pipeline store no longer tracks a frozen state.
- README + .env.example + docker-compose.yml + komodo/stack.toml swap
  IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same
  host.docker.internal:host-gateway extra_hosts entry, repurposed
  for RCON reach.
- Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to
  drop the auth-freeze case. 23/23 passing.
This commit is contained in:
2026-09-12 01:33:06 -04:00
parent f118c179cd
commit 854f5532a9
27 changed files with 530 additions and 730 deletions
+3 -4
View File
@@ -1,8 +1,8 @@
import { EventEmitter } from 'node:events';
// One in-process event bus, multiplexed by all three SSE endpoints. Kept
// separate from any specific subscriber so push/beta/sweep can emit without
// pulling the whole worker module in.
// One in-process event bus, multiplexed by the SSE endpoints. Kept separate
// from any specific subscriber so push/beta/sweep can emit without pulling
// the whole worker module in.
export type PipelineEvent =
| { type: 'deployment-opened'; deploymentId: string; action: string; servers: string[] }
@@ -16,7 +16,6 @@ export type PipelineEvent =
error: string | null;
}
| { type: 'sweep-tick'; frozen: boolean; reason?: string }
| { type: 'auth-state'; state: import('../integrations/auth-state.js').AuthState; msRemaining?: number }
| { type: 'server-status'; entries: Array<{ server: string; players: number | null; name?: string }> };
class Bus extends EventEmitter {