Replace IW4MAdmin with direct RCON for player counts
IW4M kept hitting a network wall (container -> host LAN IP -> IW4M loopback bind) that we couldn't cleanly punch through, and the two-minute !rt token added enough operational friction that the pause-all-deployments gate never got a fair test. RCON gives us the same fact — how many players are on a server right now — direct from each game server over UDP, with no session, no token, no proxy. - Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and rconGetStatus() parse both `status` (print + scoreboard) and `statusResponse` (info line + rows) dialects. Timeout via RCON_TIMEOUT_MS. - Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read API for a server, walks both docker-compose-style port objects and docker-run-style "host:container/udp" strings, caches into servers.game_port on first success. - Replace pipelineReady() guard in sweep with a simple integrations-configured check. Same held/failed/manual outcomes, but keyed on RCON+Komodo instead of IW4M+auth-state. - Worker's status refresh fans out per-server over RCON at concurrency=4 so a 15-server fleet doesn't spike UDP. - Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host. - Delete every auth artifact: TokenModal, auth store, auth-state module, /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer mounts the modal, pipeline store no longer tracks a frozen state. - README + .env.example + docker-compose.yml + komodo/stack.toml swap IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same host.docker.internal:host-gateway extra_hosts entry, repurposed for RCON reach. - Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to drop the auth-freeze case. 23/23 passing.
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@@ -7,6 +7,11 @@ services:
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restart: unless-stopped
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ports:
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- "3000:3000"
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# Lets RCON_HOST=host.docker.internal reach game servers running on the
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# same Komodo host. Docker Engine 20.10+ resolves this alias when the
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# extra_hosts entry is present.
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extra_hosts:
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- "host.docker.internal:host-gateway"
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volumes:
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# in prod (Komodo host), the game server tree is at /root/zombies
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- /root/zombies:/root/zombies:rw
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@@ -21,5 +26,6 @@ services:
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KOMODO_ADDRESS: ${KOMODO_ADDRESS}
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KOMODO_API_KEY: ${KOMODO_API_KEY}
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KOMODO_API_SECRET: ${KOMODO_API_SECRET}
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IW4M_ADDRESS: ${IW4M_ADDRESS}
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IW4M_CLIENT_ID: ${IW4M_CLIENT_ID}
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RCON_PASSWORD: ${RCON_PASSWORD}
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RCON_HOST: ${RCON_HOST:-host.docker.internal}
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RCON_TIMEOUT_MS: ${RCON_TIMEOUT_MS:-3000}
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