Replace IW4MAdmin with direct RCON for player counts

IW4M kept hitting a network wall (container -> host LAN IP -> IW4M
loopback bind) that we couldn't cleanly punch through, and the two-minute
!rt token added enough operational friction that the pause-all-deployments
gate never got a fair test. RCON gives us the same fact — how many
players are on a server right now — direct from each game server over
UDP, with no session, no token, no proxy.

- Add integrations/rcon.ts: dgram UDP client. rconGetPlayerCount() and
  rconGetStatus() parse both `status` (print + scoreboard) and
  `statusResponse` (info line + rows) dialects. Timeout via
  RCON_TIMEOUT_MS.
- Add komodoResolveGamePort() + extractUdpPort(). Reads Komodo's read
  API for a server, walks both docker-compose-style port objects and
  docker-run-style "host:container/udp" strings, caches into
  servers.game_port on first success.
- Replace pipelineReady() guard in sweep with a simple
  integrations-configured check. Same held/failed/manual outcomes,
  but keyed on RCON+Komodo instead of IW4M+auth-state.
- Worker's status refresh fans out per-server over RCON at concurrency=4
  so a 15-server fleet doesn't spike UDP.
- Schema: drop iw4m_match/iw4m_value, add game_port + rcon_host.
- Delete every auth artifact: TokenModal, auth store, auth-state module,
  /api/auth/token, /api/events/auth, iw4m.test.ts. Layout no longer
  mounts the modal, pipeline store no longer tracks a frozen state.
- README + .env.example + docker-compose.yml + komodo/stack.toml swap
  IW4M_* env for RCON_PASSWORD / RCON_HOST / RCON_TIMEOUT_MS. Same
  host.docker.internal:host-gateway extra_hosts entry, repurposed
  for RCON reach.
- Tests: add rcon.test.ts and komodo.test.ts, update sweep.test.ts to
  drop the auth-freeze case. 23/23 passing.
This commit is contained in:
2026-09-12 01:33:06 -04:00
parent f118c179cd
commit 854f5532a9
27 changed files with 530 additions and 730 deletions
+7 -5
View File
@@ -14,10 +14,12 @@ KOMODO_ADDRESS=https://komodo.example.internal
KOMODO_API_KEY=
KOMODO_API_SECRET=
# IW4MAdmin
IW4M_ADDRESS=http://iw4m.example.internal
IW4M_CLIENT_ID=
# no password here — !rt token is provided at runtime through the modal
# RCON — shared across the fleet (every server uses the same rcon_password).
# Host defaults to host.docker.internal so the container can reach game
# servers on the same Docker host; override if RCON lives elsewhere.
RCON_PASSWORD=
RCON_HOST=host.docker.internal
RCON_TIMEOUT_MS=3000
# HTTP
# HTTP (Komodo API)
HTTP_TIMEOUT_MS=10000