Surface structured RCON failure reasons in the fleet UI

rconGetStatus previously collapsed at least five distinct failure modes
(no password, no port, socket error, timeout, bad reply) into a single
null return, so the UI could only say "rcon unreachable" — useless when
diagnosing a real Alcatraz outage.

Refactored to rconStatusResult() returning a discriminated union with a
RconFailure reason and human-facing detail. The worker persists these as
"<reason>:<detail>" in last_error (no schema change). /api/servers now
returns the derived endpoint (host:port) per server plus a top-level
integrations block (rcon/komodo configured, timeout, default host).

Server detail page gains an RCON diagnostic panel when health is not
online: shows the exact endpoint being dialed, integration status,
timeout, a color-coded reason tag, the detail, and a targeted fix hint.
Wrong-password replies are detected via "bad rcon" text in the print
body.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
This commit is contained in:
2026-09-12 09:06:27 -04:00
co-authored by Claude Opus 4.7
parent 9bff47a9a4
commit 7b4e6e0565
9 changed files with 372 additions and 72 deletions
+43
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import type { RconFailure } from '$ui/stores/servers.js';
export interface DecodedRconError {
reason: RconFailure;
detail: string;
}
const KNOWN: RconFailure[] = ['no-config', 'no-port', 'send-error', 'timeout', 'bad-reply', 'no-players'];
/**
* Decode the "<reason>:<detail>" string the worker persists into
* `servers.last_error`. Returns null for empty/legacy strings so the UI can
* fall back to a generic message.
*/
export function decodeRconError(raw: string | null | undefined): DecodedRconError | null {
if (!raw) return null;
const idx = raw.indexOf(':');
if (idx <= 0) return null;
const reason = raw.slice(0, idx);
if (!KNOWN.includes(reason as RconFailure)) return null;
return { reason: reason as RconFailure, detail: raw.slice(idx + 1).trim() };
}
/**
* Human-facing hint about how to fix each RCON failure. Kept short — the
* detail already carries the specifics (host, port, byte counts, etc.).
*/
export function rconFixHint(reason: RconFailure): string {
switch (reason) {
case 'no-config':
return 'Set RCON_PASSWORD in the container env and restart.';
case 'no-port':
return 'Set game_port on the server row, or configure Komodo so it can resolve the port.';
case 'send-error':
return 'DNS or route problem — check the RCON host is reachable from this container.';
case 'timeout':
return 'Plutonium is not replying on the resolved UDP port. Verify the server is running and the port matches.';
case 'bad-reply':
return 'Something is listening but not speaking Plutonium RCON. Check the port and password.';
case 'no-players':
return 'Reply parsed but no player table was found — likely a server-side dialect mismatch.';
}
}