Add deployment blueprints and reviewed launch recipes

This commit is contained in:
2026-09-17 23:43:12 -04:00
parent edd74f09de
commit 782c7c0bda
17 changed files with 975 additions and 319 deletions
+125 -273
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@@ -1,302 +1,154 @@
<script lang="ts">
import { onMount } from 'svelte';
import { goto } from '$app/navigation';
import Button from './primitives/Button.svelte';
import Field from './primitives/Field.svelte';
import Input from './primitives/Input.svelte';
import Select from './primitives/Select.svelte';
import LaunchRecipe from './LaunchRecipe.svelte';
import type { BlueprintSummary, LaunchPreview } from '$lib/deployment-plan.js';
import type { ZombieMapEntry, ZombieGame } from '$lib/map-aliases.js';
let { open = $bindable(false) }: { open?: boolean } = $props();
let { open = $bindable(false), initialBlueprintId = '', sourceDeploymentId = '', onblueprint }:
{ open?: boolean; initialBlueprintId?: string; sourceDeploymentId?: string; onblueprint?: () => void } = $props();
let dialog: HTMLDialogElement | undefined = $state();
let game = $state<ZombieGame>('t5');
let mapSlug = $state('');
let catalogs = $state<Record<ZombieGame, ZombieMapEntry[]>>({ t5: [], t6: [] });
let blueprints = $state<BlueprintSummary[]>([]);
let blueprintId = $state('');
let maps = $derived(catalogs[game]);
let mapsError = $state<string | null>(null);
let mapsLoaded = $state(false);
let gameMode = $state<'zombie'>('zombie');
let mapSlug = $state<string>('');
let selectedBlueprint = $derived(blueprints.find(b => b.id === blueprintId));
let preview = $state<LaunchPreview | null>(null);
let plutoKey = $state('');
let savedIds = $state<string[]>([]);
let deployedIds = $state<string[]>([]);
let keysLoaded = $state(false);
let deploying = $state(false);
let flash = $state<string | null>(null);
let busy = $state(false);
let loaded = $state(false);
let error = $state('');
let blueprintName = $state('');
let description = $state('');
let savedName = $state('');
let saving = $state(false);
let wasOpen = false;
let session = 0;
onMount(async () => {
try {
const res = await fetch('/api/maps');
if (!res.ok) throw new Error('Could not load map catalog');
const body = (await res.json()) as { t5Zombie: ZombieMapEntry[]; t6Zombie: ZombieMapEntry[] };
catalogs = { t5: body.t5Zombie, t6: body.t6Zombie };
if (maps.length > 0) mapSlug = maps[0].slug;
} catch (err) {
mapsError = (err as Error).message;
} finally {
mapsLoaded = true;
}
});
let wasOpen = $state(false);
$effect(() => {
if (!dialog) return;
if (open && !wasOpen) {
reset();
dialog.showModal();
} else if (!open && wasOpen) {
if (dialog.open) dialog.close();
}
wasOpen = open;
if (open && !wasOpen) { wasOpen = true; dialog.showModal(); void initialize(); }
else if (!open && wasOpen) { wasOpen = false; session++; dialog.close(); }
});
function reset(): void {
plutoKey = '';
void loadKeys();
flash = null;
deploying = false;
if (maps.length > 0 && !maps.some((m) => m.slug === mapSlug)) mapSlug = maps[0].slug;
}
async function loadKeys() {
keysLoaded = false;
async function initialize() {
const current = ++session;
preview = null; plutoKey = ''; error = ''; loaded = false; busy = false;
blueprintName = ''; description = ''; savedName = ''; saving = false;
blueprintId = initialBlueprintId;
try {
const [keysRes, serversRes] = await Promise.all([fetch('/api/server-keys'), fetch('/api/servers')]);
if (!keysRes.ok || !serversRes.ok) throw new Error('Could not load saved keys and server slots. Reopen this dialog to retry.');
savedIds = (await keysRes.json()).keys.map((k: { server_id: string }) => k.server_id);
const fleet = await serversRes.json();
deployedIds = [...fleet.servers.map((s: { name: string }) => s.name), ...(fleet.reservedNames ?? [])];
keysLoaded = true;
} catch (err) { flash = (err as Error).message; }
}
function close(): void { open = false; }
function onDialogClick(e: MouseEvent): void {
if (e.target === dialog) close();
const [mapRes, blueprintRes] = await Promise.all([fetch('/api/maps'), fetch('/api/blueprints')]);
if (!mapRes.ok || !blueprintRes.ok) throw new Error('Could not load maps and blueprints. Try again.');
const [mapBody, blueprintBody] = await Promise.all([mapRes.json(), blueprintRes.json()]);
if (current !== session) return;
catalogs = { t5: mapBody.t5Zombie, t6: mapBody.t6Zombie };
blueprints = blueprintBody.blueprints;
if (!maps.some(m => m.slug === mapSlug)) mapSlug = maps[0]?.slug ?? '';
if (blueprintId && !blueprints.some(b => b.id === blueprintId)) throw new Error('This blueprint is no longer available. Close this dialog and choose another starting point.');
loaded = true;
if (sourceDeploymentId) await review();
} catch (err) { if (current === session) error = (err as Error).message; }
}
let lobby = $derived(Array.from({ length: 20 }, (_, i) => i + 1)
.find(n => !deployedIds.includes(`${game}_${gameMode}_${mapSlug}_${n}`)) ?? null);
let selectedMap = $derived(maps.find((m) => m.slug === mapSlug));
let previewName = $derived(selectedMap && keysLoaded && lobby !== null ? `${game}_${gameMode}_${selectedMap.slug}_${lobby}` : '');
let hasSavedKey = $derived(savedIds.includes(previewName));
$effect(() => { game; mapSlug; lobby; plutoKey = ''; });
$effect(() => {
if (maps.length && !maps.some((entry) => entry.slug === mapSlug)) mapSlug = maps[0].slug;
});
let modeOptions = [{ value: 'zombie', label: 'Zombies' }];
let mapOptions = $derived(maps.map((m) => ({ value: m.slug, label: m.friendly })));
async function submit(e: SubmitEvent): Promise<void> {
e.preventDefault();
if (deploying || !keysLoaded || lobby === null) return;
if (!selectedMap) { flash = 'Pick a map'; return; }
if (!hasSavedKey && plutoKey.trim().length === 0) { flash = 'Pluto server key is required'; return; }
deploying = true;
flash = null;
async function review() {
if (busy) return;
const current = session;
busy = true; error = ''; plutoKey = ''; preview = null; savedName = '';
try {
const res = await fetch('/api/servers', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ game, gameMode, mapSlug: selectedMap.slug, expectedName: previewName, plutoKey: plutoKey.trim() || undefined })
});
const body = (await res.json()) as { ok: boolean; name?: string; port?: number; deploymentId?: string; error?: string; kind?: string };
if (!res.ok || !body.ok || !body.deploymentId) {
flash = body.error ?? 'Deploy failed';
if (body.kind === 'no-slot') await loadKeys();
deploying = false;
return;
}
close();
const res = await fetch('/api/deployments/preview', { method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify(sourceDeploymentId ? { deploymentId: sourceDeploymentId } : blueprintId ? { blueprintId } : { game, mapSlug }) });
const body = await res.json();
if (!res.ok) throw new Error(body.error ?? 'Could not prepare launch preview.');
if (current === session) preview = body;
} catch (err) { if (current === session) error = (err as Error).message; }
finally { if (current === session) busy = false; }
}
async function launch() {
if (!preview || !preview.ready || busy) return;
busy = true; error = '';
try {
const res = await fetch('/api/servers', { method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ game: preview.recipe.game, gameMode: 'zombie', mapSlug: preview.recipe.mapSlug,
expectedName: preview.name, previewId: preview.id, plutoKey: plutoKey.trim() || undefined }) });
const body = await res.json();
if (!res.ok || !body.ok) throw new Error(body.error ?? 'Could not queue this launch.');
open = false;
await goto(`/deployments/${encodeURIComponent(body.deploymentId)}`);
} catch (err) {
flash = (err as Error).message;
deploying = false;
}
} catch (err) { error = (err as Error).message; }
finally { busy = false; }
}
async function save() {
if (!preview || saving) return;
const current = session;
saving = true; error = '';
try {
const res = await fetch('/api/blueprints', { method: 'POST', headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ name: blueprintName, description, previewId: preview.id }) });
const body = await res.json();
if (!res.ok) throw new Error(body.error ?? 'Could not save blueprint.');
if (current === session) { savedName = body.blueprint.name; blueprints = [...blueprints, body.blueprint]; onblueprint?.(); }
} catch (err) { if (current === session) error = (err as Error).message; }
finally { if (current === session) saving = false; }
}
</script>
<dialog bind:this={dialog} onclick={onDialogClick} onclose={() => (open = false)}>
<form class="dlg" onsubmit={submit}>
<header class="dlg-head">
<h3>Deploy new server</h3>
<button type="button" class="close" onclick={close} aria-label="Close">×</button>
</header>
{#if mapsError}
<div class="alert alert-danger">Failed to load map catalog: {mapsError}</div>
{:else if !mapsLoaded}
<div class="hint">Loading map catalog…</div>
<dialog bind:this={dialog} aria-label="Create server" onclick={event => { if (event.target === dialog && !busy && !saving) open = false; }} oncancel={event => { if (busy || saving) event.preventDefault(); }} onclose={() => open = false}>
<div class="composer">
<header><div><span class="eyebrow">{sourceDeploymentId ? 'Launch from history' : 'A new place to play'}</span><h2>{preview ? 'Review your next lobby' : 'Create your next server'}</h2></div><button class="close" disabled={busy || saving} onclick={() => open = false} aria-label="Close deployment composer">×</button></header>
<ol class="steps" aria-label="Launch steps"><li class:active={!preview} aria-current={!preview ? 'step' : undefined}>01 <span>Choose a starting point</span></li><li class:active={!!preview} aria-current={preview ? 'step' : undefined}>02 <span>Review & launch</span></li></ol>
{#if error}<div class="error" role="alert">{error}</div>{/if}
{#if !loaded}
<p class="muted">{error ? 'Your launch choices could not be loaded.' : 'Loading your maps and blueprints…'}</p>
{#if error}<Button onclick={initialize}>Try again</Button>{/if}
{:else if preview}
<section class="recipe-panel"><LaunchRecipe recipe={preview.recipe} />{#if preview.blueprintName}<p class="muted">From blueprint: {preview.blueprintName}</p>{/if}</section>
<section class="preflight"><div class="section-title"><h3>Before you launch</h3><button class="text-button" disabled={busy || saving} onclick={review}>Refresh preview</button></div>
<ul>{#each preview.checks as check}<li class:blocked={check.state === 'blocked'}><span class="check" aria-label={check.state}>{check.state === 'pass' ? '✓' : check.state === 'blocked' ? '!' : 'i'}</span><div><strong>{check.label}</strong><p>{check.detail}</p></div></li>{/each}</ul>
</section>
<form onsubmit={event => { event.preventDefault(); void launch(); }}>
<div class="identity"><span class="eyebrow">Your new server</span><strong>{preview.name ?? 'Waiting for an available lobby'}</strong><p>{preview.port ? `Port ${preview.port} · ` : ''}Fresh identity, with its own server key.</p></div>
<label>Plutonium server key<input type="password" bind:value={plutoKey} disabled={busy || saving || !preview.name} maxlength="512" autocomplete="off" placeholder={preview.hasSavedKey ? 'Saved key ready — leave blank to reuse' : 'Paste the key for this server ID'} /></label>
<p class="muted">{preview.hasSavedKey ? 'The key saved for this exact lobby will be reused. Enter a replacement to update it.' : 'Your key is saved for this exact lobby when you launch, including if provisioning fails.'} <a href="/server-keys" onclick={() => open = false}>Manage keys</a></p>
<div class="launch-actions">{#if !sourceDeploymentId}<Button variant="ghost" disabled={busy || saving} onclick={() => { preview = null; plutoKey = ''; error = ''; }}>Back</Button>{/if}<Button type="submit" variant="primary" loading={busy} disabled={busy || saving || !preview.ready || (!preview.hasSavedKey && !plutoKey.trim())}>Launch server</Button></div>
<p class="caption">Preview valid until {new Date(preview.expiresAt).toLocaleTimeString([], { hour: 'numeric', minute: '2-digit' })}. Lobby and port availability are checked again at launch.</p>
</form>
<details class="save"><summary>Make this a reusable blueprint</summary><p class="muted">Save this map, image reference, and managed files for another launch. Each launch gets a new lobby, port, and key.</p>
{#if savedName}<p class="success" role="status">“{savedName}” is ready in your blueprint library.</p>{:else}
<form onsubmit={event => { event.preventDefault(); void save(); }}><label>Blueprint name<input bind:value={blueprintName} maxlength="80" required placeholder="Friday night Kino" disabled={saving || busy} /></label><label>Description <span class="muted">(optional)</span><input bind:value={description} maxlength="500" placeholder="What makes this setup special?" disabled={saving || busy} /></label><Button type="submit" disabled={saving || busy || !blueprintName.trim()} loading={saving}>Save blueprint</Button></form>
{/if}
</details>
{:else if sourceDeploymentId}
<p class="muted">{busy ? 'Preparing the original launch recipe…' : 'Review the original recipe with a fresh lobby and port.'}</p><Button disabled={busy} onclick={review}>Review launch</Button>
{:else}
<div class="fields">
<Field label="Game">
<Select bind:value={game} options={[{ value: 't5', label: 'Black Ops 1 (T5)' }, { value: 't6', label: 'Black Ops II (T6)' }]} disabled={deploying} />
</Field>
<Field label="Mode">
<Select bind:value={gameMode} options={modeOptions} disabled={deploying} />
</Field>
<Field label="Map" hint="Loads automatically when the server starts. No map overlay needed.">
<Select bind:value={mapSlug} options={mapOptions} disabled={deploying} />
</Field>
<Field label="Pluto server key" hint={hasSavedKey ? 'Saved key ready. Leave blank to reuse it, or enter a replacement.' : 'Saved for this server ID and reused on future deployments.'}>
<Input
type="password"
bind:value={plutoKey}
placeholder={hasSavedKey ? "Saved key ready" : "paste key"}
autocomplete="off"
disabled={deploying}
/>
</Field>
</div>
<div class="preview">
<span class="preview-k">Will create</span>
<span class="preview-v">{previewName || '—'}</span>
<span class="preview-sub">{!keysLoaded ? "Loading available lobby..." : lobby === null ? "All lobby slots for this map are in use" : "Lowest available lobby; port auto-assigned"}</span>
</div>
<a href="/server-keys" onclick={close}>Manage saved keys</a>
<div class="actions">
<Button variant="ghost" onclick={close} disabled={deploying}>Cancel</Button>
<Button
type="submit"
variant="primary"
disabled={deploying || !selectedMap || !keysLoaded || lobby === null}
loading={deploying}
>
Deploy server
</Button>
</div>
<form onsubmit={event => { event.preventDefault(); void review(); }}>
<label>Start with<select bind:value={blueprintId} disabled={busy}><option value="">Current promoted setup</option>{#each blueprints as blueprint}<option value={blueprint.id}>{blueprint.name} · {blueprint.recipe.mapName}</option>{/each}</select></label>
{#if selectedBlueprint}<section class="recipe-panel"><LaunchRecipe recipe={selectedBlueprint.recipe} />{#if selectedBlueprint.description}<p class="muted">{selectedBlueprint.description}</p>{/if}</section>
{:else}<p class="muted">Pick a map. We’ll gather its promoted scripts, plugins, and configuration into a recipe you can review and save.</p><div class="fields"><label>Game<select bind:value={game} disabled={busy} onchange={event => mapSlug = catalogs[event.currentTarget.value as ZombieGame][0]?.slug ?? ''}><option value="t5">Black Ops I (T5)</option><option value="t6">Black Ops II (T6)</option></select></label><label>Map<select bind:value={mapSlug} disabled={busy}>{#each maps as map}<option value={map.slug}>{map.friendly}</option>{/each}</select></label></div>{/if}
<div class="promise"><strong>Know what you’re launching.</strong><p>Review the exact managed files, available lobby, and launch prerequisites before creating your server.</p></div>
<div class="launch-actions"><Button variant="ghost" disabled={busy} onclick={() => open = false}>Cancel</Button><Button type="submit" variant="primary" loading={busy} disabled={busy || (!blueprintId && !mapSlug)}>Preview launch →</Button></div>
</form>
{/if}
{#if flash}<div class="alert alert-danger">{flash}</div>{/if}
</form>
</div>
</dialog>
<style>
dialog {
background: var(--surface);
color: var(--text-primary);
border: 1px solid var(--border-strong);
border-radius: var(--radius-lg);
padding: 0;
max-width: 540px;
width: calc(100vw - 40px);
box-shadow: var(--shadow-raised);
}
dialog[open] { animation: dlg-in var(--dur-base) var(--ease-standard); }
@keyframes dlg-in {
from { opacity: 0; transform: translateY(6px) scale(0.98); }
to { opacity: 1; transform: translateY(0) scale(1); }
}
dialog::backdrop {
background: rgba(0, 0, 0, 0.55);
backdrop-filter: blur(6px);
-webkit-backdrop-filter: blur(6px);
}
.dlg {
display: flex;
flex-direction: column;
gap: var(--space-5);
padding: var(--space-6);
}
.dlg-head {
display: flex;
align-items: center;
justify-content: space-between;
}
.dlg h3 {
margin: 0;
font-family: var(--font-body);
font-size: var(--text-md);
font-weight: var(--weight-semibold);
color: var(--text-primary);
letter-spacing: var(--tracking-tight);
}
.close {
appearance: none;
background: transparent;
border: none;
color: var(--text-tertiary);
font-size: var(--text-xl);
line-height: 1;
cursor: pointer;
padding: 4px 8px;
border-radius: var(--radius-sm);
transition: color var(--dur-fast) var(--ease-standard), background-color var(--dur-fast) var(--ease-standard);
}
.close:hover { color: var(--text-primary); background: var(--surface-raised); }
.close:focus-visible { outline: none; box-shadow: var(--focus-ring); }
.fields {
display: grid;
grid-template-columns: 1fr 1fr;
gap: var(--space-4);
}
.fields :global(.field):nth-child(1),
.fields :global(.field):nth-child(4) {
grid-column: 1 / -1;
}
.preview {
display: flex;
flex-wrap: wrap;
align-items: baseline;
gap: var(--space-2);
padding: var(--space-3) var(--space-4);
background: var(--surface-sunken);
border: 1px solid var(--border-subtle);
border-left: 2px solid var(--accent-primary);
border-radius: var(--radius-md);
}
.preview-k {
font-size: var(--text-xs);
text-transform: uppercase;
letter-spacing: var(--tracking-label);
color: var(--text-tertiary);
font-weight: var(--weight-semibold);
}
.preview-v {
font-family: var(--font-mono);
font-size: var(--text-sm);
color: var(--text-primary);
}
.preview-sub {
font-size: var(--text-xs);
color: var(--text-tertiary);
}
.actions {
display: flex;
gap: var(--space-2);
justify-content: flex-end;
}
.alert {
margin: 0;
padding: var(--space-3) var(--space-4);
border-radius: var(--radius-md);
border: 1px solid transparent;
font-size: var(--text-sm);
}
.alert-danger {
background: rgba(255, 86, 112, 0.08);
border-color: rgba(255, 86, 112, 0.28);
color: var(--state-danger);
}
.hint {
color: var(--text-tertiary);
font-family: var(--font-mono);
font-size: var(--text-xs);
}
@media (max-width: 480px) {
.fields { grid-template-columns: 1fr; }
}
dialog { background: var(--surface); color: var(--text-primary); border: 1px solid var(--border-strong); border-radius: 18px; padding: 0; width: min(700px, calc(100vw - 32px)); max-height: calc(100dvh - 40px); }
dialog::backdrop { background: rgb(0 0 0 / .7); backdrop-filter: blur(5px); }
.composer { display: grid; gap: 24px; padding: 30px; } header, .section-title { display: flex; justify-content: space-between; align-items: center; gap: 16px; }
.eyebrow { font-size: 10px; color: var(--text-secondary); letter-spacing: .13em; text-transform: uppercase; display: block; margin-bottom: 8px; }
h2 { font-size: 25px; letter-spacing: -.03em; margin: 0; } h3 { font-size: 15px; margin: 0; }
.close { background: none; color: var(--text-secondary); border: 0; font-size: 27px; cursor: pointer; }
.steps { list-style: none; padding: 0 0 20px; margin: 0; display: flex; gap: 24px; border-bottom: 1px solid var(--border-subtle); font-family: var(--font-mono); font-size: 12px; color: var(--text-secondary); }.steps span { font-family: var(--font-sans); margin-left: 6px; }.steps .active { color: var(--accent-primary-hover); }
form { display: grid; gap: 16px; } label { display: grid; gap: 8px; font-size: 13px; } input, select { width: 100%; box-sizing: border-box; background: var(--surface-sunken); color: var(--text-primary); border: 1px solid var(--border-strong); border-radius: 8px; padding: 12px; font: inherit; } input:focus, select:focus { outline: 2px solid var(--accent-primary); outline-offset: 2px; }
.fields { display: grid; grid-template-columns: 1fr 1fr; gap: 16px; } p { font-size: 13px; line-height: 1.6; margin: 0; } .muted, .caption { color: var(--text-secondary); } .caption { font-size: 11px; }
.recipe-panel, .promise { background: var(--surface-sunken); border: 1px solid var(--border-subtle); border-radius: 12px; padding: 20px; display: grid; gap: 12px; }.promise strong { font-size: 14px; } .promise p { color: var(--text-secondary); }
.preflight { display: grid; gap: 16px; } .preflight ul { list-style: none; padding: 0; margin: 0; display: grid; gap: 14px; } .preflight li { display: flex; gap: 12px; align-items: flex-start; }.preflight strong { font-size: 13px; font-weight: 550; }.preflight p { color: var(--text-secondary); font-size: 12px; }.check { display: grid; place-items: center; flex: 0 0 22px; height: 22px; border: 1px solid var(--border-strong); border-radius: 50%; font-size: 12px; color: var(--accent-primary-hover); }.blocked .check { color: var(--state-danger); border-color: var(--state-danger); }
.identity { padding-top: 20px; border-top: 1px solid var(--border-subtle); }.identity strong { font-family: var(--font-mono); font-size: 15px; overflow-wrap: anywhere; }.identity p { color: var(--text-secondary); margin-top: 6px; }
.launch-actions { display: flex; justify-content: flex-end; gap: 12px; margin-top: 8px; }.error { padding: 12px; color: var(--state-danger); border: 1px solid var(--state-danger); border-radius: 8px; font-size: 13px; }.success { color: var(--accent-primary-hover); }
a, .text-button { color: var(--accent-primary-hover); }.text-button { background: none; border: 0; cursor: pointer; font: inherit; font-size: 12px; }.save { border-top: 1px solid var(--border-subtle); padding-top: 20px; }.save summary { cursor: pointer; font-size: 13px; }.save p, .save form { margin-top: 16px; }
@media (max-width: 540px) { .composer { padding: 20px; } .fields { grid-template-columns: 1fr; } .steps { gap: 12px; font-size: 10px; } h2 { font-size: 22px; } }
</style>
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<script lang="ts">
import type { LaunchRecipeSummary } from '$lib/deployment-plan.js';
let { recipe }: { recipe: LaunchRecipeSummary } = $props();
</script>
<div class="recipe">
<div class="recipe-heading"><div><span class="eyebrow">Launch recipe</span><h3>{recipe.mapName}</h3></div><span class="game">{recipe.game === 't6' ? 'Black Ops II' : 'Black Ops I'}</span></div>
<dl>
<div><dt>Configuration</dt><dd>{recipe.configSource}</dd></div>
<div><dt>Container image</dt><dd class="mono">{recipe.image}</dd></div>
</dl>
<details>
<summary>{recipe.files.length} managed file{recipe.files.length === 1 ? '' : 's'} in this recipe</summary>
<ul>{#each recipe.files as file}<li><div><strong>{file.name}</strong><span>{file.version !== null ? `v${file.version}` : 'Generated'} · {file.kind} · {file.size.toLocaleString()} bytes</span></div><code>{file.path}</code><small title={file.sha256}>SHA-256 {file.sha256.slice(0, 12)}</small></li>{/each}</ul>
<p>Captured {new Date(recipe.capturedAt).toLocaleString()}. Managed file contents are saved with this recipe. Image tags and Plutainer defaults can change; use an image digest and a promoted baseline for more reproducible launches.</p>
<p>Future fleet promotions and drift repair still follow the server’s game and map.</p>
<small class="fingerprint" title={recipe.fingerprint}>Recipe {recipe.fingerprint.slice(0, 16)}</small>
</details>
</div>
<style>
.recipe { display: grid; gap: 16px; min-width: 0; }
.recipe-heading { display: flex; align-items: center; justify-content: space-between; gap: 12px; flex-wrap: wrap; }
.eyebrow { display: block; font-size: 10px; text-transform: uppercase; letter-spacing: .12em; color: var(--text-secondary); margin-bottom: 6px; }
h3 { margin: 0; font-size: 22px; letter-spacing: -.03em; }
.game { border: 1px solid var(--border-strong); border-radius: 99px; padding: 5px 10px; font-size: 12px; white-space: nowrap; }
dl { display: grid; gap: 12px; margin: 0; } dt { color: var(--text-secondary); font-size: 12px; } dd { margin: 4px 0 0; font-size: 13px; overflow-wrap: anywhere; line-height: 1.5; }
.mono, code, .fingerprint { font-family: var(--font-mono); }
details { border-top: 1px solid var(--border-subtle); padding-top: 14px; } summary { cursor: pointer; font-size: 13px; }
ul { list-style: none; padding: 0; margin: 12px 0; } li { display: grid; gap: 5px; padding: 12px 0; border-bottom: 1px solid var(--border-subtle); overflow-wrap: anywhere; }
li > div { display: flex; justify-content: space-between; gap: 8px; flex-wrap: wrap; } strong { font-size: 13px; font-weight: 550; } span, code, small { font-size: 11px; } li span, small { color: var(--text-secondary); }
p { color: var(--text-secondary); font-size: 12px; line-height: 1.6; }
</style>